Тёмный

Tokido really wants to find a way to use the Raging Demon.[SUB] 

Fifty cents 2PLAYgames
Подписаться 4,3 тыс.
Просмотров 92 тыс.
50% 1

Tokidoki's livestream: / @tokido
If you're interested, you can watch the player's feed directly from the link above, and subscribe to his feed and Twitter account!
━━━━━━━━━━━━━━━━
#Akuma #Tokido #SF6

Игры

Опубликовано:

 

23 май 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 112   
@nugzmedallion8929
@nugzmedallion8929 Месяц назад
Pro Tip: For Drive Rush demon, input the first LP at the same time as you input MP+MK, double tap it, then immediately press forward+LK+HP and if you do it fast enough, the DR screen freeze will eat your jab and you'll just end up with drive rush demon
@kenshin391
@kenshin391 Месяц назад
This is hard to do on a PS5 controller.
@hotdog5927
@hotdog5927 Месяц назад
works without the macro too with just double forward
@DomzaoNK
@DomzaoNK Месяц назад
That doesn't quite work. you can't press forward+LK+HP at the same time, in sf6 the input reader doesn't understand it. So, only adding to your comment, press FIRST forward, and then LK+HP at the same time, this is the fastest way to do it
@hotdog5927
@hotdog5927 Месяц назад
@@DomzaoNK you definitely can press forwardlkhp as a single input
@DomzaoNK
@DomzaoNK Месяц назад
@@hotdog5927 you didn't understand what I said, you can't press forward and LP+HP at the same frame, it's a fact bc I myself tested it. You must have at least 1 frame of "forward" before the frames of LP+HP (those 2 can be done at the same frame)
@RichterBelmont2235
@RichterBelmont2235 Месяц назад
Thumbnail: Tokido casually MESSATSU'd the entire sub.
@SaintFaygo
@SaintFaygo Месяц назад
I love the joy in his face
@ryandavis8658
@ryandavis8658 Месяц назад
Tokido actually speaks pretty good English.
@timber_hearthian8499
@timber_hearthian8499 Месяц назад
this men graduated from tokyo university, of course he is okay at English.
@LKASTI
@LKASTI Месяц назад
Thank you for translation
@solodolo9450
@solodolo9450 Месяц назад
Yoo thats wild- he's playing streetfighter in space
@FrogEatFly
@FrogEatFly 29 дней назад
6:14 was actually hype im ngl
@mimic_ssb
@mimic_ssb 28 дней назад
6:50 "Ahhh! Ken comes out!" The trials of switching character are universal.
@fredystar200.
@fredystar200. 28 дней назад
Instant Shun Goku Satsu : Forward + parry lp x 2 -> forward lkhp 3 bars whiff instant sgs : Lp whiff -> parry (drive rush) lp -> forward lkhp Blockstring instant sgs (most effective) : Lp parry (drive rush) press or hold forward lkhp Another one but Burnout : cr.mk drive rush st.lp drive rush lp lp forward lkhp Another : corner j.hp -> cr.mp -> ex hadoken -> lp -> drive rush / parry -> hold or press lkhp
@zrifepsych
@zrifepsych Месяц назад
Has Daigo checked out the new Ryu? Will you translate if he did?
@legendarylitening
@legendarylitening Месяц назад
I think Daigo has just been playing Akuma like everyone else
@xooks3050
@xooks3050 Месяц назад
​@@legendaryliteningakuma even distracted me from the aki buffs at first.
@janematthews9087
@janematthews9087 Месяц назад
Is Ryu stronger than Ken in this patch?
@deeznutscragmiar6968
@deeznutscragmiar6968 Месяц назад
Yes ryu hás more damage and got more +frames on certain moves
@Un1234l
@Un1234l Месяц назад
​@@janematthews9087 Ken got buffed slightly, but Ryu does ridiculous damage, space control, has great hit confirms and frame advantage, degenerate Perfect Parry minigames with tis Hashogeki. I personally think Ryu is better than Ken in this version
@ElDusteh
@ElDusteh 27 дней назад
I can't wait to see Tokido land a Demon at a major, I hope he sticks with Akuma so bad
@kanikanegi6579
@kanikanegi6579 8 дней назад
Finally murder face got his character to play❤❤❤
@deltapromasterlauj4848
@deltapromasterlauj4848 28 дней назад
RIP everyone
@splinter360
@splinter360 Месяц назад
