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Been waiting for this vid to get looked at by TMM! I agree yes, this is a very nice vid. If you're a new fighting game player, the main purpose is to have fun. Even now for me, I've been playing for a while, and this is honestly how we should all look at the game. Improving is something that we should strive to, but the main purpose is while we're striving for improvement we shouldn't forget that it's also a video game. It should bring joy and not anger or salt. If it's constantly giving you that, it's time to take a step back. Another major factor for improvement is also addressing yourself. This is a big wall to overcome and letting go of your ego is the first step to it. When you let go of your ego, you're open to criticism, when you're open to criticism you will improve. It's the same with life as well, we are not perfect with our jobs when we first start out and people critique you, and by people doing that you get better at it. It's the exact same way with Fighting Games. And this is why, according to Tokido "Fighting Game is something so great". Your mentality on here also will apply to you and make you better as a person. This is something not a lot of games can give, as games like Fighting Games are a lot more "Personal" in a way. You have to address your own weaknesses and learn to get past it.
Supreme tip: *enjoy and have a genuine interest in who or what you pick up* Don't allow competitive play to dictate your overall experience and reasoning for playing. Be willing to learn and although there are optimal results, there is no right or wrong way to approach a 'good' FG. The moment games like Tekken die is when A.we all play and expect the same as everyone else or B.put online above all other aspects of the game. Having a soft spot for martial arts definitely helps. I personally felt it was alot easier to get comfortable with fighting games back when arcades were more prominent and there was an abundance of single player content, but that's just me.
The lifeblood of any fighting game is the weird niche picks, the knowledge checkers, the character loyalists, the casuals. Anyone who says otherwise is lying.
The point about losing 20 games in a row to a better player helps u improve isnt wrong but for example in my situation I am trying to get into Guilty Gear Strive and my friends are so amazing at that game that I get absolutely demolished, I am not really learning from it and just getting annoyed. Learning is absolutely the best way to learn but when you dont even know what is happening on the screen and you are getting frame trapped in a corner you don't learn from that, there is a sweet spot i reckon.
Most of that comes from outside research As someone who has played hundreds of hours of GG and just picked up T7 90% of my time is spent learning what I don’t know lmfao!
Ask your friends to teach you about their characters and how they work, learn about the situations they can put you in and how you can deal with them using your main. If they refuse to teach you (which is dumb and counterproductive) spend some time in practice mode understanding the characters they use (start with the basics: what's punishable and what's safe). Don't be afraid to hop on some rank matches to fight people of your same skill level and watch some guides on youtube. You'll end up as good as them in no time if you put in the patience and the work. Don't give up!
Hey, Im about to buy GG strive, im pretty shit at fighting games but very interested in finally getting into it, I could play with you and we can maybe try to learn together?
24:05 Agreed. I don't mind losing on repeat but there's a scenario where you lose so badly that you don't even know why you lost. In that case, you learn nothing. Turns ppl off like crazy.
Yeah happened to me I just kept getting demolished by a Dan on sfv and I had no idea how to beat him because I don't know the match up plus he's like 2 leagues above me. It made me drop the game because I'd either go against the easiest wins ever or get perfected. I want to get into guilty gear but the combos feel like ass
Watched Max react to this video too. This guy does a great job and makes tons of great points. I hope people see his and all the reaction videos and it gets more people into the FGC.
I've said it before: that video from Polygon is not only one of the best takes on how and why to play fighting games, it is also one of the best advices for how and why to do, almost anything. Amazing, concrete and wholesome guidelines for any life project, really.
Totally agree with the unranked sentiment. I even feel like alot of super obsessive people play unranked in Tekken 7 for example to absolutely perfect their setups or strategies without the fear of loosing rank - making it even more hardcore to play unranked in Tekken 7.
