I mean consider this, WotLK dungeons were fine at launch/ulduar but people had been farming them with ToC and ICC gear for more than a year by the time Cataclysm launched while TBC dungeons started out hard and evened out once people got higher tier gear. At that point dungeons were complete facerolls and when you've been facerolling the same dungeons over and over you might get the impression they are easy rather than you completely outgear the content. MoP was very similar and people could practically solo the launch dungeons with SoO gear and their maxed out legendary.
@@arforafro5523 I am not sure what your point is. Surely the people wanting harder dungeons wanted the TBC situation and the ones wanting easier dungeons wanted the Wotlk dungeons. You outgeared the wotlk dungeons (argueably even before you had heroic dungeon gear) much sooner than you did the TBC ones - it is not a perception issue, that was simply how it actually was numbers-wise.
Zul'Farrak would be on the list for me, I think it's better than Sunken Temple for big classic dungeons. It feels like a grand adventure, and doing the prison break for the first time was one of my most memorable early WoW memories.
ZF is boring. Is just a couple open hallways and a pyramid... ST is a laberynth of stairs and hallways, full of secrets, important lore ties to hakkar, the emeral dream, lots of memorable quests, great bosses! ZF has a escort boss... a freaking escort boss! And a boss you can't do if noone has made the mallet... and the boss isn't even realy cool... is a hydra... the only reazon it matters is because of a carrot trinket. Only reazon besides the trinket quest, that people run ZF, is to farm the doctor's stave which admitedly is a great weapon for casters, and some people trying to get jang'traze and Zul'traze, but lets face it, those weapons are there to bait noobs, because they don't drop.
@@crysosisback7115 I knew the skips, it was still too damn long. I was the one who ended up running people for their MC attunement and their Ony questline.
@@tedstudt8550 I did it for hours with my first raiding guild in Vanilla. It's what led to me ragequiting because I was getting harrassed by people who showed up late for their runs and the officers did nothing about it.
"Ordinarily I wouldn’t ask you to assault a fortified moving train - ah, no, that’s not true. This is exactly the sort of thing I’m going to need from you. All the time. " -Archmage Khadgar
BRD will always hold a very special place in my heart. It's like the old school AV of dungeons. I honestly don't remember ever doing the dungeon and actually doing everything. Every run was different with who had what keys, who knew what tricks (lava swim), ect. Completely understand why they split it up but I'll never forget the 2 hour runs and people never knowing exactly what the hell was going on.
I remember doing the entire instance only once. It took us around 6-7 hours and like 12 different party members. Sooo many wipes and so much running, but it still is one of my fondest memories
Remember the Attunement to get to molten core and in order to reach molten core you had to crawl basically all the way through BRD just to get to the raid. (Unless you had a lock of course.)
The moment you showed HoR I got flashbacks to wotlk when everyone would mass leave that dungeon. It's a cool one but oh boy it got lumped in with the Occulus.
@@lerchomat At one point I presumed he was trying to say that of the four, people liked doing Cathedral the most, but he flubbed and said Monastery again instead of Cathedral.
Im surprised Maraudon didnt make it into the list. I like how Maraudon starts as a ghost and demon infested cave but as you crawl your way in it starts to become a beautiful hidden garden among the mountains with sunlight coming in from above and waterfalls really giving it that feel of progressing your way into the mega-dungeon.
Your inclusion of Sunken Temple and DeadMines reminded me of Scholomance. I loved scholomance and the quest chain that gave you this slow methodical exposition of its lore from the perspective of those trapped within its halls with the super unique reward of the ghost seeing trinket. It made me super nostalgic for the old dungeon and it seems largely forgotten in modern wow, and the slog of levelling in classic has killed my drive to do it. Id love to see discussion of dungeon changes or best quests that are no longer availabe
Scholomance, Dire Maul (North) and UBRS are my favorite classic ones. I loved doing Scholo class runs (when you could still enter Scholo with 10 opposed to 5 players) and Tribute runs =)
Magister terrace!!! Is my second favorite dungeon, court of stars number 3. . 100% BRD is number one, guess adding lbrs/ubrs would be repetitive. Vanilla strat over culling Grim batol over stonecore Sunken temple is really good but hate it. Much rather have Dire maul. Deadmines doesn't make my list. Halls of valor.
the culling mount wasn't given to everyone and it wasn't an issue of order. there was a timer that started at whenever you start the RP at the beginning of the dungeon. you had to kill the boss towards the end of the dungeon before the timer and he dropped 1 mount that everyone rolled on and that's why people would run it multiple times. it was sort of like the first m+ before m+ was even a thought
The title for this video should be "Most memorable dungeons" not best. I mean this list has Halls of Reflection but not Operation mechagon, thats just weird if the dungeon is judged on it's quality.
