On the contrary of this video, One of the best reworks I've ever seen was the rg rework. A card that was hated from the very beginning that became a mid ladder menace. When the changes were first announced. Everyone was terrified because of the damage increase but I remember being excited. When they went live. I rarely saw anyone complain anymore.
This is probably my contender for the best balance change in CR history. The fact that they managed to take a card so oppressive in midladder and so useless at top level and rework it in such a way that it was balanced in both areas while also being less frustrating to fight was impressive. The fact that it didn't require any further changes on top of that for years is nothing short of incredible. The balance team cooked with that rework.
The nerf was definitely necessary. It being too strong on release had nothing to do with a balance change, it was just the way the card was released. So I really don't know what you're talking about. Granted the nerf was a little harsh, but it definitely needed one.
@@kondesrades9405I think you didn't get the point of the comment. Yeah, gobelin machine definitely needs a nerf. However, a nerf doesn't mean kill the card. Balance changes killed the goblin machine
I think goblin machine was just a funny event card concept that they managed to remove after release. The idea is literally a knight throwing rockets, which is completely stupid. The 3 cards from that season were probably meant to be removed at first, but they changed their mind so they nerfed the least serious ideas to the ground (counting goblin curse)
I really wanna see you making a video with the worst balance suggestions from the community. The stuff ive seen from the cr subreddit is just absolutely crazy like giving the cannoneer splash, making the hogrider 5 elixir or giving the dagger duchess a 3(!!!) seconds long reload time
Oh my god I will never fucking forget how they nerf the hell out of the Giant Skeleton death bomb was such a hard nerf to the card. He didnt need that type of nerf. Or all the times they kept nerfing the Barbarian Hut over and over and over WHEN IT DIDNT EVEN NEED A NERF. Yet they buff cards like Prince, Valk or give Firecracker a evo while she was annoying as hell and barely ever nerfing Hog Rider, Megaknight and Log.
Mega knight have never really needed a nerf past his prime and even then the nerf he got was clearly not it, hog is also not on a need for a nerf ever since 2018 or so, low key agree with log though
What if the barbarian hut was reworked to become like the goblin cage instead of a spawner. Reduced cost to 4 elixir, and spawns 3 barbarians when hp runs out. That way it can be a better distraction for troops than goblin cage, but exerts less offensive pressure.
@@ethanlehtinen5108 I maxed it because it fit so well in the Lavahound deck and now its a lot worse than fireball, why bringing a new card just to make it disappear with nerfs? like the Goblin Machine and even Goblin curse.
I feel like the Balence change with the prince and the ram rider was actually that the ram rider did not need the buff. The Prince desperately needed it.
1:19 um Seth,how are we supposed to protect spawners from a spell (earthquake) that even Monk can't repel? Of course we would put at the middle area since otherwise spells and some troops can just do collateral damage on the tower while dealing with the building. Buildings that generate value over time and not for wall purposes just have to go there by default since the area where you can put stuff is small in this game
sc devs being salty midladder players is the best explanation as to the majority of balance changes. that or they get all of their feedback from reddit. which would be worse imo since they are listening to the type of people who go online whilst on the toilet right after losing a match just to cry about how "broken" a card is on their poop game.
Offense over defense in the meta is very justified, era of ties in Clash Royale was a pure disaster with the amount of defense that was thrown out of nowhere, especially in challenges. So some balances to spawners were explainable to knock them out to prevent the boring meta (which also is a factor towards the enjoyment of the game), but man, Furnace and Barbarian Hut were gutted too hard.
I like this shorter video format I no longer play clash royale (neither did I when I started watching your channel) so it makes it more appealing to watch shorter content than longer
I hate when people say you only see mega knight at mid ladder If I play 10 games at 9k I'll see mega knight atleast 7 games League 9 Still mega knight It's a crutch card, and I can't wait for supercell to kill this card
People said that when midladder existed, now basically anything that isn’t ultimate champion is “midladder.” You can get 9k with any deck there any you can really high up on path of legends cause of the gold blocks too
This is not a bad change, it's one of the best changes. RG hasn't got nerfed or buffed since and it's healthy in mid ladder and top ladder and is no way near as toxic as it was before. it used to outrange inferno tower and was unstopable on the bridge when overleveled and was useless in top ladder with 0% usage before.
No fire spirits in this list?!? How? 3 spirits was so good and they have destroyed this card who is only useful in cycle deck now but there is the concurrence of the others spirits...
Supercell after making the most broken version of the executioner and hipying him up for days: You know what, this ain't gonna work*Nerfs it to oblivion*
14:20 i actually do think the goblin machine at launch at 7 elixir would still be ok. that card was just so insanely broken that i geniuenly think it'd be fine at 7
The honorable mention is the heal... NERF!? If anything I feel like its BUFF in the previous month was a terrible change because the july 2017 meta was horrendous. Pros may as well have been playing rock paper scissors at that time because of how it totally negated poison but failed to work against everything else. What's the reason for the NERF being in this list but not the BUFF? Yes it did kill the card but that was because the card was a bad idea in the first place. The nerf had to happen to end one of the most toxic metas at the time
When was a time your deck got screwed over by a nerf? Once upon a time hunter had common usage but got nerfed too hard, cheating me out of a potential ultimate champ pre trophy change
I know that you are not a brawl stars channel but since i think you pretty much covered everything about clash royale maybe its time to post a couple of brawl stars videos just to see how they go