@@nathanwoodcockn7184 no they werent XD plenty of better win conditions for a stall deck than SODS and i dont even know what strat ring of mag contributes to
Self-Mummification is obviously a card you're meant to run multiple copies of and then set them to trick your opponent into wasting resources to destroy them. All the pros are doing it.
@@PhilkneD the old combo with pre errata Ring of Destruction was after it activated before it resolves Ring of Defense will negate the burn and your opponent will take the burn. In the anime it was used as an ass pull by Kaiba and Chazz, Bastion didnt use Ring of Defence. When they Errated Ring of Destruction so you take the dmg first before your opponent Ring of Defence now negates the effect entirely making the card useless
That would be easy...morphine jar "choose one monster you control, it cannot be destroyed by battle until the end of the next turn, the attack of the equiped monster becomes zero, if the moster is used for any kind of special summon, half the attack of that monster (withdrawn effects)"
Fortune Lady Light was exactly who I was thinking could benefit from Self-Mummification, although I would never run it over Compulsory Evacuation Device. That said, there is a potential game winning combo with Self-Mummification where if you use Nibiru to give your opponent a token with more than 8000 ATK, and then use Self-Mummification on a face-down Light to activate her effect to bring out Fortune Lady Fire, then you can destroy that token and inflict damage to the opponent equal to the token's ATK.
Fair, I didnt mention that because theres so many cards that can do that better, and thats not important in the current meta game. But that is technically a positive way to use it, even if its still underpowered.
Most of them are anime monsters where they pull some ridiculously specific combo that relies on having a monster with that Attribute, that type, and those stats.
At the time flip monsters activated before damage calculation, so man-eater bug could kill anything attacking it and stay on the field. The old flip monsters were OP until they fixed that
I will never forget in that episode of gx when judai used mst from his hand during manjomei's turn. I and my friends played quick play spells like that for months before finding out that bs.
There's so many cases, like with Star Changer, where I say "You can use this to alter an opponent's monster to work with Superheavy Samurai Battleball!", followed by "Oh yeah, spells..."
Still not sure that's enough to make it useful. I'd think in situations like that it would be better to destroy the opponent's card instead. And in situations where destroying your opponents card won't work, I think using a card that gets rid of your card and does something else as well, or using your card as a tribute or extra deck summon material would work better.
In a lot of cases you forgot that these are quick play cards, which can be activated anytime, when comparing them to their "better" counter parts. Example is Ring and Eco, Star changer and Zombie. Especially Star Changer seems to be really great combo disruptor for a XYZ or Synchro based decks.
aroperdope They’re interchangeable, nowadays most cards that are run are good in general situation and the side deck is designed to counter the specific deck you’re fighting and even then it’s still general such as twin twisters which is just generic backrow removal.
I get the feeling Greed grado became bad due to it's outdated state compared to new era.Back in the day when synchro was the only extra deck choice and fusion was kinda useless and the game was like 10 turns long that card was a very good support
Star Changer is way better than some of the cards that came before it in this list. I used it a fair bit back before Link monsters forced me to quit playing. Gave lots of options for Synchro and Xyz summoning in decks that liked to do a lot of them, and allowed you to use great advantage cards with off-levels as a material for something.
Column Switch was designed for Mekk-Knights, as they have traps and such that let them negate any effect if said effect card shares a column with a Mekk-Knight. Using Column Switch is basically a quick-effect negation
I remember that a long time ago i've randomly put a star changer in the deck to use against a friend. I remember his screams of pain when he couldn't xyz summon with level 3 and 4 monsters. One detail that a lot of peaple never notice is how you can use it on the opponent's monsters as well, and as a quick-play, you can tecnically "destrupt" some plays. Then links became a thing, so rip
This is actually my favorite video you've made. My favorite kind of thing you do is thinking of ways to use bad cards. I would love to watch replays of those plays I think it would make a great video "the duel logs jank plays"
Jesus Christ, I had no idea Witch's Strike was a thing. A card that punishes negation by nuking everything the opponent has AND their hand? And it doesn't see competitive play? What the fuck is this game anymore
Here's a Top 10 idea... how about "Top 10 cards that work well with Mystical Refpanel"? Many of the cards would obviously be bad cards (like "Cold Feet", as it would be considered good to send the effect of the cards toward your opponent), but you may find a few good cards to put on the list. Like Sylvan Charity for instance: Don't have Refpanel to combo with it? Not an issue if your playing Sylvans (you know, the deck that runs Charity) as it is literally Graceful Charity for the deck, but if you have Refpanel you can combo the two for a total hand-wipe on the opponent (unless they are also playing Sylvans), that can even potentially lock up there draw for a good number of turns.