I swear, after it was released, every other dungeon I ran was PoS. I think it was all the shaman and paladins going for that healer shield. Half the time it was just me and the healer two-manning the piggyback boss
and one of the worst mechanics with the Abominations where they spread a disease that not all healers where able to cleanse through certain times of WoWs development after WotLK xD God it was so annoying getting the dungeon sometimes :P It always took blizz a few weeks if not months to realize they made one healer unable to get rid of diseases at some point in time.
i really liked culling on playthrough 1 for the story... hated it on every other playthrough. its SO much waiting around and clearing trash. just gets boring.
@@Ehmbar because its hard? Yeah I do agree that some of the things in KR is hard and sometimes rather random (the trash especially). But i still think most of the mechanics are super fun and and the dungeon looks amazing and feels amazing.
Stonecore gave me the flashbacks of the cataclysm dungeons and the first times running them heroic with the guild and me becoming spear bait ice blocker to get to the mindbender boss in throne of tides Grim batol was also pretty memorable and I'd probably maybe slice it in on my own personal top 10, since it had the fun ol dragon hijacking and throngus going "ohohohooo dis gonna hurt" Cata dungeons were something else
Cata dungeons, especially heroics, were good because people had to dust off long unused CC abilities. Hell I remember teaching people in pug groups what CC abilities their class _had_ and putting them to use, such as shamans being able to shackle elementals, or druids to use roots or sleep.
I stopped tanking in Cata from abuse from bad dps : ( Made sure I knew mechanics, communicated, etc= nope. Would have peeps pull while we were still killing a mob pack, die to personal responsibility mechanics etc.
@@StaffordMagnus This. I'm sucker for Legion dungeon design, from lore to whatnot, but soon enough nearly everything in Legion became a good ol' no-brain Dps check. I remember Legion bosses having wipe potential mechanics, but Cata dungeons had broader distribution of strong and interesting trash mechanics. It'd be great if it was somehow possible to re-design Cataclysm with Mythic+ feature, might give WoW another go.
Sunk temple was the reason i first looked up any thing about wow on line back in the day some one had said there was a super secret boss you could summon but had to touch the statues in a certain order. I was like how the fudge would any one know that ? Lol Funny thing is i still have the folder i wrote this down in in my desk and was able to use it when we did classic sunk temple :) My fave dungeons would be Pit of Saron , Trial of the Champion , Magisters Terace , Well of Eternity and Zul Farrak
Bring back large dungeons!! BRD was so epic. I like shorter ones too but something about the huge ones felt so epic. I wish Blizz would include a mix of large and small ones in each expansion :/
Dire Maul was kind of the first Mega Dungeon! Doing the whole thing in one run during Vanilla was a lot of fun! I’m surprised Court of Stars didn’t make the list, it really stands out to me as one of the best Blizzard has done.
Dire Maul... you mean the dungeon introduced in patch what... 1.10? How can Dire Maul, a dungeon that is split into sections much like SM, with 1 section less btw (DM has 3 sections, SM has 4) be THE FIRST mega dungeon, specialy since Black Rock FuckingDeeps existed since day 1? And BRFD has a raid entrance. AAAAAAAAAAAND if you gonna say "DM is all connected" Only DM west and north can be accessed one tru the other. East has no way to jump into the others directly. Even Maraudon, for example, happened 1st, and that dungeon is so freaking HUGE, has 2 entrances, 3 sections, then a 3rd entrance so you can skip the 1st sections and go straight to Princess and the other bosses.. I'm sorry but Dire Maul, as awesome as it is, is FAR from being a mega dungeon... Even if you put it all togheter, is not even close to BRD or Maraudon. Hell i'd conseider Sunken Temple a Mega Dungeon before Dire Maul.