Try to go to the park as a beginer in strive and fight against lvl3000 andy with aura...that was a stupid ass point. Even outside of fighting games, the same aplies. I was playing league with my firend a few weeks ago. We haven't played for like a month and the first normal draft game had a diamond player in the enemy team. Ranked is scarry because you get graded and you will get judged by that grade but unranked can just end up stupidly unbalanced.
Started playing since Tekken 4, then went casual through Tekken 5 and Tekken 6. Went back to sweat mode with Tekken 7 since it looked pretty good. One that I appreciate the most about fighting games is the legacy behind them. I mained Jin or DJ all those years, and in every Tekken, they still manage to hold their own identity like having 1,2,4 string on jin or 1,1,2 Mishima jab for DJ. It's like they assure the players that no matter how long I decide to play other games, Tekken is just there waiting for me to comeback and have fun again.
I've been playing tekken since Tekken 2 and have never tried an online match until Tekken 7 season 2 😅 ive been playing call of duty competitively since 2010 and i still felt like online fighting games were daunting. Dont let it stop you! Even if you get wrecked, nobody cares and it'll give you goals to work towards. Especially for "old school" gamers who appreciate a grind and know what it feels like to do something you previously thought was damn near impossible. There's no other feeling like it in the world
I recently got the 144hz mod for Tekken and it's finally made me enjoy it so much more, because inputs feel more secure now. I haven't touch Cod in ages and I don't want to go back there honestly, it's too competitve and it won't elevate me, neither will tekken tbh but i wouldn't mind a nice high rank lol
90% of online players are super toxic they either win and call you noob or lose and call you trash,kick you out of sessions because you play a specific character.
Smurfs are a big problem on Tekken 7 PC version that is demoralising for newer/average players too. Dipshits who reset their data and you get matched up with them with 50 win streaks who just want to wipe the floor with people who don't play 24/7 & defeats the purpose of matchmaking... and they don't even realise they are screwing themselves by making fewer people want to play the game. It's pretty sad.
12:45 This is what happened when I played Darkstalkers Resurrection; I was getting smoked by people who’ve obviously been playing the game forever. Every single match was basically me getting pushed/thrown into a corner while the other player mixes me up with jumping kicks and lows. Why wouldn’t you sandbag and try to teach the new player the fundamentals? That’s what I do when I come across a brown rank or lower in a player match in Tekken. I'll pressure a bit, then back off and punish their unsafe moves by crouching, blocking, or sidestepping. Rinse & repeat. It does nothing for me to wipe the floor with someone who obviously wants to play, but lacks specific fundamental tools. Sure, I can abuse their lack of fundamentals, but is that really making me a better player? No, but what will is abusing the weaknesses of a Divine Ruler or Fujin. Or, learning when an Emperor or Tekken King likes to come in and baiting out a counter hit.
That's funny. When I play dota people blame teammates. Not be but I went to check autobattlers - derivative of moba where one player "control" full team. And people blamed random there. So I went fighting where there is no random and team guessing what people will blame their loss on. You know the result? Their excuse are controller, wifi, lag. People never accept their fault when they lose. That's why they keep losing all the time
Well, wrt wifi I think they should complain lol but yes in general people suck at seeing their own influence on their results. It's a shame but just comfort yourself knowing they will face the consequence of not improving.
Plenty of people accept responsibility for losses in fighting games. You think the best players really blame everything but themselves? I'm sure they lost plenty of times. I'll play a better Tekken player all day if I get the chance, I know lots of people like that. It's important to learn and have fun, winning in these games isn't everything. It's just the bonus for me.