Self Mummification is still one of my favorite cards of all time. It's a direct reference to real life Japanese Buddhist practice. Seriously, Wikipedia/Google 'Self Mummification.' It's creepy and fascinating.
I remember using mind wipe, but that was when my brother and I had absolutely no idea about chains and rules. I used mind wipe chained to bait doll targeting my mind wipe, so it would switch to my brother then target me. Man those were dumb days.
10-Targets, meaning it could trigger some effects. 9-Really just needs stronger flip monsters to see use, or something that summons flips from the deck. 8-It could be alright? It could be alright if you could force your opponent to use it. 7-Situational issue aside, the synchros left on the field are usually hard to destroy, so... 6-Underwhelming, but not unusable. Could make synchro tool boxing easier, I suppose, but there’s no advantage to it being a QUICK spell. 5-Underwhelming. Nothing more. 4-It could be good at disruption, but not well. 3-It was made to make Ring of Destruction, as mentioned, as seen in the anime, but... no. 2-Actively hindering. Perhaps if you could force the opponent to use it easier, but... 1-Activity hindering. Interesting idea that could be exploited if expanded upon. Nothing really exists like that yet, so it is definitely worth the number 1 spot.
4:56 the ultimate play is using it to disrupt Megamorph. Also, can someone explain to me how did Rainbow Refraction fail to make it on the list? Even if you manage to meet the ridiculous activation conditions, by that point it will only be able summon, at best, 2 or 3 crystal beasts from the deck.
13:11 To be honest one of the ways ive used this card is in a Skull Servant deck to send Wightbaking or Wightprince to the graveyard although you could also use this to send one of them during your opponents turn to boost the King as well to trick someone into attacking but since you can only run so many copies of some of the other ones like Mystic Wok I understand the reasoning since there are other cards that given an additional effect to sending the monster to the graveyard
I’ve thought of a time where soul reversal would be good lmao: if there was a flip monster with a floating effect, and you’re playing lightsworns and got 3 charge of the light brigade in your hand.
one thing you might not have considered with star changer is that you can target your opponents monsters...so when the card came out, you could mess up their synchro or xyz play by changing, for example, one of the monsters rescue rabbit brought out to a different level than the other, meaning they couldnt be used for an xyz right away, probably resulting in this monsters getting banised at end of turn. same with synchros- alter the level of one of the monsters intended and prevent making the synchro they want to make. not super useful anymore, but it at least had applications when it was made, so i'd say it deserved to be higher up the list than trading places and greed grado at least
About Mind Wipe, it's actually a TERRIBLE card because of the 3 card limitation. The other two cards you mentioned (Trickstar and Disturbance+a card that prevents adding cards back to the deck) can actually deck out your opponent in a deck with Appropriate+Dark Bribe+Bistro Butcher+Chainsaw Insect+Card Destruction since you can get your opponent to have like 15 cards if not more in their hand while you are drawing your deck as well, then activating either of those cards to finish them off! You can even add stuff like Wonder Balloons or whatever effect that involves discarding to make use of your huge hand size while stalling out, with such a deck I can deck out opponents within 5 turns easily if they have less than 50 cards.
The first time I saw self-mummification, i thought it was a useless card with some sort of bizarre support, like Broken Bamboo Sword. Not just... Useless.
Gotta do the top 10 best quick play spells after this one. Quick plays aren't bad because they act like traps, depending to what situation they come in handy to. My personal favorite is Limiter Removal.
As someone that played a column deck way back during Cyberdark Impact, Column Switch would have been quite useful as would a number of the underwhelming column cards from this day and age.
Many years ago, it wan't awful to use Star Changer with Hieratic Dragon of Nuit. Gives you instant access to stuff like Star Eater (Make nuit level 5, SS Labrodorite) or Black Rose (Make nuit level 5, SS Galaxy Serpent). Was fun for locals level toolboxing.
