Well that's good to hear. I was thinking of using this style for topics that mainly show abilities, skills, and gear since I think it looks better, and those topics dont really need very much game footage. But Its way different from how I usually make my WoW videos so this was also a test to see how it would go over with people. I'm happy to see a somewhat positive response.
Maybe if we could slot the traits we want or had SOME control over it, it would be better. +600 stat wasn't worth it if I still lost dps when losing the main trait i want.
@@MatthewTheUntitled maybe for you, you didnt have to play the snake eyes way if you preferred. its funny when blizzard designs a system, then nerfs said system when its used for its supposed purpose because its not how _they_ wanted it to be used.
Same thing happened to windwalker. A trait became so strong it changed our talent selection and our rotation during single target fights. Immediately got gutted in 8.1.
@@poro9084 Eyes of Rage, Chaotic Transformation and Furious Gaze for DHs too. Pretty much the whole spec revolved around Eye Beam with Demonic talent for burst windows of Metamorph with Demon Blades for fury generation since you could quite easy reach 100%+ haste during those windows of burst.
You've already made lots of "Top 10 Best [something]" and "Top 10 Worst [something]". But I think you haven't made a *Top 10 Worst Raids* yet. Since raiding is the spine of the late game PvE content the devs certainly try to make the raids enjoyable and high quality, but still there should be some among them which didn't work as expected or was kinda disappointing for the community for one reason or another, such as the *Hyjal* raid in tBC which is generally unliked I believe. Though probably each and every raid has its good and memorable moments, but there should be a list of "worst" or at least *Top 10 Least Good raids* - excluding PvP reward raids, such as the Vault of Archavon or Baradin Hold or anyother unconventional raids because those are obviously not comparable with actual content raids. (I'm not sure how exactly it went in later expansions.)
There are not many *bad* raids, because Blizzard always put a lot of effort in that content. But I guess Trial of the Crusader was quite underwhelming. Only five bosses, one of which arguably the worst of all time.
“Top 10 most drastic ability changes” There are and definitely have been a lot of abilities in the history of the game, but out of those that stayed or those that stayed and were changed in small to severe ways- if there even is enough of those lol Love the content Hiru
pfff...what do you take wow for? a game you are meant to mess around and enjoy your character? no, you play the one way blizzard wants you to play and you like it! /s
literally all of the blood dk traits were awful lmao, if you had an option to pick some generic trait even if they were bad, it would always be better than the blood dk traits. Tragic.
Hey Hiru, could u make a video where u show how and where to obtain the alternative versions of certain spells? Like Hex: Cockroach, Polymorph: Turtle, the various Druid Shapeshifts (Firecat, Treant) and so on? I remember u mentioned a couple of them in your Secret Vendors video but i would love to have a video exclusivly dedicated to the various Tomes! Keep up the good work
It seems like most of these are just PvP azerite traits, I don't know that it makes them "worst", as much as niche. For instance, if the best azerite trait for raid was shit for pvp, would you call it "the worst trait"? PvP is a different aspect of the game. They HAVE to design some systems around that aspect existing.
eh. Imo pvp should not be affected by any borrowed power systems. PvP supposed to be battleground of skill. Not circus of who farmed the most amount of OP systems. In a perfect world they should made a specific vendor inside pvp where you can equip full premade set. So everyone is on equal grounds. Leave the talents and class differences, but dont allow in pvp azerite, corruption, conduits and all that stuff. But pve - go ahead and make it as ridiculous as possible. It wont harm anyone. I still remember the fun i had on my 150+ corruption prot pala. With all corruption on reducing CD. Basically i could use bubble every pull of trash. And i had to, because my corruption spawned so much shit that i wouldve died without bubbling myself
@@nemesisnidhoggr1468 That's a fine opinion, but it is currently not reality. And since they have decided that PvP power is determined by extrinsic systems, you have to accomodate those systems as well.
A lot of good pvp traits where also good in other parts did the game. So only being useful in pvp makes them one of the least picked traits for whatever class that has them.
