I have a question about resource generation with Spider-Ham + Clarity of Purpose, can I use the resource Clarity of Purpose creates with the resource from the Token it makes on Spider-Ham to pay for a card? I understand that there's no pool of resources you can make to play as you go, so my bet is that the action of using a token as resource would "burn" the resource of Clarity
@@guarism0 No unfortunately that interaction does not work, since all costs are paid at the same time you cannot use the toon counter generated from clarity of purpose to pay for the same card you used clarity of purpose on. That being said, you can use the toon counter on a future card and COP is very very strong with the pig!
Doing as awesome job, you are! You sometimes described that extra encounter cards 'go to 1st player' which is true if "only 1", but becomes confusing when there are more than 1 to give out in MPer. 'Deal Encounter Cards' is probably better described as: 1: Deal 1 Encounter card to each player. 2: Find "total # Hazards". It does not matter where the 'source' (or 'play area' etc) it is generated from, just get a 'total'. 3: **Starting** with '1st player', and going clockwise, deal 1 to each player and continue (going around table 2 or 3 times if needed...etc) until that extra quantity dealt out. 3B: If single player, then they get the base 1 + ALL the extras from Hazards.
These videos have been helping me so much. They also have made me realize how wrong I’ve been playing the game, but still having a blast during it. A few of these tips I had to pause the video and think about my mistakes and just shake my head 😅
One rule I tend to forget is whether or not the vilain keeps all attachments and status cards from one phase to the next. Also, if beating the first villain phase counts as "defeating an enemy" as it's written on some cards.
Oh this is a great one! The attachments and Status cards do stay as long as it's the same named villain (so like in Mansion Attack they wouldnt stay). And defeating a stage of the villain is considered defeating an enemy!
You’re seriously killing it with the Marvel Champions, content! Thanks for answering my question from the last video. Also, I definitely was adding way too many hazard cards when playing multiplayer.
I think the Marvel mulligan is actually kinder in MC than LOTR. Usually I’m discarding mid- or late-game cards that I’m not interesting in seeing. Don’t you have three or four cards in every deck you want to see early? I find in LOTR that the mulligan only lets me see three new cards because the ones I dislike always reappear. But in marvel you know they are not coming back. Also, LOTR is all or nothing, not pick and choose. For both those reasons I think it makes the decision making easier, and the early game smoother.
I'm so glad I watched this video. I have been playing acceleration tokens as if they are crisis and I was giving an extra encounter card to every player not just the first. I learned the rules by watching some olaythroughs, misinterpreted what was happening and then never checked properly in the rules. The timing specific stuff I had my head around because I've played a lot of mtg which has priority in the place of response windows.
Great info. I was just looking at the timing window of Protection cards like Judoka Skill. Like Expert Defense, it's not as good as you would think at first glance because you have to time them before you see the boost. This makes Defiance a superior choice if you have to pick. At least for a perfect defense strategy.
True! However I like to play the odds with them, so if I can defend to block the majority of attacks then I can play it. My favorite is to have the safety net of an energy barrier or forcefield generator just incase some damage slips by!
Hi....Again. Hope I don't post to much but I find your answers to questions easy to follow and to the point. So here is another if your game. Multi player game - If one character is defeated how many encounter cards are dealt in the villain phase. 1 per player as of the start of the game or one per active player? In advance,Thanks for taking a look at this
Youre totally fine! Always happy to help answer any questions! One per active player, however the "per player" additions (threat etc) is still the original player count. Hope this helps!
Love this series - wished the game came with a FAQ WITH Examples in the PDF. In the game I dont want to lawyer up my friends about the interpretation of words. Was always iffy about the off-turn triggers of actions. Subbed.
Random pedantry: Skilled Investigator stipulates that you must *defeat* the side scheme, not just remove all threat; this matters when Dark Phoenix gets out Consume the World. :) But I've definitely been using Helicarrier in the villain phase, so thanks for that clarification/reminder.
Hi, ok so the questions and answers from what I can gather are pretty straightforward for the most part. Alot of it has to do with synergy and logic. I have played this game solo more than 10 times and won once - here are my questions: 1. Exhaust v Ready - I am in AE for V phase. At the beginning of P phase can I exhaust my AE and then switch to H form and exhaust as well to either Att or Thw? 2. Threat Counters - on the schemes it has a player symbol after the max threat amount. So with one player the main scheme on Rhino has to reach 8 before it is fulfilled. Correct? 3. Defeating a Villain - lets say you defeat Rhino 1. Do the minions attached to Rhino 1 get defeated as well? Does the threat on the main scheme get removed back to 1? Which leads me to the next two questions... 4. Can you do damage to a villain and not a minion? Nothing in the rules? My understanding is surely the minion, like an ally, would take the damage first? Yet nothing in the rules? 5. Threats - can you remove a threat from the main scheme if there are side schemes in play? Again, nothing in rules, but surely the side scheme would have to be removed first? 6. 2nd V Phase - ok so the V either A or Sc. You add up the counters on the V, the Min or attach cards if necessary, and then you deal from the E deck and add the bottom right boost symbols. What if you deal a when revealed card instead? My understanding, again without clarification, is that no additional boost is added but you have to deal with that card first before the V A or Sch's. However, what happens if that card is a card which says " The V A or Sch and when according to what form you are in they are meant to do the opposite? Do you switch forms even though you are in the V phase? Does the V Sch and the Att or vice versa?And then since this card is now a revealed card do you have to reveal a secondary card as well? If so, I have lost games on just this one move by the V sometimes without the V even needing to deal a 2nd E card? Last Q. 7. Iron Man's Mark V Suit - how the heck are you meant to play this when the resource costs are so high and you are only allowed to have the tech cards + 1 in your hand? The only way is that once you get these cards you play them one by one as an upgrade, removing them from your hand but in play but not activated yet. Again, no clarification in the rules. Thanks
Thanks for a great video and including my question from part 1. I now have more clarifications I'd like to ask. I am trying to follow the stack principle you picture but still a little unsure on these. Card Backflip ( Spiderman ): Can you use this once you know the full damage you will take or do you use it before the boost is shown - I think the former ? Card examples Superhuman Strength (She Hulk) & Indomitable (Protection): Once these are on the table can you choose when to use them or are they optional or at the next opportunity . I understand the 2nd part of Superhuman Strength is not optional if you take the +2, but can you choose when to add the +2? As an idea for future videos may be you could do a rules / errors video focusing on each champion starting with core set champs for new players like us.
