Tissue, Sverchok, and Animation Nodes are just three of the addons that seriously push Blender into amazing territory. Thanks to Alessandro and the other devs who extend the functionality of these great tools.
Each time I see updates from Alessandro Zomparelli, it's always about improving what already is a high level of contents. I should feel wondered, but I don't because it's a natural result of Alessandro's skill, talent and passion. After many years working on Blender, he achieves what he really deserves. I'm proud to know him personally and the main reason of my admiration is about how humble he is. Bravo!
@@AlessandroZomparelli alessandro, sei un genio. una domanda, come faresti una struttura fractale che si itera dinamically a misura che la camera si sposta ? Mi imagino una caduta asintotica verso una struttura come quella di 16:24, che itera la sua tasselazione dinamicamente ? secondo te sarebbe possibilie ?
@@AlessandroZomparelli alessandro, you're a genius. one question : do you think it's possible to create a sort of keyframable variable that determines the level of iteration of tessalation ? I would like to do the famous infinite zoom into fractals that you see in 2D but in 3D.
The first applause comes at about half way the presentation... When Alessandro says, "You don't need to program it, you just need to click, click and that's it."
The camera operators for all these blender talks need to be better trained. When someone shows a slide, DONT zoom in on their face and skip the slide! It's really aggravating. I'd rather just have one static camera position which shows the presenter and the presentation.
As someone who has been a camera operator for live events, I think it comes down to communication between the venue/presenter and the people recording it. You can try to pick up on cues, but if you don't have a schedule of what's going to happen, you have to guess and always be a second or two behind what is happening next. If you start to zoom in, and you know your shot is the shot that's going to be in the final video, you can't suddenly freak out and reframe when the guy gets to the middle of a sentence. Nor can you predict what he's gonna say very far in advance. The best way would be multiple cameras edited together later - kinda confused why they didn't seem to do that for this video.
Very cool . Now that I am understanding how to control it , it is really powerful . Making different sorts of buildings works really great and sc-fi coatings on any object is awesome. Thanks Alessandro ! Thanks to the Blender team for adding it. :O)
Really impressive work as others already said (and really well presented!) 👏🏻 congrats for the idea, the effort and the aim. Have you ever used/scripted in Grasshopper? (a Rhino plugin, but of course you know it 😉)
I'm all sold on the DIY GCODE stuff, holy shit wait till I get a 1mm nozzle for my prusa ... the amount of crazy stuff I could do with that funsctionality, hooooly shit, m8
Help! Tissue add-on activated, however does not display in menu! why is this? how do i work around this? if it is not reflected in my menu how do i access the functionality?
Mike, it does. I'm using it for both the Reaction-Diffusion simulation and the Tessellation. This is why the first time you execute it, it takes few seconds to process. After that, it's faster.
At 13:21 how do you keep the tessellated object dynamically responsive to the component? When I tessellate a component to a base object, it become static (except for the Tessellate Settings in the Object Data Properties tab)
Anybody for this to implement in the next Blender Foundation coding maraphon? "Tissue Branch"? :) It's another great thing and another step towards the parametric modelling and "mesh nodes" in the core of Blender!