Its also worth mentioning that the horn of fair winds is now guaranteed from ocean treasuries, more common in shipwrecks and can now be found on beaches
@barberz3126 My Brother thank you for mentioning that, I was about to do some more grinding today to finish my selling commendation for the horns, now I know I wont suffer as much 😭
My fear with an exclusion zone for the BB that I've seen some others share is that trolls will simply sail in circles around the hideout to prevent you from selling. As strong as the BB is, it's incredibly slow, so it's almost impossible to catch a sloop that's not trying to actively attack you.
It's only slow if you don't have a crew to man The sails properly. And for sure players will do this, cause they dont know how to be tactical, besides using the easiest and cheapest tactic available.
You can try to lure them away from Reapers, a good distance, and act like you're not going for sale and then when the wind changes make a beeline for Reapers and sell
@@Hes008 but... running around stopping burning blade from selling IS tactical? wat like, using the sloops superiour manouverability is like... the point of using sloops?
The problem ist rather that most sloops are too scared to fight and waste everyones time by driving around the island waiting for more ships to join the fight which isn't guaranteed. Imo this change will make it unbearable to pledge to the bb.@@Maethendias
As a solo player running the BB sometimes you just have to beat all the crews to the turn in. If there’s ships camped around reapers how am I supposed to sink all of them and turn in before they come back?
This is stupid me and my friends took out 0 ships while on the BB and when we looked at the map going to turn in we saw 4! Emissary’s just sitting at reapers when we got there they weren’t even fighting they were waiting for us there didn’t come and fight just spawn camping us we would have fought them if they came at us before but we spent around 2 hours doing camps and we were done so we turned in. So I think it’s fair if the BB can’t run people shouldn’t be able to spawn camp at reapers for it.
I like the idea of having a zone around reapers for the BB, but if a crew on it is dealing with more than one crew and manges to sink one they'll be back while you're still fighting. I think if a crew sinks near the BB and Reapers they should move severs to prevent this.
Blunder knockback - nice, its bigger, but still sometimes doesnt work when should. Easier skeets, wonder how nice it would be with qs. Dmg change - controwersial but it was so annoing to get oneblundered on the ladder, or in very stupid situation. It mostly required 0 skill, depended on serwers stability and just luck.
@@joshuaserrano8807not to mention this places the defense at a disadvantage once anchor is dropped I’d rather die and get a fast respawn, then swim for 30 years for a mermaid, or get screwed in the water.
I'm curious how the changes to the Blunderbuss will affect its use in PvE. I imagine it could still be used against Skeleton Lords and Ashen Lords for big damage, but taking slightly longer now. Granted, Throwing Knives have sounded like the new way to handle them, since more damage can be dealt quicker by throwing them rather than reloading a Blunderbuss
From my experience today, it seems like the damage may not have been adjusted against pve targets. I have no data to support that claim, it’s just what it felt like. With the pellet changes, to me at least, it seemed to actually improve its consistency. But again, no data for that, just what it felt like to me.
@@trentsund4411 could be like how the double-barrel pistol only deals 40 damage to players, but does 50 to PvE encounters. Assuming it's still 10 pellets per shot, their damage is probably 9 against players but stays 10 against PvE. Either that or because the average skeleton and fort phantom has 50 HP, so stays the same
What i dont like about the change in the burning blade is that it dont matter if you sink them, when they will respawn close by and when there's more then one crew trying to stop the burning blade, makes selling impossible. Its a bad change. Dont get me wrong, i love using the blade to sink ppl that come to me, but i dont like endless fighting. Now ill just have a tall-tail portal ready on standby to server hop with the burning blade when theres more then 2 ships camping reapers.
This, after 6 years not having a cosmetic tied to every commendation is just poor game design and business sense. The fact they don't realise they have one of the best first person mmo experiences but they market it as a sandbox solo adventure is so dumb.
It’s insane that they’re changing up the meta when there are literal game breaking glitches in the game. Submarine bug after diving for a voyage or playing hourglass. Crud launching (not complaining about it, I use it) funny launch, and cheaters are STILL in game a shit ton because they won’t fix the heartbeat on the anti-cheat. Why not spend more time FIXING those game breaking glitches? Let me remind you, Rare had a team SPECIFICALLY for the Pirate Emporium before a team for game health.
