The fact that Ulamog, Emrakul, and Kozilek lack the "if this creature would be put into the graveyard from anywhere shuffle it into its owner's library" is just nuts. SO easy to recur.
@@NitpickingNerds Been arguing with my pod for weeks about how good these are, and then I'll catch them in moments of cutting a land from their deck for a non-land card. Brother, if you put an MDFC in that land slot instead your deck will perform the same mana wise and you get more lines of play available to you! Glasswing Grace being a flying lifelink aura can absolutely be something that gives you the edge to win a game, either through the evasion or the life gain. Almost no land in that slot can say the same thing. Some of these same people talking about how underwhelming spree cards are because their single modes are over costed. BROTHER, IT'S ABOUT VERSATILITY... Smuggler's Surprise has already won me several games and I've used different modes of it each time.
@@alextelfer4215I also argue with my pod about similar issues of flexibility, and also see these people running criminally low land counts and then being confused when they miss multiple land drops. My brother in Christ, YOU created the mana shortage.
I am so excited for the Kudo, King among bears Elesh norn combo boardwipe. I haven't been this excited for a combo since discovering the interaction between Krenko, Mob Boss and any 1/1 goblin.
@@DaGraveCrowder Only if you care about the body and care about it enough to spend 3 mana to get the bojuka bog effect, where as bojuka bog effectively cost one mana because it comes in tapped. More realistically, I think you'll want both since its twice the chance to get it when needed and no real downside since they're both lands.
The best thing about the mdfc lands is that there will be less chance that someone gets left behind in any given game, which means they feel like they aren't wasting time sitting at the table. I think mdfc lands are the best thing to happen in commander. 1.fixes land screwing and flooding 2.acts as a piece of interaction 3.Shortens games that often go for WAY to long.
Absolutely underrated budget cards are the three mana cycle common lands imho. They are almost as good as triomes. They enter untapped if you need fast mana or you crack them instantly for mana fixing, OR you cycle them lategame for a spell. This is bonkers for a 5 cent card. Goes into every budget deck i have and in many nonbudget ones too.
The MDFCs are definitely gonna fill up my decks. First new list is Shilgengar, 33 lands with 5 MDFCs and I might add more. My casual Kinnan deck wants as many creatures with lands on the back as it can possibly find even if the creatures aren’t great, but a couple of them even are. Urza’s Cave has me wanting to finally invest in some Fields of the Dead now that I’ve got a tutor for it on a colorless land. I also think the increased occurrence of seeing everyone’s nastiest land will push people to play more land removal if it catches on. I already saw glacial chasm in my friend’s new Necrobloom deck two games in a row thanks to the Cave (not that a strip mine would do any good in that situation without graveyard removal to drop right afterward), but I know I’ll be seeing it just grabbing everyone’s Coffers/Urborg and whatever too. I’m not sure the format really needed this, but I guess running ever-increasing value in the land slot is the way of the future and this helps take advantage of that.
Talon Gates of Madara is pretty great if you ask me. it's got so many little details that add up to it being super versatile with no downside. it's colorless land ramp for 4 mana a bit like Sad Robot except it's instant speed, can't be countered (not super relevant but still upside), and enters untapped so you get a mana back right away. or if you don't need the ramp you can just play it as an untapped land for turn. it may be colorless but it can still filter mana in a pinch. and of course it can save your creature from removal or blank an opposing creature for a turn. oh and it's a gate too which obviously isn't relevant for most decks but again, it's a bonus with literally no downside. I think it's awesome
Yeah honestly I think the White and Black ones are the only ones I'd put as amazing, White you have a surplus of sac fodder, and Black isn't far behind and likes sacrificing them anyways
I Play a modfied Omo,Queen of Vezuva and Urzas Cave is a must have Dark Depths,Thespian,Field of the Dead,Mazes End...so many Lands a Tutor can win you the Board or the Game
The MDFCs are by far my favorite cards from this set. The two color ones, the untapped bolt ones, they just add so much to every deck theyre going to go into. I’ve already pre ordered all of them, don’t care if they drop after release these cards are STRONG. Steep in Stupor might be my favorite card from the set
20:44 Just noting that, if you want this to work, because of the way layering and time stamping work, you'll want to play Reliquary Tower/Thought Vessel *after* you play Necrodominance to get no maximum hand size. If you already have Reliquary Tower in play and you play Necrodominance, your maximum hand size will be 5, so beware!