that's why people get so upset thou. Because they know deep down inside it's their fault and only theirs...that's why they get so salty no matter what...ranked or quick match
The psychology of fighting game players is very interesting to me. I think you can see some very good case studies on certain players. Like the player that dresses Dragunov up like the joker, never skips outros, always ki-charges/stomps, spams snek edges, and just clearly has a lot of hatred for you, even though you've never met them. Now this is not even close to Drag specific, I just think that particular player archetype or something similar is like something we've all seen lol. The hateful way they play is just embarrassing for them and they don't even realize. They are so focused on trying to upset their opponent that they don't realize how pathetic it comes across to people seeing it, like I am just sad for the guy cuz I see part of myself in them. I never did shit like that but I remember first learning Tekken and feeling SO FUCKING angry because "everyone mashes, I am trying to play real tekken" and "their character is so OP" and "they use strings thats I dont know" which are all half-truths. I didn't like losing to shit I didn't understand, and nobody really does. I felt like I was working hard (starting the game with Kazuya isn't smart) and everyone else was cheesing easy wins. But when I let go of that, and went into ranked or player matches with the attitude "I want everyone who rematches me to be my friend" (and I add them if it's fun/clean connection) I rarely get upset because I just think about being their tekken homie. ESPECIALLY against the annoying characters I can't fight, because that means I might get the inside scoop on how to beat them. I hope everyone can see how big of a difference a change in perspective can have. If I think of the players I am fighting as future friends, I will give them respect. If I assume they are trash, spammy scum, I am gonna play angry and emotionally (like joker the ki-charger hate monster) then I am gonna be sloppy and predictable. Playing calm and collected is the only way to feel in control and tactically make the right choices. Sure mashing and playing wild can nab you wins, but long term the player who is trying to learn and absorb information is gonna be the better player. Anyway, thanks for reading my essay about Tekken.
I am a Korean who lives in New Zealand. I first got into fighting games after discovering what they are through the media. Then I tried a few trash fan-games of Street fighter and KOF. After that, It was forgotten for a while, then I found your channel, TMM. Which brought me into Tekken because I owned a PS3 with Tekken 5 DR on it.This gave me the motivation to try fighting games for real. I bought Tekken 7(without DLC) and played it. I managed to reach Warrior. But something was missing. I was salty about losing sure, but I felt no satisfaction even when I won. Even when I won i felt like the biggest loser on earth. I was not connected to any community or friends with the same interest because there is no existing Tekken community in New Zealand. So even when I won, I would feel lonely and no motivation would come and I've always lacked the social side because I always felt like the awkward 3rd wheel no matter my efforts to be normal. So I haven't played in a while.
It does have rollback, it's not really up to debate. People have seen the teleporting online mishimas. Yes, Tekken's netcode is not good. But by using rollback as a synonym for "good netcode", you're unfortunately playing to Harada's hands as you prove his point that people are just using it as a magic buzzword. Rollback is necessary, but not sufficient for good netcode. We also need fixed input delay, which Tekken bizarrely doesn't have despite it having some form of rollback.
@@arbitrary0000 It's ancient BS. It was ancient when the game came out. KI wrote the book on how to do it. They updated the netcode and didn't bother to do it right. The rollback doesn't work. With the update you can see it on the screen. It says 0 or 1 all the time. You need at least 3 frames for it to work. So the actual rollback in the game doesn't exist. But its supposed to.
Yes it does. It actually rollbacks shit when you have lag spikes. And rollback is...trash. or rather, it depends on the type of game. Like look at multiversus: that shit is WAAAAAAACK. It's WAAAAY worse than Tekken 7 and the lag is CONSTANT. delay based would have made it better. Honestly. Right now multiversus i's unplayable to me and i played Tekken 7 on console for years. Rollback works only with 2d fighting games that are really really simple where a toddler can predict what someone is gonna do. Add aerial moves or a new axis and the whole things falls apart completely. And let's stop pretending that games with rollback are playable across continents. It's actually much much worse than delay based because you will have normal delay on top of backed in input lag, with constant inherent rollback teleports and rollbacks. Rollback at its BEST is better than delay based, when both players have an amazing connection, are super close, everything is stable, game is a simple 2d fighter like street fighter or mortal Kombat or killer instinct. On average it's not better and it's not consistent. At worst, it's WAY worse than delay based. Already at 100ms it's unplayable on rollback, be it multiversus, brawlhalla or whatever. I'd rather have some sudden lag spikes that make me drop combos than a Constant, obvious, teleporting opponent that eats a hit and then im suddenly eating a combo out of nowhere for the entire match..and that's just at 100ms or 2 bars in games with rollback. At 1 bar...oooof..each player is literally playing its own game. Both players have COMPLETELY different things happen on their screen and then it suddenly rollbacks and you are dead cuz the game randomly decided that someone actually was doing shit while the other was playing a ghost. But hey to each their own. Just dont be a Maximilian dood praising rollback as the savior Jesus Christ of fighting games just because he was paid to say that shit while working on killer instinct.