I feel like its best as a reactionary super. Catching people jumping in etc.
@elchido3517
@elchido3517 10 дней назад
Give up Tokido. Daigo is the new murder face.
@mateusfavarin8698
@mateusfavarin8698 5 дней назад
Any button for opening a combo drive rush , do the combo you like but finish with light down back punch while on the skill animation mash the raging demon buttons all at the same time work 100% of the time
@eadumm
@eadumm Месяц назад
this channel translates jp fgc stuff?
@23lyon_
@23lyon_ Месяц назад
Crazy, wait till he starts using demon flip. Unstoppable! Can’t wait for 🍙
@Jadedx_
@Jadedx_ Месяц назад
Every time I see him all I can think is how they’ve made him look more & more like a Gorilla lol Still great a design, but yeah it’s good seeing Tokido getting back his character. They even brought back his color too, straight SF4 nostalgia
@andrewng34311
@andrewng34311 Месяц назад
using my setup 😮
@windschlussel
@windschlussel 10 дней назад
Meanwhile Daigo is find the way first 😅😅
@Stinkyremy
@Stinkyremy Месяц назад
OD fireball...can get it from any cancel and they are forced to eat it and demon from that, if they try parry the fireball they eat a punish counter demon too.
@coleparker2434
@coleparker2434 Месяц назад
If OD Fireball hits, you can’t connect Raging Demon due to them being airborne. If it’s blocked, they can literally just stand there and Raging Demon will whiff or they can jump to avoid Raging Demon on reaction to Raging Demon super flash. You can however, if you think they will jump after OD Fireball to avoid Raging Demon, (not that they have to but muscle memory kicks in sometimes lol) hit them out of their jump startup with a LP and convert into a grounded combo. From there you can extend into a combo that can finish with Raging Demon if desired. After setting up your OD Fireball on block, an example combo to catch someone trying to jump Raging Demon would look like this: Blocked OD Fireball, s.LP, DR s.LP, c.HP, 214LP-f.P, Raging Demon Happy Raging! Lol Note: If you cancel OD Fireball from a Light then it will not be a true blockstring leading to you clipping the opponent if they were preemptively inputting jump to avoid Raging Demon after the OD Fireball
@Stinkyremy
@Stinkyremy Месяц назад
@@coleparker2434 The point was guaranteed demon, meaning connecting it on block, not from a combo... st.LP DR st.LP already guarantees you the demon, no need for the rest of the combo on block. I am not convinced of your comments on OD fireball either, others have tried this and it works (though I dont know if they have had the dummy in both jump, poke) From my practice (limited) a simple MP TC into OD fireball demon connected and the dummy could neither jump or poke.
@coleparker2434
@coleparker2434 Месяц назад
@@Stinkyremy It’s not guaranteed on block though from OD Fireball. (A link to a video or something of what you are meaning would be more helpful in case I’m misunderstanding what you are saying) You can literally just stand there and it will whiff or jump on reaction to Raging Demon super flash after OD Fireball from a blockstring. (I set Dummy to jump after blocking and Raging Demon would whiff from the dummy jumping it after blocking OD Fireball) I figured since it’s not guaranteed to connect on block after an OD Fireball that I would put an alternative option to beat them jumping the Raging Demon after OD Fireball and still convert into Raging Demon or another combo route (since jumping it is an extremely common option to avoid it) I also tried what you said about MP TC into OD Fireball and the Dummy could still stand there, doing nothing, and make it whiff or jump on reaction to Raging Demon super flash after blocking OD Fireball, because it’s not guaranteed from OD Fireball on block. They were also able to PC Raging Demon with c.LP pretty consistently. (With the odd time being counter hit instead but more in favour of the defender it seemed)