@@sarkaztik3228 So Violet Hold can be considered a Mega Dungeon just because MD is a concept that only matters to each one individualy? Most accepted interpretation of what a Mega Dungeon is, is a long dungeon with many wings inside the same instance and a number of bosses closer to what you'd see in a raid (9 to 12) NOW, Dire Maul and Scarlet Monastery have an actual classification, and is NOT Mega Dungeons... They are clasified as Dungeon Hubs. A place that contain several normal or small sized dungeon. Other examples ar Tempest Keep and Auchindon TBC. Maraudon is a 3 winged dungeon, they all in the same instance and perfecly connected so u can just walk tru all 3 without leaving the dungeon and has 8 bosses. BRD, well, do i need to even explain that one? Dire Maul has 3 dungeons, 2 are interconected and you can travel to the other if you have the key. East tho, is not connected. IF the wings were connected and you could complete the whole thing and kill all 15 bosses from the 3 wings connected, it would totaly be a mega dungeon, but is not.. is a Dungeon Hub, just like Scarlet Monastery.
jose juan andrade Sounds like the neckbeard is strong in you... Vanilla Dire Maul had 9 bosses in two instances, by your own definition: Mega Dungeon. You can argue semantics all you want, but Blizzard have been doing long, sprawling, multi-boss dungeons for years. Mega Dungeon is a new buzzword for things that are longer than the typical model used since early Cathedral runs became the norm. You can disagree with someone but do it politely and make sure you’re not contradicting yourself the entire time. Kay?
@@phaton89 Fine, we can identify more aspects from the dungeons that can be considered MDs and see if Dire Maul fulfill them? Kara, BRD, Maraudon, have all an identifiable Main boss, regardless the wings, in the case of Kara you have Vizadum, a very challenging (for the time and even now because of how damn easy is to screw that fight) multi-phase fight, there's no doubt he is the final dungeon boss. Mechagon has King Mechagon, same qualites, multi-phase, challenging in mythic when it came out. BRD has the Emperor, Mara has Theradrass. Dire Maul has 3 bosses that are on the same level, so no very identifable main boss, because is not a MD... is Dungeon Hub. Please get that right. Just cuz yo "feelings" dosent mean we can clasify DM as a megadungeon. They are great dungeons, just not a MD. BTW the 3 bosses i mentioned are Tholtedrin, Immoltar and King Gordok. Also, Dire Maul North "bosses" are more like "mini-bosses" and matter of a fact, you SKIP them all because the real boss and goal of that dungeon is the tribute run. If you ask most people, the only boss in DMn is King Gordok, because you dont wanna kill any other boss :)
Just a correction: The mount from Culling of Stratholme.... Originaly, you'd get ONE, and you had to roll for it. I had to re-run the place several times. One time, there was a "friend" in the party who rolled NEED on it even tho he didn't had flying, and he won! And then he tried to sell it to us... And that's how he ended up being never invited again to run with us.
and you had to make it through all the scourge waves and to that boss within 25 minutes. I was a resto shaman and remember that last gauntlet filled with scourge after fighting the infinite dragons in the inn. Good times good times
also i think that only the heroic dungeon version dropped the mount. which at the time was no small feat to complete in the time limit. the masses only started getting the bronze dragon mounts later in the expansion, when they were vastly over geared for that dungeon.
@@pivkemrzli2297 Correct. Is the heroic version the one that drops the mount and you gotta make it in time before the Infinite Corrupter kills the drake :)
I'd be tempted to say that every Cata dungeon is my favorite. That expansion just had amazing dungeons with awesome boss mechanics. Halls of Origination and the ZA remakes being potentially my very favorite. Nothing will top the epicness of fighting Raj in Halls of Origination when he's burning you with the power of the sun.
The best thing about Cata dungeons was how well on-point they were with their difficulty. The normal ones were easy and could be done by everyone, but the heroic ones were hard, but not impossible. I remember so many of them as fun and exciting, even tho or maybe BECAUSE we died so often because of avoidable mistakes. Trash had to be CCed and boss mechanics had to be executed well. Some of them were a bit unfair tho, like in Grim'Batol or how that was called, when the Ettin-boss in the smithy used the impale thing on the healer you'd sometimes just wipe. Or the final boss in ZG where the damage was so high that even a single missed chain meant that your healer would probably go oom.
I think the comments section pretty well illustrates how wide the views on this sorta topic are...but... No magisters Terrace? Damn sir. Dungeon had everything, truly. Gear useful for bleeding edge raiders, difficult on both settings, great visuals, fun and interesting boss mechanics, an obtainable mount AND pet. Then it goes above and beyond. On that deadmines scale of dungeon length, it was momma bears porridge, just right. Then to top it all off....it has possibly the best boss speech of all time. Drown in my own blood...HELL YA KAEL...HELL YA IMMA DROWN IN MY OWN BLOOD!!!!! Did I mention an iconic boss? Yep it has an iconic boss too. Little dissappointed in Culling over legit stratholme. Very few dungeons pull off having a super cool setting with a difficulty that feels calibrated with it, stratholme rocked it.
