You generally use THE SAME CARDS for every other list, you should make lists that don't have the same cards over & over again because its getting repetitive & your just REALLY lazy for not putting actual effort into this.
@@Aloyus_Knight Nah, if you made a list yourself of all the topics I cover you'd have the same ones at the top all the time too. Nothing lazy about it, some cards are just really good and happen to fall into a wide range of categories. This is why I should softly ban some cards from future lists to prevent repetition since I dont like talking about sphere mode or nibiru for the 100th time either.
The reason why Yata is unplayable while other broken game stoppers exist, is twofold. A:it kills the only way to out itself. If you pull the Yata lock off, your opponent won’t be able to draw. Meaning that whatever setup there is, isn’t enough to stop the opponent from being continually Yata locked. It’s as if Mine didn’t just stop all monster interaction, but also changed out all spell and trap cards in your deck with monsters. B: it’s a slow death. If you get Utopic or Mined, you’ll probably lose in 3-4 turns. But if I had to keep normal summoning Yata and poke for 400. It would take ages for the game state to change. Which would make it a great stall option and be a match winner with time rules Edit: seems like I haven’t explained my point properly. Even in a casual match, Yata could never lead to a fun game state and can only exist as a troll card to make people wait forever. So that even if he became legal, he would never be fun to be in a game with. It’s the same with cyber jar (I think that’s the one that resets the game). It’s very existence is only to annoy and bore. Not to win
A: Graveyard effects exist. B: Just scoop, no need to waste time letting your opponent Yata-lock you if you dont need to. It will only benefit your opponent, or you stall out so long until they know they have enough time to win, or just scoop immediatley.
@@MsMiDC if yata hits once, the setup isnt there in graveyard to begin with. yata garasu could be erratad to say "if this card hit the opponent directly you win the duel" and it would not functionally change how it works.
You're not locked into poking your opponent with Yatagarasu, you can SS other things to beat him up. Otherwise, you're likely to lose by deck out before you finishing poking you're opponent's LP.
yeah surprised it's not number 1, I mean AI in games scoop when hit by it. Actually enduring the lock doesn't take that long honestly. 3-4 turns even back then, get monster reborn, graceful charity/pot of greed and you'll catch up quick when you yatalock someone. Heck, you could've set solemn judgment or time seal (which is banned as it can't be bypassed despite it's mediocre effect of not losing a card as opposed to chaining drastic/drop off) for any answers when you decide not to play yata and attack to do damage/win.
Should be done soon enough since the OCG is about to complete them. For those who aren’t aware, the OCG is getting a collector’s album of sorts (that costs a LOT I might add) that will have every Number card ever, no exception, with the last ones not released yet in it as well.
The reason why yata is banned is the same reason time seal is. Skipping draw phases is a very unfun mechanic and limits future design space. We would not have gotten the normal trap support we got if konami was scared of time seal
There is no reason for time seal to still be banned its slow and not searchable and nobody plays traps that's cant be activated from the hand its for real been powercrept
@@inusan2198 from the hand? Yeah, evenly, imper, reboot but why everyone still playing torrential, breakthrough skill, solemn, imperial order, macro cosmos, skill drain? It's all about handtrap and quick-play spell. In other words, the rest are worst?
@@inusan2198 Divinity literally gave you a good reason. Just because a card isn't good doesn't mean it should be unbanned. A card should be unbanned if it wouldn't be toxic if reinserted.
@@CarmsCelestia power crept cards don't belong on the list sure time seal was a problem long ago but that's not the case anymore and its no worse than mystic mine a card that's very toxic and ok in the eyes of konami
@@inusan2198 @Inu San Do you really not get it? These cards are NOT on the ban list because of their power, but because their design is flawed. Same fucking reason Victory Dragon is banned. That thing was NEVER good. It's a non-special summonable 2400 attack dragon that requires 3 dragon tributes to be normal summoned. His only effect is "If this card reduces your enemies LP to 0, you win the match", which is absolutely useless considering you can forfeit when your enemy declares an attack. Even when this card came out, it was one of the worst monsters to ever exist, which was okay, cause it was only a price card. Not more, not less. You don't want to take chances either when you've got a large playerbase. Something bad that can happen in 0.0001% of duels seems to be neglegible, but then you assume just 1 Million duels per month (and the reality is most likely higher), and the chance of it happening every month at LEAST once is 76%. That's the reason that without groundbreaking errata, we're not gonna see Fiber Jar, Yata Garasu, Time Seal, Victory Dragon and stuff off the ban list, at least I hope. Because no unlikelyness of their strat working justifies how bad it is when it works.
I have a youtube channel, with tons of deck profiles, come check it out I am trying to beat my old high school buddy in subscribers he has 130 I have 104 but he does music and I do yugioh maybe you guys can help me win
The Tyrant Neptune (and the other Planet Series cards like The Big Saturn, Splendid Venus, The Blazing Mars, etc.) are boss monsters from GX, specifically from the manga. Light and Darkness Dragon is, too.