@@kato093 "Rollback works only with 2d fighting games that are really really simple where a toddler can predict what someone is gonna do. Add aerial moves or a new axis and the whole things falls apart completely. " Huh? 2D games do have aerial moves. And why would sidestepping be harder to roll back than movement to other directions? I know Harada has used this excuse how rollback doesn't work as well with 3D games, but Daisuke Ishiwatari used to say the same nonsense about Guilty Gear animations and look what we have now, Guilty Gear Strive which is pretty much universally praised for it's implementation of rollback netcode. There's also nowadays 3D fighting games on fightcade with rollback netcode (normal instead of Tekken's bizarre hybrid), for instance Soulcalibur 1, for anyone to try if they have doubts about it working with 3D games. Obviously it should be tried with a non-absurd ping.
People getting put off by high execution in competitive scene have this thing backwards. Master the mechanics offline. Back in the day there was no online. Many early adopters learnt the game solo for the better part of a decade.
Tmm used to play Starcraft; he knows what a salty competitive community is like first-hand. Terrans floating all of their buildings to every corner of the map while telling you the race you play is OP and for noobs, Protoss accusing you of using map hacks when you scout their cannon rush, Zerg complaining for forty minutes about marines after they ran their pack of Mutalisk directly over a group of them. Yeah, playing Starcraft competitively was a lot of fun...
im about 100hrs into tekken 7 and i immediately gravitated to mishimas (kazuya and heihachi specifically) because i love wave dashing and hitting electrics makes my brain happy, im suffering but if i land 3 or 4 electrics in a match im quite happy it makes it all worth it
I got into fighting games maybe 1 or 2 years ago, and something I love about the fgc is in ranked or unranked most people seem willing to play a full set even when it's obvious you aren't very good. It's probably out of a sweaty desire for wins, but I like to think it's because people want to help each other learn
if youve ever seen a tekken match operating at the maximum 3 frame rollback regularly, youd agree with harada that any more than that and itll be janky af. just regular movement at 3 rollback frames looks like dragonball ultra instinct shit.
The difference between asking which game should I pick or which character should I pick is that picking up a game is also a money investment. It's more like asking how each system works and what's the general approach to win in each game imo
My identity is being better at ANYTHING than most people so when I lose it's definitely a blow. HOWEVER, I always convince myself that more time I'll be better than that person. Or with an equal amount of time in as that person I'll be better. ;D
@7:14 facts its like people who play fighting games even people who don't play fighting games there will be a character that your just drawn to most of the time like my Girl don't play fighting games but she will still tell me oh he looks cool or she looks cool play with this character lol
find a local scene and play offline is sure a great idea. but unfortunately i dodnt have on(maybe i didnt search enough). but i play some guys i found on ranked. like i played a kazuya guy he was good. i added him and were having some sets for like half a year. ultra fun no pression. kinda works as a substitution for offline
When I was like 8 to 10 years old like 11- 13 years ago.. Had the ps 2 with tekken 5..not knowing at all how it works just button mashing buh the to the dude on the cover always looked badass and when he was used by the ai or when I played the beat em up mode his animations were just as sick.. So then when I started tekken 7 now literally bout 2 weeks ago I picked Jin and even tho most videos I watched say he's hard asf to play I still use em cuz just looks too cool.