The BB exclusion zone is fine on paper but turning it in with 2-3 crews contesting might be impossible because Rare decided that it's a good idea to make sunk ships spawn 1-2 islands away from death. They should make them spawn at the other side of the map in my opinion
Saw on Twitter someone saying a player can completely lock down someone's sloop. If they know what they are doing someone can knock you off your sloop and never let you back on XD.
Did they fix the bug with the BB having insanely long blackscreens respawining if you die? I had the BB sink 3 times and lost it due to not spawning back on it
@@giga8922 Ah really? I've never had the issue, but I had it constantly with the BB. I know a few other people had similar experiences, but I didn't know it was happening on normal ships. Legitimately the first game-breaking bug I've experienced in this game
Honestly the blunder changes were going to have to happen at some point. Its the people who see it as a 100% nerf that make this a problem. I think getting knocked off ladder is way worse than getting one shot because of the awful mermaid spawning in hourglass but most people just want the one shot they crutch back
since this update ive gotten onto a brig, and they had a horn and all i use is blunder to knockback people then use horn to keep them off the boat and let them sink by fire damage. this new BB change is far more toxic towards new players, the horn and blunder are now purely used for trolling new crews. and thus will be abusing this change till rare sees the mistake and reverts it back. as a main solo player the BB is used to counter bigger crews and ships from getting onto my ship. how does Rare expect me to fight a gally as a solo if i cant kill anyone bc my gun wont kill anymore. and even then the BB 1 shot is point blank and even then its not gurrante with the hit reg. this game has so many bugs and problems and and they would rather risk there hardcore fanbase to accomadate new players that might not even stay active for 5 months
I have played a lot Sea of Thieves and it is currently one of the worst games to play for a casual... hourglass full of sweats and cheaters, safer seas trash, just collecting loot.... getting rolled over by fckn burning blade what happened to this game man
Yeah, but they just nerfed/fixed the hitbox on them so its kinda hard to hit people again like when they were first added. Makes sense though considering they have the fastest ttk now because of the blunder changes.
I cannot tell you the number of times we have been chasing the Blade only for them to basically crash land at Reapers, sell the CoF and turn in. Running like scared cowards to make sure they get their turn in. This change is great because it means if you have a ship fighting you and you are the BB, you HAVE to fight and win in order to turn in.
Really great video! Thanks! Question: currently 22/08/2024, 20:31 GMT+2, and when i try to play SoT it gives an error for the servers. The official site says that the game's under maintenance. Is it true? Thanks.
The changes to bb is weird because people are tdm'ing it always now and allegiencing its stupid because it now makes camping a legit way to just sit and do nothing so i want action with it not camping so its weird for sure lets see how good it works and we can judge it later honestly its too early to tell if these changes will work
burning blade change is an L. You need to STOP them from getting to reapers, not camp there and force them to fight you. Running, fighting, sneaking, tucking, and selling are all valid tactics for everything you do in game. Everything else you do in game allows for these strategies to win. This makes only fighting viable.
Not gonna mention the fact, that if bb is fighting more than one crew, they might be stuck without opportunity to sell. Sink one crew, and it will return by the time you sink the second one
You know how annoying it was to fight a Crewed Burning Blade when it turns tail and runs when you scratch its paint. I can normally solo sink a Burning Blade provided I have the proper supplies at the time (Scatter Shot and Ballastballs mainly). Especially since the Obsidian Skellys aim is dogshit when up against a solo sloop. The main issue with fighting the BB while its crewed however, is the fact the masts take two chainshots to take down, which it already a difficult enough shot to make when you cannot stay in front of the BB due to the Roaring Maw. Exclusion zone is a step in the wrong direction. They should have just made the BB masts take one chain shot to take down.
BB change is great, people can’t just run every though they’re much tankier than any other bot in the game.the blunder change is kind of stupid because as a solo it’s gna be tough if someone with a blunder boards and keeps yeeting me off my boat.
Enter the reapers hideout alliance-camp meta. Burning blade is just going to be five Athenas waiting at the only outpost the burning blade can turn in. Imagine trying to play as a solo vs up to 20 other players. All because a bunch of whiny nerds were upset they couldn't sink the ship before it got to reapers hideout. There is no point in trying to attack the burning blade anywhere but reapers, because then the BB will have time to run to the hideout and sell. The ONLY logical play is to wait at reapers hideout to guarantee they cannot turn in the ship.
