In my first top 10 list, I take you through some of my favorite Maya hotkeys and show you how they greatly speed up some workflows, while making others even possible to begin with!
“Ctrl + Backspace” for deleting edges together with vertices (instead of Edit Mesh > Delete Edge/Vertex) is also the one I use quite often while modeling.
Thank you! I love it! Over the years using Maya, Maya has quite a lot of hidden features that quite annoying to stumble upon and this tutorial brings them to light.
A hotkey I find handy when trying to navigate the camera through intricate scenes or rotate it in place is Alt+X, which toggles the Walk Tool. Holding any of the mouse buttons will let you look around, rotating the camera without translating it, and scrolling on the mouse wheel will zoom in and out rather than move it forward and back. Holding a mouse button and pressing WASD will allow you to move around horizontally as if you were playing an FPS game, with the speed depending on which mouse button is held as well as the tool settings, while Q and E move you up and down.
11:35 I remember a few years ago when my manipulators for a few things were super huge and I couldn't figure out why lmao. Also, holy crap CTRL+P for a random color picker is extremely useful! Nice to know
on the manipulators tip, you forgot something very useful, at least for me. While middle click and drag is cool, you can also hold SHIFT + middle click and drag and it will constraint the movement on the direction in which you are moving the mouse, in a way simliar to blender when pressing x,y, or z in grab mode
many years ago (more than 7 years I thinks) I've learn one hot key that can "move object away from camera angle". but now I can't remember it of maybe it's been removed.
There should be an option or more transparency to change some of the moore deep engrained shortcuts. For exampli, instealof using F9-F12 for component mode, I prefer to use 1-4 as in 3Ds. But when I changd it, it broke completely the system and I can`t use the 1-4 shortcuts in Hypershade and other views. Also there are some (awesome) marking menus that have their behaviou kinda of hiden in the keys, like the A and S marking menus that can only be acessed by pressing the key and then pressing hte mouse button. It should be easier to decouple that marking menu from the key and put it on another key and also change the Key shortcut on it`s default command.
It s possible to not use the alt button in maya in time of camera view ? And also how can i see the real time render in my window just like you do .... I cant see no texture in my window but only white map of my characters i have inside ...
Unfortunately the Alt hotkeys are hard-wired into Maya, so they're not modifiable. If you're only seeing white models, I'd double check to make sure you're in Textured mode ("6" hotkey) and also that the Default Material is turned off in thee Panel Toolbar (help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-42224988-F140-4BFF-849B-F89CCB554E13)
I need a very basic lesson on how to add color to an object and/or a component. I tried in class yesterday, and did not understand what the topics with color bars that can be clicked to open the color palet.
@@Autodesk_Maya I'm on a standard mac keyboard and once you get past a certain point, you do need to use fn key in combination with the actual function keys. I think around f6 or 7
@@timaging You're right, I use Maya on a Mac too. You have control over this setting though: System Preferences > Keyboard > check 'Use F1, F2, etc. keys as standard function keys'. F8 - F12 then work in Maya. The only drawback is then to use the function keys for the mac features (like adjusting the volume) you then have to add the fn key.
You mean like macros? Maya doesn't have a macros recorder the same way Photoshop does, but you can automate basically anything using scripting (either Maya's native MEL language or Python). ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eXFGeZZbMzQ.html
An old old BUG on Maya, is that it may give you INFITINE undos... BUT just a few, soometimes 0 Redos. So you can`t just revert compare and get back like in Max. If you uundo too much, it will just make you stuck and not able to redo back. Also, camera movements sometimes break it too. I`ve ben using maya for almost 10 years, and that bug was OLD then!
Please Help! (Maya & PF Track) I got a sequence animated for 200 frames 8 seconds.(for a live action scene) 3 shots, 3 different angles for the same sequence.(Shot 1-frame 1 - 68, Shot 2 68- 188 shot 3 - 188- 200) I have match moved all three shots. Now How do I render the second shot which is (68 to 188) When I Import the (2nd) match moved camera, obviously key frame stars from 1 to 120. I WANT IT TO START FROM 68 and end at 188) How do I do It?? I'm new to this situation Please help!!!
Sorry, I'm a little confused. Pressing D will bring up Pivot mode. The Delete key is used for deleting things. In general, you can check what action a hotkey is set to in the Hotkey Editor (shown at the end of the video).