Of all the power creep we've seen (and lordy lordy, have we seen a lot of it!) the proliferation of "lands that do other things when you don't need them to be lands" is **by far** my favorite. Big picture, the mana flood/mana screw issue is one of the biggest structural issues with the way Magic works. It's not at all a coincidence that other aspects of Magic have been copied over and over and over by other games, but nobody copies the land system. It's frustrating and clunky. MDFC lands and channel lands and the like are actually a great and elegant workaround to this problem.
I think they are wonderful design wise, most Lorcana cards are also used for mana/resource i believe, a great way to include more options for player choice and expression
It’s probably written that way to save space. The term “Dies” is defined as a creature or Planeswalker being put into the graveyard from the battlefield. I’m not a judge, but due to that, I’m pretty sure that Teysa should see that a creature died and that that triggered an ability even if that ability doesn’t say the word “dies”.
I feel like Chthonian Nightmare is being overlooked. Maybe it’s more niche, but I feel any black deck with decent ETBs can benefit from it as a one-card engine. I plan on putting it in Yarok where it seems nuts to loop so many ETB triggers.
I agree, only I'm not entirely sure it's niche. It's a repeatable Unearth that's also a sack outlet and can maybe eventually trade up to reanimate a bigger thing. And that's before combo shenanigans. It might not be as super staple level as say reanimate, but the fact that a lot of Black and multicolored decks with access to Black tend to have a good number of cheap value creatures and Chthonin Nightmare could just reliably slip into a lot of non-spellslinger BX decks as a value engine.
You know it's a very strong set when a strictly better version of the fleshbag/plaguecrafter etb effect is printed and it isn't even an honourable mention. Accursed Marauder is going in a lot of decks for sure. There is no question the sheer number of mdfc's is bonkers though.
I think urza's cave is only good if your a lands deck or if you have powerful lands. This is coming from a budget player so I'm not playing field of the dead. My lands are there for color fixing first and foremost and I'm not playing any extraneous utility lands. In decks with few utility lands urza's cave just seems like a liability that messes up your mana.
MDFCs are great, but re: replacing all basics eventually, there's a limit to how much you want to bolt yourself for a land lol. I think we may be at the point where "people overvalue life" has been beat into people's heads so hard we're swinging into undervaluing life (in casual, where most wincons are not infinite/'I win') My Purphoros deck is already salivating at how much easier people are gonna be to kill running all these MDFCs.
I have watched your channel for a few years now. Has it been a year since Mia came on? Regardless, I must say that I enjoy your videos more now than ever before. Keep up the good work!
Not a fan of Necrodominance. If I'm just going to pay 20-ish life and win on the spot, being considered as sweaty isn't really a concern. Necropotence already feels underplayed imo, and Rest In Peacing myself for a worse Necropotence isn't usually worth it imo.
Depends on the type of deck you're playing. If you're playing a spells heavy deck then having a 2nd copy of Necro is actually really good. If most of your permanents are artifacts and enchantments then since they're not often interacted with Necro is again really good.
Time stamps will be applied here since both effects work on the same layer. If necrodominance is out first and you drop a reliquary tower, you have no max hand size. If necrodominance comes out after you have a reliquary tower, your hand size will be capped at 5
What are you cutting to add the new MDFCs? Because if you're cutting lands your mana screw chance will remain the same, you're only improving your mana flood chance.
You can do whatever is better for you, you can cut spells for them (especially spells with similar effects if you're playing a lot of them) to mitigate screw, or you can cut lands for them to mitigate flood!
