lol.. making game with model template and just douced visual by engine feature... lazy to make animation... non-programmer technical artist try to make game... its doom...
S.T.A.L.K.E.R. 2 is a game I've been waiting years for but they made the right decision to swap the engine over to Unreal Engine 5, mid way through development. Hopefully there are no more delays but I'd still rather it was fully cooked before they let it loose.
we need... mix - sandbox(open world) MMORPG(dynamic quest lining rich content) builder(base home build) deep craft(hardcore crafting gear etc) survival(open PvP) gameplay... with customization character and flexible graphic compute shader with low end dx11 and high end dx12 or beyond... anyone can play as solo or team up...
game 1,2,3 and 6 will really worth it, everything else is very repeating same o games every month and every year, completely not interesting, same goes for many movies and tv series, just the market of both is oversaturated. Better spend 2,3 years and create something different from the mass, as what rockstar is doing for example. However even them creating gta6 for 15 years means one thing, lazy guys! Crimson Desert looks good too