You talk about needing to pad out the season, but for people who work and own multiple games with seasons requiring hours of playing each, the sea of thieves season can be too short. My friend who only is able to play on PC Saturday and Sunday has found it a struggle to get 100 in the seasons of the past.
I'd say the ability ti create kbockbak easier should actually benefit the Blunderbuss/EoR combo. Push em away and if you didn't downright got them off your ship it'll create easy distance for you to pop out the EoR and finish them off
I'm happy about the blunderbuss nerf. Honestly the meta has needed to change for a while. I for one welcome this because it will finally break up the old "board and blunder" meta and bring something new. I'm excited to see what new ideas people come up with to defeat their opponents now.
I thought the blunder changes were bad... i watched Sponge's video on it and now I'm actually excited to use it, the rework has made it stronger in other ways. Better movement is more rewarding now, also skeeting will be more common so its also more rewarding if you're accurate... its widening the skill gap which is what this game needs at the moment, I feel like anyway.
i'm glad of the annoying blunder 1 shot kill was removed, allows better counter play cause getting camped and then shot again is no longer common, it needs a good follow up and with the two new gun/knife can make it possible. More strategy
It's a very fair look at the patch frankly going from dieing to 1 taps from a blunder sometimes to being launched overboard and swimming for 2 minutes to get back on my ship to have the exact same thing happened again kills the fast paced combat for me
I'm so upset about the blade selling thing because I didn't knkw about the change and I went to sell whilst being chased by the sweatiest crew I've ever played against with shrouded ghost figure head and all. So annoyed
As someone who has solo slooped for several years (and much benefited from the one-shot kill property of the blunderbuss several dozen times) as well as played with friends on larger ships quite often, I cannot stress how much I agree with the blunderbuss nerf. Been playing with friends all of last week and time and again we were competent up to the point where we died and then got constantly spawn-camped by a lucky boarder or two. This change is long overdue. Kudos to Rare for having the balls to do it.
Thats just one opinion. As i see it, it was the only thing that could save you against tdm sweat lords, so good ladder guarding gave you chances against those, now nothing will stop them from getting on your ship. If you cant handle spawn-campers its usually not because of one blunder, but they are just better and you made crucial mistakes allowing this to happen. 2 blunder shots also dont save you from spawn camp advantage. Soon you will realize this and will be missing one blunder.
@@Orlington17 it will still work to repel boarders if you are solo, they greatly increased the vertical knockback and made it easier for the effect to trigger. If you shoot them point blank on the ladders or even next to them they will be pushed off the ship 100% of the time.
@@Orlington17Have you tried to effectively ladder guard as a solo-slooper, you've got maybe a 50% chance of even getting a shot on a boarder, not to mention that during this time you cannot fight back, you cannot repair or bail, and you cannot focus on trying to run. At least with the blunderbuss fix, we have a chance to respond to a boarder before we die and/or sink.
One taps from the blunder being helpful to less skilled players is pure gaslighting lol. A blunder in the hands of a swabbie does nothing for them when that same blunder is also in the hands of a sweat. Maybe 1 out of 10 times the swabbie gets lucky, but by that time they're already been sent to the ferry 4 or 5 times and any naval/boarding engagement will be over after a sweat has killed you twice. This argument actually boarders on gross lol. It's essentially using swabbies and less skilled players as an excuse... so you can keep on one taping swabbies and less skilled players with impunity...
@@TreebeardXIV Take someone with 5 hours in a game and someone with 500 hours in a game and give them the same weapon. The outcome won't even be close, man. That's what I'm on about. Pretending the one tap is good for the players who get hit hardest by it is just backwards to me and I see this opinion parroted by players all the time.
I still do feel the Blunderbuss change isn't good, but we'll see how it plays out. My main worry is that people, primarily solo's but bigger ships too, are now just going to be spending their combat time trying to find a mermaid because of its inconvenient spawning, making fighting slow and annoying. I also felt that from the start, the one tap was entirely a defense for the sword. They made this change to make it "focused on defense" when it already was a defense weapon. Since the sword can stun you on every hit, i always felt the blunderbuss was made to be a counter/punishment to that, and sure, it still is technically with the knockback change, but now the aforementioned issues of combat time now being spent more with finding a mermaid rather than just going to the ferry and jumping back into the fight will feel worse. But as I said, we'll see how it plays out. Good luck to everyone, and maybe one day, Rare will actually deal with the cheaters rather than focus on nerfing weapons that help make dealing with them tolerable.