@@MrSpako13 And yet, every double attacker in the game has to say "each Battle Phase" because of some stupid Swords of Revealing Light counter that most people don't know even exists. Sometimes, you have to even appreciate how shitty this game's foundations really are XD
A note about Yata-Garasu and Draw Phase denial: Even if the tools don't exist *now*, something will eventually come to exist that will enable a full lock out of the duel. We already have cards that can search Yata, give extra normal summons, search spells or other GY removal, etc. And we already have engines that, for the most part, turns your deck from a randomized block of cards into a bookshelf that you can just about arbitrarily pull from. It's the same issue we currently have with Halqifibrax and tuners: Halq is the problem, but it's still so new in the TCG that Konami is INCREDIBLY reluctant to ban it; so instead it's banning all of the low level tuners that have ANY amount of support or do ANYTHING extra or are capable of recurring themselves. And this isn't even a Snake Rain sorta deal - Saryuja basically made Slash Draw a consistent OTK, and Saryuja also allowed Dark decks to do what ever they wanted, AND Saryuja made Firewall decks even more consistent than they already were. Keep in mind that Ancient Fairy Dragon is banned BECAUSE it has a soft once per turn special summon effect - that is restricted to level 4 or lower monsters, AND you had to give up that turn's battle phase to use. Saryuja is leagues easier to make with 3 materials, and is often made with 4, and has the same effect, except it's ANY monster, you give up NOTHING for it, AND it is a soft once per turn. Even today, when you see any of those silly combos that does basically whatever you want, Saryuja is a key component. I really do not think any sort of "Your opponent skips their next draw phase" effects can ever be made legal. Not even Time Seal - Even if it never goes above 1 (so can't be used with Trap Trick), Temple of the Kings and Makyura the Destructor both exist, as does Junk Collector.
Yata wasn't just used with CED, it was just the combo that secured its ban. Before CED was even released, Hand Control was a top deck, using Confiscation, Delinquent Duo, Forceful Sentry, and Don Zaloog to strip the hand and attack with Yata.
@@pietrocatalano4285 I think this would be distinct. "Not played for effect" would be a monster that does have an effect, but rarely actually gets used for its effect. For instance, Neos Alius got used a lot in HERO beatdown because it was a strong, splashable Light monster that could also use Gemini support, even if they never planned to Gemini Summon it. Five-Headed Dragon has a protection effect, but mostly just saw use as a giant beater that could be brought out easily with Dragon's Mirror or used for setup with Future Fusion. And the modern Sacred Beast decks barely ever use the effects of the Beasts, because most of the heavy lifting in that deck is done by support cards. Basically, cards where they could have no effect and nobody would really notice.
Fun fact: Crab King was a promo card exclusive to the US region during Towers Turbo format, meaning in EU and AUS regions, the rank 4 toolbox had virtually no out to towers.
Here's a good one - Top 10 cards that list a specific card name in its text aside itself. Example: Magical Meltdown specifically lists and searches Aleister the Invoker, but Aleister is such a good engine card that people play that Field Spell just to get him.
about amano iwato, shinobaroness peacock can special summon it directly from the deck and because of this, amano gets to stay on the field forever. ive done it many times, and its fun to completely bypass restrictions lol
For Amano Iwato you can just use the effect of Shinobaron(ess) Peacock to special summon it ignoring its summoning condition and keep it on the field during opponent's turn
I think the reason why Yata Garasu is still banned is for the same reason why time seal is still banned. The ability to make your opponent skip their draw phase is still very powerful if you take into account that someone can make their opponent use their negates on other things and then start making the opponent skip their draw phase. It is true they might have a chance to come back with the cards in their current hand but I am inclined to believe that might not always be the case as you could try and special summon something to defend yourself while making your opponent use their resources before using yata garasu to stop them. Just wanted to point out my opinion since Yata Garasu doesn't lock you out of special summoning or anything.
The way to play yata-garasu Now is basically "If you don't got a good turn 2, you're gone!" And I can see the Shinobirds abusing the heck out of little no-draw bird. So he should stay dead. Forever!
More ideas 1. Top 10 "return to the deck cards " 2. Top 10 best field spells cards 3. Top 10 archetypes wich most or various of it's cards are or were on the ban list 4. Top 10 cards that are a must for troll decks 5. Top 10 archetypes with at least 4 types of special summon (ritual , fusion, syncro, XYZ, pendulum , link and opponent monster tribute or banish)
I used to run light and darkness in my fairy deck with famous Venus, once i had her out i was able to summon my dragon and power it up with spells like united we stand and mage power to have nearly infinite negates on my side without having to worry about my spell and trap cards, that deck was my fav one of all time, cuz it felt so big brain for me back then xd
Top 10 Tuner Monsters (that aren't mainly used as hand traps); Top 10 Ritual Monsters; Top 10 Union Monsters; Top 10 Gemini Monsters; Top 10 Link 4 Monsters; Top 10 "Number" Xyz Monsters; Top 10 Rock/Reptile/Fish/Sea Serpent/Plant (you name it) Type Monsters; Top 10 Cards that have a better version of themselves (BLS>Chaos Sorcerer, Magical Stone Excavation>Spell Reproduction, Gold Sarcophagus>Different Dimension Capsule...) Top 10 Spell/Trap Cards that activate from the GY.