@Stinkyremy
@Stinkyremy Месяц назад
@@coleparker2434 Well if you tried the dummy to jump OD fireball is not guaranteed then, as it jumps of first frame it can. Same if you get it to do a LP or LK poke. Demon is not invincible on first frame, you can get poked out of it. Seems DR LP is the only guaranteed way then. That I know of.
@coleparker2434
@coleparker2434 Месяц назад
@@Stinkyremy Actually Raging Demon has exactly 1 frame of invincibility, that frame being the first frame lol So you can use it “safely” against safe jumps and avoid the meaty jump in. (although they can anticipate this and immediately jump back upon landing and punish Raging Demon on a read) And DR LP on block with dummy set to jump still avoids Raging Demon. The only really guaranteed Raging Demon I know of is Raw DR into Raging Demon (Raw Drive Rush in their face and input Raging Demon fast enough where it comes out without LP coming out) or Dash Raging Demon on oki if you have enough frames to get in their face afterwards.
@averysimmons2478
@averysimmons2478 Месяц назад
Music list please? 3:41 for now
@lara6489
@lara6489 Месяц назад
That's Gill's theme from SF3 2nd impact I think. Nile I think, might be a remix, doesn't sound like the sf5 version at least
@baltimoreace
@baltimoreace Месяц назад
Anyone know how his hitbox buttons are laid out?
@Morebadass0
@Morebadass0 Месяц назад
Above LP button, the Drive Rush button, bellow LK and MK button, the Throw Button
@jupiterapollo4985
@jupiterapollo4985 Месяц назад
@@Morebadass0 What's his parry button?
@Morebadass0
@Morebadass0 Месяц назад
@@jupiterapollo4985 The buttons, Drive Rush and Parry are the same, just MP+MK, he leaves 1 extra button for LK+MK+HK, to do Ashura Senku.
@jupiterapollo4985
@jupiterapollo4985 Месяц назад
@@Morebadass0 Oh he uses drive rush/parry the normal way mp/mk? I thought most people who have swapped to those extra button designs were doing it specifically for the drive impack and parry (more so parry) as on last frame reaction to moves you could get a plink instead of the input and get hit instead?
@Morebadass0
@Morebadass0 Месяц назад
@@jupiterapollo4985 HP+HK and MP+MK macros are already in the game, only need setting them in your control, I said Tokido use his extra button for Drive Parry/Rush (MP+MK legal macro input) and Throw (LP+LK legal macro input). His Hitbox have 10 button, so the last button is used for LK+MK+HK legal macro to do Ashura Senku easier with Gouki
@ItsAkile
@ItsAkile Месяц назад
waiting to see Ragaing Demon buffs. yes he'll probably be low health quite a lot but the CA tied to demon is kinda wack.
@fernandocepeda1719
@fernandocepeda1719 Месяц назад
CA is not ties to demon, you have 2 CA
@ItsAkile
@ItsAkile Месяц назад
@@fernandocepeda1719 yes but you need the CA Health stipulation to access it
@keronstewart9446
@keronstewart9446 Месяц назад
after tekken 7 complaints, capcom did not wanted to take the chance with gouki buffs until it was deemed necessary so this doesnt surprise me one bit. we should be glad thag raging demon cam even combo link now which was deemed impossible until #SVChaos allowed his raging demon to link into combos
@EvilXero359
@EvilXero359 Месяц назад
The devs went a little overboard with Akuma's Shun Goku Satsu. Don't get me wrong it's awesome to see but had they left it with SF5 version but made him do a knife hand clothesline move would have been great
@hotdog5927
@hotdog5927 Месяц назад
u can just crmk drive rush demon raw, the jab doesn't come out if you have fast execution edit: I put a clip of it since someone called me a liar /watch?v=obEtb-vOP6Y
@anthonymk2190
@anthonymk2190 Месяц назад
You don’t even play the game. Stop
@malacara1335
@malacara1335 Месяц назад
​@@anthonymk2190 what's this comment for?
@hotdog5927