I really miss Cataclysm's dungeons. They were SO fun, and though you got some shitty groups, when you got good groups who understood mechanics and worked together, it was so fun. Easier than organising a raid but still that raid feeling. Miss it a lot. The new dungeons clearly built around mythic+ are shit, imo. It's all about trash pulls.
yeah, when you started with HoR, my first thought was, Really?? The only one more reviled than HoR was Occulus. People hated HoR then, in addition to just huddling in the corner people struggled with kill priority on that trash a lot, and it was tuned the highest of any of the dungeon finder dungeons, which, since that feature was added mid expansion, basically everything else was rofl stompy by then. People weren't spamming DF for gear, they were doing it for marks of valor or just the one daily for marks of frost for vendor gear, and seldom did people wanna do a harder dungeon to get that currency. The more things change, the more they stay the same. OOF, yeah, original Ozzy was SUCH a time. I liked doing it at the time, but I was in the minority of folks that enjoyed difficult dungeons with randoms. Man, I loved BRD and BRS, I got super good at navigating both of those and was always delighted when I could convince people to do the full clear with me, esp before they separated out some main objectives for a shorter experience.
I think you might be mistaken, I don't know of a single person who actually enjoys the Stonecore. It feels long and tedious, and is overall just... a terrible experience.
When you said Stonecore I IMMEDIATELY got PTSD of the whole "FEEL THE STRENGTH OF THE EARTH" Seeing this list really did make me feel nostalgic of the first time I entered all these dungeons - great list!
In timewalking I was able to down that boss pretty much solo on my ele shaman as the rest of the group kept dying. Good times. Lava burst insta-casts and ghostwolf to kite him back and forth. I died to him many times in Cata. Revenge is best served ice-shock cold.
Very very very few people from vanilla who really played through BRD look back upon it fondly. I'll put it this way, playing in BRD was just like playing a game of Monopoly. Boring, and it takes like 8 hours to finish. That place was hell. If you had bad members, they would screw up pulls and wipe the group. More commonly, they'd not notice patrol ads and aggro them, causing a wipe. Why did everyone hate it? Because parties would almost never make it to the end of the place. One or more members would leave after an hour or so, so groups would just fall apart in the middle of their run. Why did people leave? Because it was boring. Boooooooring. Boring! Soooooo long! Took too long.
Halls of reflection reminds me of dungeon fillers, which were Wotlk and Legion asassults on Violet hold. Man i hated both of them because it was almost afk kill 20 adds spawning one after another, easy boss then repeat 3 times and fight medium/hard boss. Also Opening the Dark Portal (The Black Morass) was one of boring ones because of waiting time and 18 small waves of mobs.
The culling of Statholme mount did not drop for everyone. It did if you soloed it, and it might have in later patches, but it was originally awarded to only 1 person.
No WoD Auchindoun? Not the most exciting dungeon mechanically, but holy hell it is top tier visually. Probably the best Blizzard has ever done. Highest eschelon, with quality voice acting, too.
My favorite is probably Stratholme from vanilla. I loved its structure how it's big, but can be done in 2 parts (Scarlet side, undead side), both halves had very memorable settings and bosses, and also the first speed run challenge which I was very pround to have done. Also, aesthetically it's amazing. It had linear parts (in the scarlet building), a non-linear open place full of patrol that was challenging to get good pulls at, some wave-based stuff before Baron Rivendare, and he was a pretty tough boss in a time when most of them were simple tank and spanks. Also like: - Magister's Terrace (TBC) - Grim Batol and Zul'Gurub (Cata) - Darkheart Thicket and Eye of Azshara (Legion) - Freehold and Shrine of the Storm (BFA)
Gotta agree that halls of reflection was incredible. My main reason for loving it is because it gave normal, dungeon only players a real taste of fear from the final boss of the xpac. I’m no raider, and I know dungeons are easy, but give me a taste of what I’m fighting against even if I don’t kill the final boss because I don’t have time for a dedicated raid schedule. Loved it for this reason
I still hate it that Artha...xcuse me.. The Lich King was a boss. I always wanted Blizzard to make The Scourge into a faction. Like how in Lotro you have the "evil" faction. I would've loved to level a Death Knight or Necro under the command of TLK and kill "goodies". I understand why they didn't though.. With all expansions planned that idea would die off real quick. How you have Legion invasions in Legion it would be cool to have Scourge invasions though. But well.... Bolvar came along and killed all the fun =(
I mean, idk about you but I remember Shadow Labs being one of the least popular dungeons in TBC. I mean, people mostly didn't even run it unless they were trying to get attuned for Karazhan
Shadow Labyrinth was kinda cool, but it was a pain in the ass so people weren’t exactly eager to run it. We did it when we needed it. And it was fun, for what it was worth. If I had to pick a best dungeon of BC, that’s Shattered Halls.