These are all good cards. I love opening packs but MH3 boxes are really overpriced. It is a great set and I will wait awhile to buy the singles that I want. Wizards will be printing a lot of MH3 just like MH2. The prices will go down on certain cards. Thank you for the video Nitpicking Nerds.
Outside of necrodominance, im on board with your top. Necro is... Well how can i put it clearly... It's too good and oppressive for casual commander and sooooo bad in cedh. So, i dont really think it's fitting for any of my deck.
Urza’s Cave = 100% better than Reliquary Tower?😳 Urza’s Cave = 3 mana Crop Rotation. Reliquary Tower = no maximum hand size 🤔 it’s like comparing apples to oranges and saying one is 100% better than the other.
IDK about this list, change a couple cards on the list and it might as well be a budget top 10 must have MH3 list...How is Warren Soultrader not number 1? Sacrifice effects are some of the most consistently broken things you can do in MTG and here is a card that sacrifices creatures (not just non-token) is a Zombie Goblin Wizard, 3cmc for a 3/3, only costs 2b (one black pip easily cast in a 5 colour deck even), can be used in any deck with Black and creatures, double token generators, etc... number 4, ummm OK. LOL ;p
Love your content but I gotta say, it's kinda sad that infinite combos are constantly on your mind. Infinite mana, Infinite damage, Infinite loops, Infinite Infinite Infinite! Your meta must be truly miserable if you're so concerned about cards "going Infinite with a ham sandwich" all the time
No they aren't. Their reasoning is sound. Ulamog may end up being more powerful, but kozilek does so much and has left overs. I'd rather play old ulamog over the new one since old one eats stuff as you play it. Only upside to new ulamog is if you play against a ton of combos and wanna eat them forever
@@bladethebeast2 nah man. The kozilek is by far the worst of the 3 titans. Sure you draw 2 and manifest 2, but manifest is extremely hit or miss. Kozilek butcher of truth is superior to this in every way. As is the great distortion were it not for the 2 colorless pips. Ulamog all but eliminates a player on cast, has a nasty ward ability, and annihilator X. Also keep in mind I’m almost strictly a high power/cedh player, and I think the new kozilek is borderline trash.
I will digress, however. If you’re playing true colorless eldrazi then the kozilek is good. But if you’re playing Animar or Rakdos Lord of riots (the best 2 eldrazi commanders) then kozilek leaves a lot to be desired.
@@nathanielzumwalt3063 ulamog does literally nothing on cast. How does it all but kill a player? You didn't affect their board, you didn't affect their life, you didn't affect their hand. You don't even necessarily affect their ability to combo. Newlamog is only good after it has stuck around for a whole turn and declares an attack, while it has a big thing exiled.
@@bladethebeast2 it may not be indestructible like it used to be, but ward sac 2 and exiling half of a players library is not “nothing”. Unless you’re playing against a go wide or a strategy that has a lot of permanents they’re willing to let go, the ward is powerful. Also, target the right deck and you could have an annihilator 8 or whatever. Like so brutal that one swing wipes out a player.
Love your videos and watch nearly every one but in no world is that mdfc better then Bog. A 3/1 for 3 that exiles a GY is not better then a land that does the same for one (I always consider bog a 1 mana sorcery because it comes in tapped as your land per turn so its basically tap 1 for effect.). 3 for that effect is expensive. Its a nice in case of emergency break glass card on the back of a land but bog is just objectively better.
While I think your arguments are valid and I still need to test the mdfc, to me it is preferable to bog just because I often run into annoying timing issues with the latter. If you have bojuka bog in your starting hand or you draw it early it will almost always be worse than a swamp because there is nothing to exile. With the mdfc you at least have the flexibility that you can have it enter untapped and not make you lose tempo. In the late game I agree that bog is better, but this kind of effect is so backbreaking to GY-players that I will happily pay three mana for it.