@hotdog5927 Месяц назад
@@anthonymk2190 what the hell are you talking about lol
@hotdog5927
@hotdog5927 Месяц назад
@@anthonymk2190 explain urself bro
@fortidogi8620
@fortidogi8620 Месяц назад
I guess having the setup after a blocked jab gives you some more time to adjust if they got hit by the cr.MK.
@yourstillwithme
@yourstillwithme Месяц назад
It's sad, but Raging Demon is actually really really bad in this game. You lose optimal combo damage but doing it.
@sanicboi9187
@sanicboi9187 Месяц назад
Based on what i've tried, its better than level 3 midscreen in terms of damage. But in the corner level 3 is better.
@ThisWorldisCorrupt00
@ThisWorldisCorrupt00 Месяц назад
If you combo into it. Not when it's raw
@DPL58
@DPL58 Месяц назад
Raw raging demon is always better, chained into a combo always gets the damage reduced.
@MoyosoreOgunbiyi
@MoyosoreOgunbiyi Месяц назад
Having it unscaled on top of a combo would be too rewarding. There has to be scaling to offset the reward of using it as a combo ender. It's the same thing when they nerfed Ryu's combo into CA damage in SFV after they allowed him to cancel into CA after V-Trigger 2 DP.
@yourstillwithme
@yourstillwithme Месяц назад
@@MoyosoreOgunbiyi It does less damage then using his regular level 3 in a combo. Its a bad super because youre just going off a gimmick to land it or off raw drive impact
@markusturunen7929
@markusturunen7929 Месяц назад
My take on using this famous critical art is that stun enemy whenever they are in stun Condition they are open for guaranteed Raging demon.
@Windraesa
@Windraesa Месяц назад
excellent analysis and insight. many thanks.
@peacockmusicpage
@peacockmusicpage Месяц назад
That's literally every CA in the game genius
@jahaadjackson
@jahaadjackson Месяц назад
Surely tokido hasn’t thought of this!
@SuperSuccessfulTroll
@SuperSuccessfulTroll Месяц назад
rage art demon smfh crapcom
@dariang4725
@dariang4725 Месяц назад
I'm calling it now. Ken is the best shoto. It's such a joke that they nerfed every other top 8 character except for Ken. His broken ass got BUFFED. The nerf to Cammy spin knuckle makes it useless. There's no reason to use that move in neutral. Thanks capcom. We know Cammy was winning Evo/Evo Japan. Oh wait
@SF_Juju
@SF_Juju Месяц назад
Nah
@vacantseaofplanets
@vacantseaofplanets Месяц назад
Yeah it really sucks. Making all these changes every year (or more) doesn't really do anything but waste everyone's time re-learning the game. The pros don't really care who is the best character to win with; they will play whoever is best no matter who. I don't understand the point flipping the tier list every season. Now everyone has to re-learn the game again. Like would chess be better if they changed the rules every year? No. As a casual who just has enough time to learn the bare minimum and get one or two things to work--taking that away from me is very discouraging. So I should learn a new character now so then they can be completely changed in a year depending on what happens in e-sports-land? Playing this game once a week or so is just not working.
@90sPotato
@90sPotato Месяц назад
​@@vacantseaofplanets this is straight cap. No character has been changed so much that they are bad or need to be played differently. You just want cheap easy stuff, Cammy is still a beast
@starlordtitus
@starlordtitus Месяц назад
Yeah you called it wrong
Далее
Akuma KILLS A TRUCK!! Akuma SF6 Story Mode
12:54
Просмотров 77 тыс.
Best Raging Demon Moments Of All Time (Usf4)
10:40
Просмотров 1,2 млн
TWO IDIOTS VS AKUMA!! (Impossible Difficulty)
26:48
Просмотров 184 тыс.
Akuma's New Raging Demon Explained in Street Fighter 6
8:44
SHIN AKUMA DESTROYED ME...
21:00
Просмотров 147 тыс.
маленькие кошмары #вайб
4:9:33
Просмотров 427 тыс.
МОЙ ПУТЬ В ТОП 100 - НАЧАЛО
21:01
Просмотров 339 тыс.
МОЙ ПУТЬ В ТОП 100 - НАЧАЛО
21:01
Просмотров 339 тыс.