I honestly don't know how half these dungeons got on this list because I don't remember anyone actually enjoying them. I did ST at the time because of the class quests for my guildies and my characters.
Could we please get a video on the top 10 best/coolest boss rooms? The aesthetic of a boss room really sets the mood for the encounter and some are far greater and more memorable than others. Some of my favs: Celestial Planetarium - Algalon the Observer. The Antechamber of Ulduar - Assembly of Iron. Sulfuron Keep - Ragnaros. The Frozen Throne - The Lich King. The Celestial Watch - Netherspite. The Maelstrom - Madness of Deathwing. Forge of the Endless - Will of the Emperor. Forge of the Endless: Engine of Nalak'sha - Elegon. Temple Summit - Illidan Stormrage. Frostwyrm Lair - Sapphiron. Plenty of sweet boss rooms in both dungeons and raids over the years.
Court of Stars for me is probably my favorite ever. Loved all the little interactions with professions, and the bosses were fun but not overly punishing unless on high Tyrannical.
10. Nah, maybe from a story point of view it is good, but gameplay-wise it was pretty garbage. If anything Pit of Saron was the best of the ICC 5mans. 9. No complaints here, it is/was iconic. 8. My only gripe w/ Grimrail Depot was the cramped hallways inside the train sucked when it came to controlling your camera. 7. Ew I hated the stonecore. All stonecore has going for it is difficulty. The trash sucks, especially the big room before Ozruk. Speaking of Ozruk, he's not a fun fight like Slabhide, just hard. I have a macro I use when Cata timewalking comes up to explain the fight to pugs, and they still fuck it up. In this place should have been Halls of Originaiton. It still had difficult bosses, but was amazing from a visual standpoint. It had mini bosses and optional bosses as well, so it was just better in every way than Stonecore. Setesh was so difficult, I never killed that boss on heroic in a pug. 6. Eh, I like ST, but I don't know if I would put it this high. It's long, but every room looks the exact same. The statue puzzle is cool the first time you do it, but after that it just breaks up the flow of the dungeon. You also have to spend a lot of time running around and killing uninteresting mini-bosses on the balconies that usually don't even drop anything. Then you have to deal w/ the same green dragon pack for the rest of the dungeon which suck because they put people to sleep. 5. Perfect placement for Shadow Labs. 4. Perfect low level dungeon, agree w/ pretty much everything said here. An underrated aspect of this dungeon is the letter you loot from VC that starts the missing Diplomat quest chain, one of my favorites in the game. It connects it with other zones and even sends you to another dungeon. 3. Return to Kara is completely flawless. It was always a blast to play. I think it is arguably the best dungeon in the game. 2. I'll echo what I said about Halls of Reflection, maybe from a story point of view it is good, but gameplay-wise it was pretty garbage. It was awesome they used the original voice files from WC3, but wave based dungeon suck. Maybe that would be enough to put it in the top 10, but #2 is way too high imo. You actually didn't get it guaranteed. You had to do the dungeon within 25mins, otherwise the optional boss would be dead when you got there. Also, it only dropped 1, so not everyone in the group got it. 1. BRD is epic, nothing else really I can say that hasn't been said about it. Hard to put anything else in the #1 spot. My only complaint is that they ruined it with the LFG tool. Now in retail when you queue up you either get ported to the entrance and do a quick prison run which takes all of 5 minutes, or you get ported to past the Grimm Guzzler and do a scuffed version of an Emp run. They don't encourage you to do anything else, which sucks because it has so much more to offer. There were a few glaring omissions imo. Cata ZG and Classic Stratholme stand out for me, maybe Halls of Lightning too. So if I had to make my own list, it would be 1. BRD 2. Return to Kara 3. ZG 4. Deadmines 5. Shadow Labs 6. Halls of Origination 7. Stratholme 8. Halls of Lightning 9. Pit of Saron 10. Culling of Stratholme
Halls of Boring, i mean of Lightning became one of my most hated dungeons because of Timewalking... While never my favorite, or even close, it was a very decent dungeon and i realy like the last boss both from gameplay and lore perspective. But now when i get in there i just wanna quit...The trash is super annoying and people seem to forget how to dps in there.... Is funny because i always though i could never hate HoL as much as its counterpart Halls of Borestone, i mean Halls of Stone
@@vikkran401They could split it up better and not just have those 2 sections. They could easily add more sections to the dungeon finder. The prison section in particular is so underwhelming, bake it into a bigger section w/ Houndmaster, Roccor, and Arena.