They did indeed change how i played my class and spec! I went from playing daily, to not at all... so, while they may not have 'changed the way i play' the way i wanted them to, they definitely changed the way i play..
A trait that wasn't bad damage wise but insanely clunky to use, was a trait for Demolocks at launch of BfA that gave you a chance to proc a ton of bonus damage on you next HARDCASTED Demon Bolt. Now for raw damage this was great, I got it to crit so hard I 1-shot a HC geared Blood DK in Warmode with some mediocre gear myself, HOWEVER; your Demon Bolt hardcasts took almost 4 seconds, which messed with your maintenance of Wild Imps from Hand of Gul'dan, as you would normally use instant cast procs for Demon Bolt to gain 2 Soul Shards. It was pretty funny being able to crit for about 30k at BfA launch however.
I remember a ret paladin trait in 8.0 that increased the damage of crusader strike everytime you used it by a small amount up to 10 or 20 charges (i don't remember which) so you had to use it 20 times before it was at full power
I didn't go that far into snake eyes to go SnD and a dagger, but one time I had 6 buff roll, plumage, zerker, and a potion and 100 - 0 before they could dismount.
Masterful Instincts was actually a powerful single target trait by the end of the xpac (in ny'alotha). Not quite as good as the meta setup but it was a fun and decent pick for feral.
You missed the point why Fit to Burst was so bad. It virtually only procced once during a bossfight. 2-3 if you were bad. As a monk you never wanted to get above orange, you needed to turn your back to a boss in order to get into the red, black ox brew's cd was so short, you could always have enough purifying brew.
Im pretty sure most monks, atleast in 8.3 ran the talent that gave you 4 brews and a shorter CD, i wasnt that into mythic raiding but thats what i used for the few bosses i did
@@billnyedoesminecraftjoseph8379 since BOB was a bis talent in legion, had you have Stormstout shoulders or not, and since Brewmasters didn't get any mentionworthy change in BFA I have to assume Light Brewing was better because of overinflated haste values from corruptions. Light Brewing was never a bad talent, not even subpar. Just suboptional compared to the flexibility of BOB.
I loved the Swift Roundhouse trait for Windwalker and the playstyle until it was nerfed so heavily it was easily the worst trait for the whole class and/or game in my opinion...
@@Piromysl359 not so fun if you were a warrior... Constant slows grapple away blind gouge disarm evasion, it was impossible to kill a rogue as warrior barring a stun warbreaker bladestorm burst
I haven't played wow since WoD, but i enjoy a lot watching your videos and listening to you talking about the game. Thanks and hope you keep updating and doing what you do
You glossed over the WORST part of Synapse Shock. For Enhancement Shamans, Lightning Bolt was the equivalent of Throw Dagger in BFA.... So to play with this trait correctly you'd spend every combat spamming the ability 5 times, then weaving it in for the rest of the fight to keep the Agility buff up. It was beyond gross to play with and I was happy to see it nerfed into the ground.
4:30 uh? Here i think you're terribly wrong. For bear, Mastery is sure more damage but also more health, and armor that they buff with ironfurs, so it is perfect. You say not to mix def and offen but for tanks, the time they do the most damage IS when defending against a lot of minions like a bear against a pack of 10 mobs using incarnation and swiping everything. That's when you do most of your damage, adding extra to that moment is A lot more valuable than anywhere else. For feral, armor is useless so...maybe it can be seen as an extra trinket since you're gonna die anyway if hit Hy anything so no point in saving your Dps defensive
The trait was designed with Guardian solely in mind but is classified as Feral because both specs have access to Survival Instincts. Mastery helps Guardian's survivability greatly but is a massive damage boost for Feral ever since they added finishers to their mastery in 8.1.
Loved the video! Small note, during the Rumbling Tremors segment, there seems to be a small triangle artifact above the left corner of the card; just something to look out for in the future! thought it was something on my screen lol
This is a fun vid, would love to see a top 10 best azerite traits, I know some were just nutty. Played ass rogue and the build build with corruption was a blast.
the trait "up close and personal" was useful when they had envisioned a dh momentum style game paly for survival hunters. They essential had a better/ more fun momentum alternating between harpoon and disengage granthing the hunter different buffs. See, harpoon and disengage had 20s cooldown which means the gameplay revolved around harpoon in, deal your damage for 10s and disengage, deal ranged damage for 10s only to harpoon in again for 10s.. and so on. it was so much fun playing with it in the ptr but ultimately they did not release the talent.