Got the omen ship set back in 2019 before it was added to the pirate emporium I sure can’t wait to see thousands of people buy the ship set and say they earned it!
The blunderbuss rework was a little annoying to me, but I see why they did it But I'll say I did rely on its one-shot capabilities a lot as I most often play solo as a lot of my old friends have retired from the game... and I've already experienced the fact that 3-4 man crews will be much more of a threat to me than they already were
Hopefully they design it so it has a long reload and one shot capacity. Would make it harder for players to spam it but would still make it viable. I’m thinking maybe you could harp with the gun to another persons ship and ride it like a jet ski, That’d be fun
I doubt that the blunderbus changes will affect the actual meta tbh, and might be the perfect tool to counter boarding, that depends on how strong the knockback is. Also the spread nerf was super unnecesary, now doing damage will be even more rng than it already is, meaning it will take even less skill
I did 1 hg fight using knife and blunder earlier and it was pretty fun, it was a duo, one of the guy's we were against was getting pretty mad because I kept knocking him off the boat and then throwing a knife at him after, seems like its pretty strong but I was mostly using it for knockback, not so much trying to get the max damage I could with it, it was still 2 tapping with the knives.
Nerfing the blunderbuss was the best thing they could do, as someone who never took advantage of it and always got 1 shot by it, I would say that it was needed
If you’re always getting one shot by the blunderbuss you’re either, using poor spacing and allowing the enemy to get too close to you (since you say you aren’t using it you have no business being that close), OR you are getting one shot while trying to climb ladders, in which case it’s performing its purpose as a defensive tool. Having your anchor dropped is the worst thing that can happen to a solo slooper and having no way to effectively prevent that anymore is an enormous nerf and completely unjustified. I don’t run blunder typically but I understand the purpose it serves and now that it’s incapable of performing that purpose, it’s going to be left behind
@@EastonfectionAs a long term solo-slooper, I can say that getting one tapped after a guy in reaper pj's canons onto my ship after which they drop my anchor anyways... is a much bigger problem.
right!? I can't wait to wreck all those Blunderbuss players with my Flintlock and sword! We will still get one shot a lot but not nearly as much as before!
Yeah to birds, and before you mention deer and stuff, we don't bleed in-game. If anything should be a one shot it's the eye of reach. Also! Do you realize the problem with a front loaded pellet shotgun? If you don't, get some marbles, put them in a paper towel tube, and point it down.
nah the reaper thing is absolute bs. u get pennies on the dollar for sinking the ship either way and if u cannot stop them from sailing that slow azz ship to reapers and selling then they deserve the win
I think it's actually good that the burning blade is forced to fight. It makes the reason why it has flamethrower and more cannons than any other ship clear to the runners
It's a world event. Designed to be fought, not designed to be chased. As usual rare doesn't think of HOW their players will play and as usual the player base are lame cry baby main character types that just run and want wins.
@@lifeunderthestarstv ur correct it is designed to fight not run. exactly why if they get to reapers and sell you are just bad and deserve the L the only thing it has is survivability other than that tbh the ship is a hassle to manage at all. all other ships are just better than it in alotta ways. so the only option imo is do your best to sell b4 they inevitably kill all your skeletons and you sink SUPER ez
@@lifeunderthestarstv well rare does indeed care about how we are playing it but they dont want that the playerbase to ruin a great feature by running away with a Battleship that has the same amount of cannons like 2 Galleons and 1 sloop
Yeah the blunderbuss isn't a guaranteed knockback™ -- I've already had multiple instances of sword users ignoring the knockback after blundering them point-blank. It's honestly a joke.
i have about 2600 hours right now, most of those being pure pvp (either hg camp or tdm) and MY GOD, playing duo camp hourglass with these changes was INSANELY fun! Hitting skeets is finally possible again, no oneblunders means that skill rules once again and, eventhough 1v2s are more difficult, boarding is madde easier by the fact you can hit someone off their boat when blundering them while climbing the ladder lmao. i still miss old quickswitching but this really, really lessens the pain
The boarding tip is true. Was playing earlier today and boarded a guy after putting a bunch of holes in his ship, launched him off with the blunder and kept waiting to launch em off again. I will say that I’m going to miss the punch that the blunderbuss had, it was really satifying to hit the one shot. All good though, I think I’ll stick with blunderbuss sniper as it still works pretty well
@@Lemoncoder103no I mean while I board I can let go of the ladder, shoot my blunder at the guarder to knock him off/away from ladder and board safely.
