I think Palps return is more for the control matchups. It essentially gives you an extra copy of any late game card you want to replay, especially if you don't see the extra copies in your deck. Think it just adds to consistency in longer drawn out games.
Krayt Dragon has the potential to become very unhealthy very quickly because it is a “non-unique” unit. There is even more ramp now to make this card very easy to get out. My guess is it will “nerfed” to be a “Unique” unit at the very least, with the potential for a future ban . Poe and Wrecker are so awesome with sneak attack to close the game out. Especially Poe. And add a heroic sacrifice/surprise strike to that and hit for 10-11 damage out of no where “Timely Intervention” is going to change the game a lot. Being able to pull it out of your resources is crazy good
Wrecker Lom Pyke (I feel like I'm just adding this to every villain blue deck) Cobb Vanth (Specifically for the way he helps Boba Green vs GBV Ma Klounkee Tech (Gives every hero deck so much reach) Timely Intervention Cassian Andor Hotshot DL-44 Blaster Poe Dameron Krayt Dragon
Obviously you guys have been testing with proxies and such but if you are making a villian red deck what are the first three cards you reach for ? Kylo’s ship. Even in control you will consider it to not get run down in space.
That's an interesting point - it just goes in all the red black decks sure. I just think it gets outpaced by so much so fast and will have less of an impact on games that some of the cards I included in my list. But we will see! :)
I wonder why nobody mentions "Vambrace Flamethrower". Also dont look at Jango in a vacuum. You need to build arround him and then he is basically the 6/6 thats kills mostly everything. I am thinking of red/green but also red/blue seems viable.