This would of been a cool video 2 years ago Also i'm not saying Fit to burst is a good Trait but they way to downplayed is wrong. Your basicly saying self sustain on a tank is useless in any Content. I mean there's a reason why Vengence Demon Hunters and Blood DKs were so good in Mythic+. In fact Blood DK's self sustain was so good in 8.0 they were the best tank to take in Mythic+ until they added a target cap to bonestorm and Warriors dominated through out the expansion because their aoe damage was just way stronger than everyone else. Even in raids self sustain is good it's just not as valuable as other things tanks can do like mitigation.
He's not shitting on self sustain at all - he's put it at that spot because it's a bad self sustain tool that barely has any opportunities to actually kick in, is a staggered (heh) effect even when it does kick in, and also comes at the opportunity cost of all the other traits you could have filled that slot with.
This video is greatly lacking some reeeeeally bad traits, i can think of shadow priest ones, warlock drain life, one for arcane mage that was completely useless
15:17 Tectonic Thunder was considered THE best AoE ability for Elemental Shaman. But since most PvE content was focused on single target, a combination of 3 Natural Harmony + 3 Igneous Potential were always chosen by most players. As for me, i liked a combination of azerite traits for all circunstances: AoE, cleave and single-target. Because of that, i would pick one of each of these traits: Natural Harmony, Igneous Potential, Ancestral Resonance, Swirling Sands, Tectonic Thunder and Lava Shock. This is still the build i use in Timewalking along with socketed items from Mists of Pandaria and certain legendary items. And it is very fun to do more than double the amount of other players' DPS against raid bosses; or even steal aggro from tanks due to so much damage.
I liked the trait too. It enabled me to be in the top 2 dmg in encounter with 3+ mobs. I had fun with my shaman. Rest in Peace, Ashkii. I will never see you again.
Yet another great and well made video. Curious if you do class guides. I really like how you show ability tooltips with the rotations. You that part with the rogue easy to understand the rotation.
Undulating Tides should be on here, that ability was a straight up trap. It looks attractive (high damage proc AND a defensive component to add a shield when you hit 50% life), and more importantly, it simmed well. Issue was that the damage proc didn't happen while the shield was on cooldown. And the wording didn't make it clear that this was the case. Worthless talent and bait for people that didn't do their research.
You also forgot to mention that in raids, Moment of Repose was even worse since it provided a heal when you'd want to use the ability for big raid damage you knew was coming.
Moment of repost was very strong is pushing time on 20s when doing obscenely large pulls Waiting for the tanks own cd to fall then hitting pain suppression and knowing the tank will be at least near full and taking extra healing could be very useful against certain affixes
It baffles me that people hated on Azerite Traits for being underwhelming, but dont hate on Shadowlands’s legendaries despite them just being reskinned Azerite traits
While most leggo effects are just number boosts, almost every spec has 1-2 that impact gameplay and they are almost always the BiS effect because of it. The other big difference is that there is no RNG or weird stacking to deal with for leggos. If you had been able to just select your best/favorite Azerite Trait to always have, that system would have been better liked as well.
It's because Azerite Traits were supposed to compensate for *most* of the power we had lost after Legion. Most of them were boring "Do X, gain stat Y" and never impacted your rotation -- instead just being more computationally-intensive versions of artifact traits that boosted overall damage or boosted damage to specific abilities. Most of the Shadowlands legendaries are at least somewhat interesting, and are either based on old Legion leggos, some of the more powerful/interesting Azerite Traits, some of the more powerful Artifact Traits, or are actually unique.