Just a little correction, blizzard stated they expected the leveling dungeons only be done ones. The endgame dungeon were designed to be run multiple times. This is the reason why dungeon like stratholm or brd have so many different themes and routes.
I felt like half of this list were dungeons ppl despised. Nobody goes to ST unless they have to. I remember ppl hating Shadow Lab and Grimrail. But all of these dungeons have good lore or looks.
Others have probably mentioned this, but #9, Scarlet Monastery, is actually the Cathedral wing (cath) of the Scarlet Monastery, as all four wings were part of the "Scarlet Monastery." The others are, of course, the Graveyard (gy), the Library (lib), and the Armory (arms).
i know noone who liked "the culling of stratholme" the wave fights are boring you need to talk to arthas every 2meter and have to run back to him if you forget(and trust me you will forget) and that stupid mount ..... the nunber of times i clicked brain afk greed .... you can´t sell it so you have to "delete" it (and yeah i pleyed wc3 so the lore point doesn´t do mutch for me. but what do i know i like "Oculus" a dungeon blizz added the malygos 10 mount at the end so people woudn´t leve at an instant ... still don´t know why its easy and fast ^^
I know lots of people who likes CoS, me included :) Cool piece of lore, fun bosses, neat RP, and is sooooooooo damn cool to be able to visit that part of Lordaeron before it was turned into the plaguelands!
hard agree with you the dungeon was boring (gamepley wise, the lore was awesome) first 2 boss u had to just run from point A to point B half of the time and escorting arthas on secend half of the dungeon was so long and buggy not to mention the annoying RP with infinite dragons on each pack people who liked it either did it once or did not do it as current content in wotlk reclearing CoS for the 20th time is the most annoying thing ever
@@josejuanandrade4439 like i said the lore wasn´t that big of a deal for me^^ i also like the looks of most CoT dungeons(well apart from the swamp that thing is boring) and the first time i agree they are nice lore wise but after that they get tedious especially if you try to get some specific loot and the dungeon slows you down an every turn ^^
My personal all favourite dungeon is court of stars from legion. I loves the different buffs you could get depending on your class setups, and it was cool to infiltratör the enemy
Stormstout Brewery was always one of my favorites. Great setting, hilariously hectic mechanics, and to boot, a neat little search and find achievement that gives you a Hopling pet. I remember playing it on heroic during MoP and dying at least once each time because I couldn't stop laughing.
Honestly, the only ones that would have made it to my top 10 list in here are Return to Kara, BRD and the Scarlet Monastery. I hate the TLK dungeons with a passion for one reason: too much RP you have to sit through. It's fine the first time, great even, but more than once when farming those I found myself thinking "Yeah Arthas, we get it, you're evil, now let me fight the fucking boss!" If I had to make a list, it would be: 1. Court of Stars. It's super gimmicky, but I love how every class, race and profession had something special to do in that dungeon and it made runs fresh. I remember blowing some guy's mind when I asked the group to clear the small room before the first boss to deactivate the sentinels. The spy mini game was also fun and you could get better at it or just cheese with a DH or a prot paladin. 2. Return to Karazhan. I loved Kara in TBC and I love the remake even more. The mad men managed to beat fighting Prince Malchezaar on top of the tower by having you to fight on top of ships in outer space. The new opera events were cool, summoning Nightbane was great and running through it when it released with a PUG is one of my favourite gaming moments. 3. BRD. I love Dark Iron Dwarves. I even bought BfA because they were advertised as an allied race. The plot twist with Moira blew my 15 year old mind. It's also either an epic journey through the dwarven city if you're doing a quest run or some super efficient boss rush if you're doing an Emperor or Arena + Generals run. 4. The Mechanar. It looks great, it's fast with fun bosses, especially the second and last ones. The tank sword still holds up visually to this day and kicking that asshole who taunted you back in Hellfire Peninsula felt good. Being a TBC dungeon it was also decently challenging without being obnoxious like SL or Arcatraz heroic. 5. Black Rook Hold. Being a turbo nerd, I read the War of the Ancients and when I heard about the dungeon being in Legion with all those character I knew about, I was hyped. Also, I really like scaling towers. All it misses is some guy playing an ominous tone on an organ to be perfect. But more seriously, it was a good dungeon like almost all Legion dungeons with the exception of Cathedral and Seat. 6. Zul Gurub and Zul Aman remakes. I really like Zul Gurub, it's the only good raid in Classic in my opinion. It had interesting lore and cool boss fights. The remake took that and gave it a fresh coat of paint with more modern mechanics and a format that I like better than raids. I'm not as fond of Zul Aman due to assholery going on in my guild in TBC, but it was part of the ZG storyline and the dungeon version was solid. 