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Tomb of Annihilation...But Better - The Trickster Gods, Part 2 

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Tomb of Annihilation…But Better - Trickster Gods Part 2
Having gods is usually a pretty good thing…unless they are dirty, dirty tricksters. That’s what the people of Chult had to deal with once their primary deity, Ubtao, abandoned them. The vacuum was filled by nine trickster ‘gods’ who rose to power masquerading as figures of local folklore and myth. To solidify their bona fides, they took on the totems of the indigenous animals of Chult: I’jin the almiraj, Kubazan the froghemoth, Moa the jaculi, Nangnang the grung, Obo’laka the zorbo, Papazotl the eblis, Shagambi the kamadan, Unkh the flail snail and Wongo the su-monster.
As written, these gods don’t really figure into the campaign until the players reach Omu and then progress to the Tomb of the Nine Gods. These gods were betrayed by Acererak and interred in the tomb that bears their name. They hate him as much as the party does.
Why not make them more prominent in the early half of the campaign? Make them more meaningful and make them more active participants in Acererak’s destruction? Why not indeed.
In this Part 2 video, I finish up my description of the nine jungle sanctuaries that I created to help my party get to know the trickster gods, and possibly get killed by them.
It will go without saying (mostly ‘cause I keep forgetting to say it) that this series will be SPOILER HEAVY and is meant for DMs only, and maybe players who’ve already foiled Acererack’s plans. Don’t ruin this amazing adventure by peeking under the curtain.
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1 окт 2024

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