Hey! Thanks for watching! Backflip can be played whenever you take the damage, in the "stack" that happens after the boost card is revealed! (Backflip is one of the strongest defense cards in the game) Superhuman Strength is a constant +2 attack but it is a forced response to discard, if there is ever a forced response or forced interrupt then you must trigger that action when meeting the triggering conditions. Indomitable on the other hand is a response meaning you can choose when you would like to trigger it! Thats a good idea! Thanks!
I did played the acceleration icon wrong for a while, but caught my mistake some time ago. but the hazard icon... I don't know why I made that so hard for ourselfs! I foundation the "hidden in the shadow" side scheme so ruff.
I think we've been giving all extra Encounter cards to the First Player instead of spreading them around. Additionally, for some reason, I think we were giving the extra card from Symbiote Suit to the player playing the suit (not sure why, now that I think about it).
Question about hazard icon. Let’s say the villain draws their 1 encounter card and it’s a side scheme with a hazard icon. Do I draw another encounter card now that there is another hazard icon in play??
Good question, short answer - yes. Long answer: Technically when a side scheme comes out with an acceleration icon you do not place a token on the main scheme, you just remember to add the extra threat. The tokens are used when you run out of the encounter deck (or if there is an encounter card that tells you to place one). I typically place one on the main scheme in my playthrough videos because I can never remember to add the extra threat unless I put the token there lol
Thanks for the great content! I am still unclear on one thing with Responses/Interrupts… for cards like Energy Barrier or Warrior Skill that use counters and do not exhaust, can you use multiple counters at once? For example, one copy of Energy Barrer with 3 counters and the villain attacks for 3, can you remove all 3 counters to prevent all 3 damage? Or because it’s a single card can it’s Interrupt only be used once?
Really good question! I wish I had called that out in this video! You cannot, each card can only respond/interrupt once per action. I learned this from Jarnbjorn, you can only trigger it once per attack. Now if you get attacked again you can use a second counter for that attack!
@@NelsonAllOverCards unrelated but since you were wearing the xwing shirt… did you see FFG is making a Star Wars Deckbuilding game?? Caleb Grace just did a live play the other day on their channel. Different than an LCG but looks very fun!
It would be after boost cards for tough and before for stun and confuse. To get a bit more into the details - confuse and stun prevents the boost cards from being dealt as they cancel the entire activation. Tough cards on your hero go away once damage is dealt, so if you do not defend and the villain hits you for 2+ a boost card of 3 all 5 damage gets negated by the tough. Now it only triggers when you would take damage, so in that same situation if you were able to defend for 5 (say spidermans basic defense while playing a desperate defense) then you would get to keep the status card! To, unfortunately, complicate things further - if you have a defense card that prevents damage - say preemptive strike - that comes after the tough in the stack. Gosh I hope that helps, it feels very confusing to type out lol
Just played Zola with Hawkeye and Spider-Woman. After the third counter on the main scheme you search the deck for a minion. I do not think it states reveal. Do I just put the minion out without following the when revealed text?. Great videos by the way.
Wait... what? 😮 Seems I've been making the Hazard icon wrong. So if a Side Scheme has a Hazard icon, only the first player gets a an extra encounter card? Same for the Symbio suit, the first player? and if both are in play, then 1st player and 2nd player each get an extra card? I've been playin the Symbio only for the player controlling it🤦♂
Great video, I've been playing this game for 2 years and I feel like I'm learning new things, or realizing that I've had a few things confused. For clarity.... If i have a minion engaged with me, I cannot ask another player to use their basic attack on that minion when it is my turn, only ask them to use an action from a card.... but when it is their turn, if they choose, they can target and use their basic attack my on my minion because the rules say that for basic attacks, any enemy - villain or minion - is eligible for that basic attack, correct? Thanks again for the content!
Thank you! And exactly! No basic activations on another player's turn, but any action cards (or cards like Powered Gauntlets) can be triggered. On their turn they can attack anything with actions or basic attacks!