TM plays more active than Kuroda and more Yomi/Reads, where Kuroda is mainly avoiding shitty situations and relying a lot on superb reaction and execution. It's so nice to see two different play styles of a rare character.
@@ccordyceps because his normals compared to most of the cast are not as good. His only good normal that's cancellable is his standing close Mk, the rest are like 1F links or something really hard to do, so if you try to cancel into sa2 for example it won't connect if you don't do it perfectly and you'll waste your whole meter only to get punished. To stand even with Q you have to have SSS rank parrying and defense because otherwise his big damage combos that will turn the tide are impossible to land because the opponent will outfootsie you and his specials will either take priority or trade.
@@Larsgman you forgot the standing close LP, it's cancellable and it's a joy to see the slap on the face before the almighty SA2. I prefer this cancel after parries too, bc it's easier to connect
4:38 - every time I watch this, I feel reeeeally bad for Tominaga here. Dude is absolute execution king, and it looks like he physically missed the kick button lol
Getting a 2 - 0 against Tominaga is NOT small feat. I'm always rooting for Tomi, but holy shit TM played SOO smartly. GG, hype as fuck. Congratulations to both players for an excellent match
@@beedamn Q has throw invulnerability when switching from crouching to standing. TM correctly guessed the dash in grab, tapped down to force the whiff, punished.
Probably not, as you can see Makoto's jumping animation's (or crouching, not sure now) first frame is displayed after the hayate, so you can say TM's Q punished her in the first frame available after her successful hayate. I think what gives us the impression he punished her hayate by itself is that hayate has a very fast recovery, in a way you can easily spam it as a frame trap setup because of this frame advantage it has, so punishing right after can be seen as a faster punishment than what you would usually see in other slower moves being punished. Well, that's what I can tell from thinking about it right now at least. Your comment is still cool tho.
@@enjoyer2227 it probably has to do with the fact that in third strike, you constantly see action and an aggressive play-style is very rewarding. Compare that to SFV where most of the action is towards the end of the round and you have to sit through both players poking at each other.
Even if 3rd strike is harder, it's not as annoying as mid puncher 5. SFV relies too much on frame knowledge and there are too many character bullshits to memorize. In sfv, it feels like youre taking turns. Here, its anyones as long as you can guess right
@@ccordyceps yea i use him.. He's so fun. I like to pick him vs Hugo players.. (Hugo scares me) since Hugo is so slow its kinda easy to get the taunts.
As a Q main I love this👍 In 3rd strike the characters I couldn’t stand and borderline hated were makoto, yun, chun li, and ken < if you maimed any one of them you were a bum
@@ccordyceps People forgetting that Q has his taunt and can pull them off easily is half the whole reason he's mistakenly believed to be bad and worse than and versus other characters.
Shit happens. But that doesn't change the fact that TM's performance was stellar in those matches, although he was basically K.O'ed were it not for his crazily fast stun recovery after Tominaga's stun setup.