I got this vid a year later and I doubt anyone will ever see this but what should I do if my favorite character is the characters like Mokujin,Edgemaster and the mimic characters as each game leaves them in the past I lose my interest in fighting games
If you are a machine and dont care about anything but "does this game help me be a god at fighting games?" Skullgirls second encore has THE single best tutorial and practice mode EVER created for a fighting game. Also Bigband is character design masterclass :D
Tekken 7 is a great game for new players. I could literally right a thesis on why, but I'll just leave it at that answer. I believe Tekken 7 is objectively good for beginners. I think that's why it's so successful this time around.
This is one of the reason Tekken doesn't have the capability for opponents to speak directly to each other. One just has to deal with the highs and lows and cool down by their lonesome self
I agree TMM people in tekken are sweaty and can't take a loss whether it's ranked or unranked. Out of all fighting games I've played, the players in tekken are the worst offenders of this. When I play tekken I literally change my name to "STOP2MATCHQUITSCRUB" or something like that so I at LEAST I know that they know what I think of them after they quit on a 1:1 tie. when both matches were down to final hit.
I think a good thing is to not play a character how everyone says. I play a fundamental Hwoarang and have a great time. It's hard work but much more rewarding
I disagree with few things tmm said. Yes, stick takes a long time to get comfortable with but imo Stick over pad it's worth the time and the money. U can compare mixbox with hitbox but keyboard has issues nobody talks about. If u don't have anti-ghosting it's basically unplayable also ur more likely to fat finger on keyboard. U can't rlly do things like double tapping unless u use a customizable keyboard and/or remove keys.
Best fighting Game to start is Tekken. You can Button Smash and win easy for start. Later it's getting Harder. Street Fighter and Mortal Kombat has No good controls for the start.
I'm 31 and have been watching / enjoying fighting games as a spectator for a decade now. My anxiety and fear of the community for various reasons (I'm trans, looked female for most of my life) kept me from getting into it and then the feeling of being too old to start crept in. But I'm gonna do it this year once I get the equipment together. It's just too much of a source of joy to me to let it slip my hands because of what I think others will have to say about it.
"Context clues" I'm pretty sure is a term from Elementary School, at least I think that's where I remember first hearing it. It's just to try and make the concept of context and how to use information more easily graspable in a learning environment for kids.
often in life, it isnt what you say but HOW you say it that makes it more impactful. When my granma died, it wasnt the deep speeches from our relatives that made me cry, it was the vid of my grandma eating cake and then farting and my grandpa laughing his ass off which made my little brother laugh his as of that made me cry.
Yea yea So what ? You act like you have never lost and you never lose in your entire life And you are the best player in the world the superman that even arslan ash Can't win against you Stop this mentality It's a game for enjoyment It's a channel for enjoyment as well This kind of comment is childish
I grew up in the arcade era. I disagree that the joystick is the hardest to pickup a fighting game. It is the easiest. It was natural to use. It was harder for us to play in controller back then even for us who where playing NES pad since the 80s. Joystick was very natural. The hardest one is keyboard. My home was the go to place to practice SFZ KOF, Marvel VS, Tekken, MK in 1997. I was the only one who learned keyboard that time. All of them are using PS pad Frankensteined to the printer port of my PC to practice on emulators. But indeed keyboard is the best controller for fighting gamws if you have the time and patience to learn it.
I remember playing Tekken with my friend who has played for over a decade. He mained King and I mained Steve and we'd fight back and forth and I never got good but he was always trying to go for crazy hard shit so the matches were evenish enough since he wasn't just optimal punishing every single thing I did. I entered a tournament specifically for new players, and my first match was against a King player as well on stream. I was absolutely fumbling at first but I managed to clutch it out and get the win while my buddy was watching the stream. It was an absolute blast and honestly I forgot how much fun that was until watching this video
please mainman, if you want to talk or say something, pause the video. It really is not cool to listen you both talking different things at the same time
Fighting against stronger opponents is fine...but only if you can actually win at least a couple of rounds in between. I don't mind losing 5 matches in a row if I might win at least 1 or 2 later...and again, lose 5 or 6 and win 2 or 3...and slowly but steady eventually win 1 lose 1 after maybe 30/40 min. But It's useless to fight someone who will smoke you 10/10 times and you don't even know what's going on...
