In the players handbook, dungeon Masters guide, and the various supplements, there's a lot of rules for things that you probably didn't even know about, which are so niche in their applications, that some of them even say that they're basically optional, because they don't want to muddy down the game with too much mechanics for simple things. So in this list we are looking at some of those rules which technically exist, but rarely if ever show up in games for whatever niche reason.
Video edited by Pumpkinswift
-The List-
Intro: (0:00)
10-Tying For Initiative : (0:20)
9- Suffocating: (1:17)
8- Going without a Long Rest: (2:45)
7- Tying Knots: (4:07)
6- You can cast rituals while moving: (5:31)
5- Sleeping in Armor: (6:40)
4- Alien Technology: (8:05)
3- Visibility Ranges: (9:33)
2- Other Activities While Traveling : (10:22)
1- Whispers : (12:09)
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Art Assets:
Item Cards: www.sageadvice.eu/2016/08/20/...
Condition Images: crobi.github.io/dnd5e-quickre...
Potion Cards: www.dmsguild.com/product/3063...
Spell Cards: redd.it/6fga8k
Skill Screen Caps: arcaneeye.com/players/skill-c...
Icons: marketplace.roll20.net/browse...
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
28 июн 2024