EZD6 and Tricube Tales are also great systems that are very similar to TinyD6, I like using Tricube Tales micro settings with TinyD6 and Tiny Taverns is wonderful.
Tricube Tales is my favorite expression of this sort of "system idea" that I've seen in decades. I plan on using it to "write up" a few settings of mine :)
I absolutely love TinyD6 and it is my second go to system when running RPGs. I was also very privileged to be able to write a mini setting for the microNomicon the setting is called knowledge Arcana Incorporated for those who are curious. Also I was able to help on the psionic rules for tiny Frontiers Revisited. This is the system that actually made me want to start trying to get into the RPG industry.
"So I bought a bunch of books...oh wait, I bought MORE!" I feel like that's TTRPG culture in a nutshell 🤣 Great reviews. On my way to pick up some Tiny d6 books ASAP.
Got the The Fungal Kingdom. Playing as your favorite NES characters Like Mario & Luigi or Kirby. There is one called Fallen Justice which is the street level vigilantes
Tiny D6 is what it promises to be, but for me it was almost too "tiny." Things are just defined enough to pen you in, and make certain character concepts tough to make, especially in the Tiny Supers game, or at least that's how I felt. (Especially as they just ported over the magic rules from the Fantasy game to Supers without changing a thing....) But again, the game promises what it delivers, so this is just more of a "know what you're getting into" sort of comment from me. That Magic Compendium looks interesting, tho :)
I agree that the name Tiny D6 is a bit misleading. I have Mecha vs Monsters Evolved (aka 2nd edition), and it isn't so tiny anymore. The rules are actually getting more complex as each game comes out.
Great content in general. Thank you for your efforts. Sorry to derail, but in your previous Tiny Supers video, you made a comparison to Icons Assembled. Will you be making a video about that?
I am really intrigued by these books. I tried Savage Worlds as my go to generic system but some of the rules just don't work for me and it plays slower than I like. Do you feel like there's enough depth/customization in the Tiny d6 rules to make each PC feel different and have them grow? I am fine with low HP/Power bloat, but can the character get more diverse in how they play over time?
I played savage worlds and own most of those books. (they lose their quirky charm when playing online though on a VTT.) You are right, SW combat is painfully slow. I'm releasing another video today on how diverse this system can be. It is very easy to customize without "breaking" the game (as you can in DnD 5E). It's generic to a point, where if you'd want to play a supers game, get that book, apocalypse.. get that book. Good news is the books are really affordable.