26:07 This is called the Goldilocks rule “humans experience peak motivation when working on tasks that are right on the edge of their current abilities." And soooo applies here when learning fighting games.
Picked King as well when I first tried out Tekken. If I picked any other character I doubt I would've broken through the green rank barrier. Picking who you find cool helps so much. The thing that's stopped me from playing Tekken is that I've no offline scene where I live and my home internet has taken a turn for the worse, which combined with Tekken's already inconsistent netcode just sucks the fun out of it. Tekken 8 has to step it up in regards to the online experience.
Speaking as someone who's been playing fighting games since the 16-bit era and has never once competed professionally, I wish to respectfully opine that Fighting games were actually bigger when they had a huge casual audience as opposed to now when they specifically target pros. Fun has taken a back seat to beating everyone online because seemingly everyone has delusions of winning Evo.
Agreed. Getting into fighting games nowadays is not easy, because even newbies often come into them with very competitive mindset and watch tons of guides before starting playing online i.e destroy poor casuals with 10 hit combos in lowest of ranks.
Netherrealm has been really good about this and (seemingly) SF6 is looking to be pushing modes that can get new players in through story mode and weird fight modes. We’ve been seeing steady growth over the past few years, but the FGC might be seeing a boom in the genre soon
I used to live in a house that had fiber, but the only hookup was in the living room. I prefer to split up my spaces so I got a 40m Ethernet cable to stay hard wired. Thankfully i had the house to myself so I just ran it across my ceiling just so the dog wouldn’t run into it. Gotta make sure those pipes are checked 😎
I play 1 fighting game and 1 character . Tekken 7 Bryan Fury. I have 192 hours on Tekken but hes the only char i have ever played or wanted to play. I mostly just practice to learn fundamentals and easy combos. The progress when you hit a land mark " can do a combo 20 times without dropping in" having stuff like this will print it in your mind so you dont have to think when you are in the actually scenario. Gl gamers.
I really appreciate your comment about tying your identity to the game and to have different identities. I often take these game too seriously, and sometimes swear I’ll devote myself to one game and then, as you pointed out, will actually go into an identity crises when I don’t perform well… It seems so obvious but I never really put it together until you said it - so thank you.
Especially DBFZ is horrible to learn the game by playing much better opponents. You get hit by things you never expect and then you have to watch a huge combo chain followed by 2-3 cut scenes. It is just stupid and a waste of time. And then they made ToD more frequent which is even worse.
I dont really agree with mainman in the playing against much stronger opponents part. Im actually orange ranks in Tekken, but when i started playing unranked matchs when i was green rank, i learned that the games i like the most playing are when i get paired with a Tekken God Omega, True Tekken God etc. Yeah, i lose 20 out of 20 games but im not playing those games to win, i already know i cant win them, but i see them as a huge learning experience, after playing those unrankeds, i play some rankeds and i feel that i have a much better overall movement, blocking, stepping and so on than before playing those games, so i totally agree with the man in the video. Thanks to the top players that rematch to bad players. What really pisses me off is figthing a very good guy, and after he wins easily he leaves without rematching. (Also ofc i understand that players also want to fight against a good rival to warm up and not losing time fighting a "noob", so nothing against them lol)
6:46 i guess this question is rather important, but for single player orientated genres rather. if anyone tried to get into, idk, classic crpgs blindly and started with fucking arcanum because they just adore steampunk... then they would be for a bad time. without any recomendation these people may be left out with very poor impression of the genre and they will get discouraged to explore it. for most multiplayer orientated genres this question is irrelevant, because you will need to sink thousands of hours in anyway if you want to get a decent rank.