They need a card that lets you normal summon three times per turn but doesn't let you special summon the turn you do that. Double Summon only works once and chain summoning has a very hard condition to activate.
@@aRetailArchitect I think konami made true draco and monarchs to guarantee that non meta decks cant get a 1 card help all since these 2 decks would become tier 0
@@DjPyro2010 There would be much more needed for Monarchs and True Dracos to become Tier 0. Both don't have incredible boards with huge protection, even with 3 normal summons. You'd have to draw that card in the first place, since it's (realistically seen) not searchable. And even then, True Dracos would have to have a 6 card hand, in addition to that card, to fully use its effect. Also, Monarchs should never ever activate that card, they special summon too many important monsters.
Who would win A absolute tower of a boss monster that was unfair for it's time that could stop your opponent from playing, was easily searchable, could force your opponent to get rid, and had 3k Atk that could lower your opponents monster by 500 *OR* one Unicorn Boi
Top 10 Dark Magician/Blue-Eye support cards. In the off chance you do do Dark Magician, after reading your previous comment about cards that aren't allow to take top spots because they appear to often and even if it isn't a TCG card, probably can exclude Dragun of Red-Eyes since that one has appeared often so I know you would get tired of talking about that card...again. XD
Even though decks nowadays are apparently expected to be able to OTK at any given time, I think Yata would still be a problem nowadays. If you clear a board and have a way to stop graveyard effects or hand traps from preventing Yata's attack from going through you can still have a lock down going. Though again, I get that a deck is considered bad now if your opponent gets to do anything in the first place.
It's not that Yata-Garasu *could* come back, it's if it *should* come back. Like Time Seal and Self-Destruct Button, it's just a stupid effect that never should have been printed.
Yata remaining banned makes sense from a generalized perspective of a tcg. It has the theoretical ability to win games on it's own. If what you have in hand and on board cannot stop a yata, then you lose.
@@pietrocatalano4285 That's true, though I'm more thinking about it in theory and not actuality. My understanding of current yugioh is that it's completely capable of handling something like yata. All in all, im just rambling about the potential yata would have to win games, not the ability to be powerful in the current meta
top 10 trap cards that give you benefits(get LP, summon a monster,etc.) i want that list because most trap cards revolve around having a detrimental effect to your opponent while the positive effect for the user is more of an afterthought.
I think Winged Dragon of Ra - Sphere Mode is good to get rid of opponents strong monster, but I think Lava Golem is better since there’s an added bonus that the opponent would lose 1000 LP points each turn. All you would need is a magic card to prevent Lava Golem from attacking
i guess yata could be used in shinobirds - they also remove cards for it and make it not being able to return to hand. but it would still be a second option to dwayne johnson.
Next one could be "Top 10 Warrior monsters", if anyone have seen the most recent video that Dzeeff posted about Yu-Gi-Oh! articles, you probably know why i'm suggesting this.
I think yata will stay banned. The whole point of the ban was because it stops your opponent from playing. With all of the "destroy the entire board" cards out there and the "mill your opponents hand" cards can help it. all you need is a searcher for yata and the previous effects. Its a win condition with easy-to-get-over drawbacks.
Fun Fact: I play a deck I like to call "Fiend Stun", I run 3 copies of Vanity's Fiend, 3 copies of Majesty's Fiend and 2 copies of "The End of Anubis" (and 1 Invader of Darkness in the sidedeck, cuz u know, Sky Striker XD)
Yatagarasu would very much be terrible in the meta game. And yes, the F/L list should only take the meta into account. That said, there have always been exceptions to taking only the meta into account and Yata falls under that. Most games are casual. This is a fact. Now imagine Yatagarasu being legal for casual matches involving new and returning players. While any meta player will laugh at the bird, it will just frustrate new and returning players into quitting. It isn’t worth the hassle especially for a card that wouldn’t affect the meta anyways. FYI, this is the case for Fiber Jar, Self Destruct Button, Final Countdown, and Exodia as well. I’m aware the latter two are limited. I’m saying this is why they’re limited instead of at 3.
1:23 hmmm... it could get off the banned list. and to your question duel? will it see play? well we talking about like otks or like we can special summon lots of monsters. and if the enemy player already uses all their resources or u destroy them. then yea it can still see play.
Top 10 banish retrievers Top 10 boss monsters that has no protection but terrifying in battle Top 10 monsters that both good while on the field or when leaves the field
I guess my Darklords bois (Desire and Morningstar) didn't have effects powerful enough to make it to the list. Or I guess it's because they weren't competitive enough. But anyways I think Desire's effect is really good, since you can get rid of an opponent's monster by bypassing destruction immunity effects, although it targets but you can also bypass that "downside" with The Sanctified Darklord.
Top 10 card appearing in a top 10. There are some like neptune that keep popping out. It would also help you diversify more cards you talk about in next videos.