7. Auchindoun. Draenei is my third favourite race right behind gnomes. I didn't get to play through WoD since I returned to the game shortly before the Legion prepatch and only did the levelling with some dungeons at level cap. In other words, I had the best WoD experience possible. Now, I don't like orcs. The Iron ones are slightly more bearable since they have evolved past living in mud huts, but they're still barbaric. Auchindoun was an island of civilisation and bauty. Also I have been wanting to see how it looked like since TBC and boy it didn't disappoint. 8. The Scarlet Monastery, all four wings. Whenever I level a character in the older expansions, I pretty much spend level 35 to 40 spamming those dungeons. They're fast, with a nice aesthetic, actually well statted loot and something about killing the Scarlet Crusade feels good to me. Also Whitemane is pretty hot and I love that hat. I like the new Cathedral better, but the old Library and Armory were better than the remade version that combines them. 9. The Arcway. I love Suramar, even its dusty underground. And it's a mana distribution complex for the entire city, how cool is that? I also particularily like the bosses in here, lots of bullet hell-lite mechanics. 10. Dire Maul West. If you start seeing a pattern it's because I like Ancient Night Elves. Sure they had their misshaps and their leader had some minor issues, but they had style.
Classic Dire Maul North tribute run was my favorite. Had to make sure you had someone who could unlock a door, had to make a couple items so you could evade all the named mobs. Got to the final boss and all the loot would be in final chest, which had some of the best pre-raid pieces in the game.
Everyone hated Blackheart(2nd boss from SL), the rng mechanic is nothing but trash. People one shoting each other because they're overgeared for that dg. I wonder if you have ever done some of the dg's you've put in your list, when they were current content.
yeah Dead mines were afaik somewhat hated esp later on because there always were some troll horde players around wiping your party before you got even inside on that note i can recall that it was kinda hard getting a Tank for it because none of the loot felt very tank apropiate. Most people i can remember hated Sunken Temple because the looks got old pretty fast and it often was a slog not to mention it kinda was at the ass end of azeroth and for Horde it kinda was the same as for Alliances Scarlet runs you had to travel horribly long to get there as there was no Stonard Portal back then. And the Scarlet Inis were depending on your server horde exclusive because with Undercity right around there often were big horde collections going on again wiping alliance party before they even got near as it often got run even by high levels because of the good cloth drops for tailors to level and make money
I remember My first dungeon run like it was yesterday. It was dec 2004, i was minding My own business on My Tauren shaman in silverpine forest, then i got a whisper from this undead priest named farraj "hello, You down for a SFK run? We could use an off tank and off heals" i said: what is SFK? Farraj: shadowfang keep. It's a dungeon. After of a bit chatting, he explained to me how we were going to do pulls, when to use My taunt totems and such. After 3 hours we got to the final BOSS and we killed it. It was mindblowing, we kept playing together until legion non stop... Havent seen him since. I just hope we can get together one day to run our last dungeon together.
Oh boy I remember the halls of reflection days. The dungeon was just too big brain back in the day. The mechanics really weren't too difficult, but up until then, dungeon mechanics were so fucking easy you just shit stomped through them. Until this bad boy. It actually had mechanics that if you didnt follow, you'd die. People didnt like that. So if you got queued halls, you would have a leaver 4/5 times
As a tank that was used to hard mechanics (progress raiding / trying and sometimes getting server firsts) I still think that the mechanics were not big brain, just annoying and too hard (in terms of damage dealt/required) compared to what players where used to back then. The way the adds spawned during the first two bossfights made it so frustrating because if you were unlucky there was one add in each direction. As a feral druid back then I could tank on right where it spawned, charge to the second one and taunt the third one. There was FFF for the last one but it usually didnt generate enought threat to keep it away from the healer. So if you were unlucky your healer just got smacked within seconds, resulting in a wipe. All of this assuming the usual flaws with randomly assembled groups like them not interrupting casteradds and not having optimal DPS.