@@AnaseSkyrider legendaries should be more like they are in Diablo or the Artifacts from Legion, where they have unique abilities and stats, not just a slight boost to abilities you already use. Legendaries in SL are also non-random and easy to obtain through a fairly short grind. They’re not fun to obtain and they’re not fun to use, and there’s no reason to go after more than one in most cases
@@nat040496 While it diminishes the title of "legendary", the fact that they are obtainable through a short grind that respects the player's time and investment is a GOOD THING, especially compared to Legion, and it's the fact that 9.1 is spitting in the face of that respect of player-time that is one of the reasons I'm leaving this game that seems to constantly want to spite its own players.
Yes, but in SL you aren't going to be forced into it (or a generic trait) because of loot RNG. Also, by attaching EQ instead of an AoE pulse, the damage scales with your Int and makes it scale a bit better. Also, no one is using that legendary in serious content (only Resto shaman that can afford a huge hps loss for a slight dps gain).
That first trait is kind of the reason Blizz has ruined WoW. Players found a really inventive way to play a spec and Blizz said "No, we dont like that players are playing the game how we dont want them to play so no more fun for them."
For fire mage, you got the wrong one. Duplicative Incineration was by far the worst fire mage azerite trait. It gave a 2% chance to make your fireball castanother fireball. The thing is, the way fire played - you always wanted to fireblast or Phoenix Flame after every crit so you could instant cast pyroblast or flamestrike. With duplicative Incineration, you could get a fireball crit and be prepared to follow it up with your free fireblast/Phoenix crit, but have D.I proc and ruin your streak. It happened so frequently too. Even in BiS your 2% proc would seldom crit, for the free proc. If it did, it still was awkward because most males would cast firrblast anyways, meaning they wasted a charge, in the best classes scenerio
I used Tectonic Thunder on my shaman, specced heavily into AOE and was almost always in the top 2 in encounter with 3+ mobs :( I had fun with my Apocolypse Shaman but i only played in late 8.1 and 8.2.
Tectonic Thunder was nice the main issue is that having a purely AoE trait was kinda bad and it was 100% dead for single target, which even M+ centers on in higher keys. Main reason why EQ related traits are often terrible.
I feel like fit to burst would be a lot lot better if they had made it so that at all times while at heavy stagger your abilities trigger the heal. Giving you a kind of risk reward situation of holding high stagger and offsetting the penalties of doing it. Also half of this list could have been blood dk specific traits they were all so bad aside from bloody runeblade 😭😭
Heavily disagree with #9 and #4. #9 - Since Guardian druid was so powerful, that it did not need extra help with survivability. #9 allowed you to take Survival of the Fittest on Tyrannical weeks or on raid boss fights and boost your damage by boosting your mastery. #4 - This was actually a solid pick for Restoration shaman, as it was *both* offensive and defensive, allowing for more damage but not hindering me if I had to get back to healing. Edit: Also, I never took Glimmer of Light. So boring. I always went Avenging Crusader with Indomitable Crusader. It was literally impossible to die in M+ while my wings were up and we were in combat.
I don’t know why they didn’t just make Snake Eyes have the same requirement as the ability they wanted you to use. I’m not a game designer, and I could’ve told them that nerfing it the way they did was idiotic.
Flames of Alacrity seems like it would’ve been significantly better if it was based on duration, rather than being tied to Enhanced Pyrotechnics. The former needs a pretty substantial haste boost to be of any use, while the latter makes casting Fireball increase your DPS either way. Maybe my idea is overpowered, but if it is, then maybe this trait was a terrible idea from the start.
Killer Frost they literally could’ve just tacked a critical rate boost onto, and tweaked how good said boost was based on how strong/weak the ability turned out.
Up Close and Personal is good for solo players, and no one else. Even though they had started to push solo players to try dungeons starting back in Legion. Okay?
Training of Niuzao was so broken in BFA its not even funny. On Jaina CE prog i would take 35-45 stacks without needing any externals. You'd have 90% chance to dodge after being hit once, and stagger 90% of incoming dmg. It made Monks invincible to dying to mele attacks. I remember in 17 key for Manor tanking the tree boss that stacks dmg until you burn him, and just never burning him 70 stacks of 10% more dmg from him still did nothing to my monk with 3 Training of Niuzao