Back when I was raging at xyz monsters cause I hated them and made decks dedicated to stopping, them, star changer was hilariously one of them >_> Unlike synchros, that may still get a synchro off being a different level, xyz requires the same level so changing the level of one monster on the field can really screw them up. The issue with the card, besides not actually removing cards, is that now that everyone has link monsters, it's always an option to go into instead of an xyz so you'll only change the plan rather than completely disrupt it.
Some of these cards get huge play merit if konami release trap card "Swap 1 face down spell/trap card you control with 1 face down spell/trap card your opponent control. Each player must activated swaped card on players next standby phase if able. Otherwise, inflict 1000 life point to its current controller.
Why isn't Super Polymerization on here? You need to discard to Fusion Summon _only_ using monsters on the field. What are the chances you're in a mirror match to use it?
Ring of defense actually was used with ring of destruction, it only made the opponent take damage by its effect basically, it was a combo used by Seto kaiba
there is a combo with Trading places not a good one but there is one. With heroic gift a trap card that makes your opponent lifepoints become 8000 and let you draw 2 cards.
The only purpose for cards like Self Mummification is to use as a counter for things like Ojamas which are Token Monsters that appear on your side of the field that you can neither destroy or sacrifice and exist as a means of preventing you from summoning other monsters to the field because they're cluttering up your main resource area Additionally this card exists to hard counter things like Lava Golem, Poison Butterfly and Parasite Paracide. Like honest to God thinking about it, Joey could have made this card invaluable in certain situations namely the duels with Weevil.
I don't think you've done this..... But Top 10 best Normal monsters. Even though I probably know half this list, you seem to surprise me and inform me every video
Hi, just a question: You mention cards missing their floating effect activation fairly regularly in this channel, and I would just like to ask, what you mean by that? How do they miss it? I dont play YuGiOh myself and just watch your videos cause they are really soothing and surprisingly interesting ^^
Its a complicated ruling having to do with if a monster uses "If" rather than "When" when it refers to how its floating effect activates. If a card says "When" as in "WHEN this card is sent to the GY: You can Draw 1 card" it can miss timing in a lot of cases if something else happens after its sent to the GY. Because the wording of WHEN basically means it needs to happen immediately when its sent to the GY and if it doesn't, then you miss the timing of being able to choose whether you want to draw that 1 card or not. If a card says "IF this card is sent the GY: You can Draw 1 card" then it will always happen and never miss timing, because its not constrained to a time frame of WHEN it was sent to the GY, just that it was sent there. Conversely, if the "WHEN" effect is mandatory, then it cannot miss the timing. So if the effect read "WHEN this card is sent to the GY: Draw 1 card" then that would no miss the timing since you have to activate it and do not have the choice of "YOU CAN".
To be fair star changer can be used to stop Synchro/xyx Summon and possibly ritual so it's not the worst thing in the world at best it can disrupt your opponent by stopping them from summoning their best cards right away
I use Soul Reversal in my Worm deck. Shame Worms aren't even vaguely close to viable due to being not only outdated, but very slow-moving. Also, Trading Places would've been good back when Megamorph was considered strong since you could force the condition for the positive effect of Megamorph. A Summoned Skull with 5k attack was no joke back in the day.
In a format dominated by synchro monsters, with a deck full of destruction (or any competitive consistent deck for that matter), Greed Grado is not a bad card. It's not amazing, but its definitely not bad. With decks like Gadget Oppression, or any trap heavy deck, this card would have actually been pretty strong. Star changer is also a pretty good card. While it can be used to trigger the effect of Blue Eyed Maiden and assist in synchro plays, it would have also been useful to shut down XYZ format plays. Such as Tour Guide or Rescue Rabbit. I'm not suggesting these cards were ever some of the best quick play spells, but those 2 cards in particular are better than this list.
No joke, I had always thought quick plays were hand traps, like you can activate from the hand during your opponents turn. Maybe confusing wording from early guide books or I didn't read carefully.
5:04 Don't think chaining Trading Places to Supremacy Berry would work; Supremacy Berry states 'If your Life Points were lower than your opponent's *when this card was activated*', and chaining Trading Places means it's activated /after/ Supremacy Berry
You mentioned Hanewata when talking about Ring of Defense, and then that Brain field card having the damage negated by Cold Feet, but why not have it be negated by Hanewata so you can also still use Spell and Trap cards
Every time I see a filler card, it makes me mad to think that it could be a Legacy of the Duelist reprint (Ancient Gear Fusion / Cocoon of Ultra Evolution AHEM).