I think Magister’s Terrace (heroic) was the best dungeon in WoW, mainly because it was like a small little taste of the Sunwell (if you couldn’t tell, BC was my favorite expansion). Magister’s Terrace gave you that lovely hard trash and even some of those bosses was pretty damn hard. Not to mention, Sunwell was my second raid I ever did, so I guess you can mix in a little of nostalgia in there as well.
Running Dungeons the 1st few weeks of Cata was the most fun I had grinding dungeons until Mythic + in Legion. We put together a grp and did all the achievements in the 1st week.
yea cata rework of deadmines was amazing, and having a miniraid dungeon like halls of origination was also really good, I farmed a lot that dung for trinkets
Giving me flashbacks to start of Cata where it was impossible to do any dungeons outside of my guild due to how hard the mechanics were & having to go into our voice chat programs to talk 'raid tactics' while doing them >.
I remember hitting 85 on my Hpal In leveling greens and almost every boss fight In the cata dungeons felt like a mythic raid encounter in terms of healing. Cata dungeons were great
I think in the future BLIZZARD should experiment with the whole BRD idea: let them make a huge dungeon like BRD, that would take hours for you and a group of friends, BUT, with guaranteed loot for everyone, so it fits the ONE BIG ADVENTURE, and that´s it. So it would really feel like a rewarding experience after all the hard work !
I'd say Maw of Souls is my favorite dungeon. I really like the aesthetics (like number 8), it was short enough to not become tedious (unlike number 10 and 2) and the bosses were decent.
Regarding Culling of Strathholm; another cool part is that it was loaded with easter eggs if you delayed in triggering events. Shops, npcs to talk to. It really added to it.
In Culling of Stratholme the boss that dropped that mount was at the end of the whole dungeon, and was on a timer; you would have to clear the whole dungeon (sans actual last boss) quickly in order to even engage him. That's probably the only dungeon with an optional speed-running mode with a unique reward that was implemented.
@@TixFrix He said CoT4 was the only one, but the cata? ZA dungeon and Legion Kara revamp had timed runs too. Since CoT4 was also heavily based on Stratholme, they aren't that different.
Honestly I think Mechagon should of replaced Kara for this list. Yes Kara did it first but mechagon did it better. Also imho I think either of the zul remake dungeons in cata should of been 10th instead of halls of reflection for the sheer fact as current content it was much more memorable and gave hard yet fair difficulty. These are just my opinions of course :)
Big fan but Bad: No way you actually played the game. Sunken temple is ass in rdf, so is culling of stratholme Edit: 14:49 thank God your editor knows you full of shit when you say strath is a short dungeon. Anything involving stratholme is known to take forever. Good: I agree that farming dungeon gear is annoying in large dungeons however simple solutions would be to make a few super short dungeons and a bunch of very long dungeons, using dungeons for lore and joy whilst the short ones are the ones you're expected to grind in, and making all the loot available I'm all the dungeons, not having unique loot for each boss, which takes away the need to grind the mega dungeons over and over.
"Men... Women... Children... None were spared the masters wrath. Your death will be no different" 0:08 this dungeon is literally one of my favorites along with the other most hated dungeon with the Drake's (the Oculus?)
Heck yes same, minus the part about the Oculus (oh nonono though I was never one who left). The fear of Halls of Reflection was one of the things that made it so good.
To this day, I don't even know all dungeons and raids that are located in Blackrock Mountain. I was so overwhelmed by BRD and I kept confusing with other dungeons in the mountain. And the Cataclysm added more of them, and I didn't play the game around that time. So somehow this location is still very mysterious to me.
BRD is such a unique case. I'd love to have some big dungeons again, but the fact that shorter ones are better as general content is also true. Players even now in Classic just fashion the place into their own fast runs, like an AAA (arena, anvilmar, angerforge) run. Or princess runs or jailbreak for attunements. But that's only really possible because everyone knows about the place now, which also kinda ruins the idea of having a big exploratory dungeon.
I always liked to do the shortcut in challenge mode and still cutting it close to the timer. The mage trash was annoying if not handled properly as was the (optional) spider boss