The more commendation unlocks the better. They don't all need to be long grinds either. Recolors could just be tiers 1-5 each tier giving a recolor and that's literally 5 minutes of extra work for rare to click a texture and change the colors. Recoloring anything is super simple in unreal engine and someone with zero experience can learn to do it and master in under an hour.
One does not simply "click a texture and change it's colors" in five minutes. First, you have to create the new asset, with a new file nme to distinguish it from the other one. Then you have to program the game to unlock access to that cosmetic through progression, which as you describe is different from the progression already in place. Then you need to open up the texture files in a compatible photo editor. Then you have to redesign the cosmetic, assuming it was designed to have its color changed in the first place. If the asset's textures are not designed in grayscale, then you will need to redesign that entire texture from scratch with the colors you have in mind. And at that point, you are basically just making an entirely new asset for the game. How long have you been working in computer graphics?
well based off all the people I've talked to and how fast the numbers of players are dropping on sea of Thieves I think it's safe to say the blunderbuss Nerf was not needed at all and the majority of the players did not want that but you can think what you want to think
@@russellborders3047based on what source are the numbers decreasing? If you say steam... I got two pieces of info for you.. 1.numbers on steam always decrease mid season 2. That's only a part of the player base as their are xbox and PlayStation users
@@russellborders3047according to what sources? If you say steam... I got two things to say. 1. Steam player count goes down mid season all the time. 2. Steam is only one part of the player base... There xbox and PlayStation.
@TheObsessedTapGamer no I'm talking about people from Playstation and xbox I've talked to a great many people about that even some streamers don't like the nerf
the majority of my friends that I have on Xbox and Playstation have either stopped playing sea of thieves or don't play it as much and then random people that I've talked to while I played the game don't like it because lil cry baby's don't know how to get better at the game or just don't play the game
Can't wait for the reapers hideout to be chock full of ships hoping to sink the bb instead of chasing it around the map now. Why chase when you can just kill at hideout
I mean, they can wait all they want, but the reward goes to the ship who actually goes out to the BB and sinks it. What if the BB sails to an outpost and sinks themselves? Turns in the sword to sov?
What do you mean by " No new gameplay additions to this season"? This is the season that they added the burning blade to the game, forever changing the Seas
What do you mean i cant one hit a solo slooper everytime he respawns for fun? I now need two shots? What do you mean that now we will see more combinations of weapons? And you dont need to use blunder to be viable? While blunder still is strong as fk because the knock back is a strong defensive or ofensive option because a person that is flying outside of his ship or getting thrown ouf of your ship cant do what is supposed to do anyway, making it more balanced? But i want to 1 hit kill with no skill requirements, because i want to have fun by making others have no fun :(
The easiest way to fix the BB would have been to have all the treasure float to the surface once it despawns at reapers, including all the orbs you collected. That way your crew can still "lower the flag" but still needs to sell, so if someone is chasing you, they have a chance to steal some loot. This seems like a better solution than an exclusion zone. If I've been playing for three hours and need to go to bed for the night, my choices are simply give up the BB or fight or 1-2 more hours against crews trying to stop me. Having the treasure float up would solve it and I would hurriedly sell the most valuable stuff.
The blunder should have been nerfed back in the beta test. It has been overpowered since games release and a huge problem. I’ve refused to even use it in the past because it was so unbalanced and unfair to one hit KO people
The Horn of Fair Winds change and Burning Blade Selling Prevention were VERY needed. I think this uodate was extremely necessary and I look forward to combating more Burning Blades!
Burning blade is ruined now. It's just going to be five Athena's in an alliance camping reapers hideout every game. It will be impossible to sell the burning blade, especially as a solo. All because a bunch of whiny sweats cried about not being able to stop the slowest ship in the game from running. Major skill issue.
The update sucks for the Burning Blade. It's the slowest ship in the game, you can see it on the map at all times. The Burning blade has nothing to gain from fighting other ships, which is just as stupid.