I think what they should do is completely get rid of the rage spell altogether and make it where their AI wants them to group up together, and when there is a group of Valkyries, they all rage up together And maybe increase their splash radius but you keep the housing space the same so you don’t have to worry about spring traps. This is both a buff and a Nerf. Because they will be able to get more value as a group, but you can’t fit more of them in even though you want to, with the reworked stats and abilities.
You must love skeleton ai on clash of clans, just look at 9:14 when that one skeleton is attacking that higher level wall on the bottom part of the screen, what a true soldier
@@Chief_Haadi yea but there really isn’t a point in staying in legends. If I were you I would just farm with sneaky goblins and just upgrade your base because there is no point in trophy pushing as a new th12
@@pokegeniusLv96 it depends. I use several different attacks. On a few I use them to funnel, on a few I use 5-10 of them to take out the core of the base and on one I use like 20 of them with healer tome and rage gem. Just depends on the base. I actually don’t use root riders though, they’re about to get nerfed hard so I decided to not even get attached yet lol. But valkyries are very situational. They’re strong and fast but die quickly so I never put them up against a multi inferno or the town hall expecting them to live through it. On my attack with 20, it’s on bases where I can queen charge the town hall and recall, then the rest of the base is single target infernos. They shred through the whole base.
I think they should decrease the housing space for super miner. Plus, for most of the troops, if the regular version suck, their super version is still decent or vice versa but for valk, both normal and super version sucks. Poor valk, used to be one of my favorite troop and the most difficult clan castle troop to deal with in th3 back in 2016-17.
@@diptanshusingh1421 i can definitely see that but in most instances , the valks might outrun the riders. But that is somewhat minor i saw a comment how valks are really good with RR so yea
For past 2 years, I have only run one army for regular attacks... 85 Sneaky Goblins and 22 Wall Breakers with 3 jump spells and 5 haste spells. 99% of the time you will get 1 star on your attack and 90% of the time you will get 2 stars if you use your hero's to clean up just a small section of defenses. I am never short on loot and I am chilling in Legendary right now with only this method
As a new th11, I always just assumed super miners had the same rampup as infernos/the cr counterpart. Lacking that definitely makes it kinda ass, thanks for saving me before I accidentally boosted them
I think most of the troops are perfect in some way still: Barbarians / Archers: If you have few housing spaces left, you can take some of them to destroy the buildings outside of the base. You won’t need to use your stronger troops / heroes Wall Breaker: with only 2 housing space and due to you not need needing to spend Dark Elixier to use them they are a available option for Ground Troop Armies, you can also take a more stronger Siege Machine with you! The Wall Wrecker has its problem of attacking everything on its way into the Center Super Valkyrie / Super Giants: to be honest, I haven’t used them before. But that’s because I wanna use that Dark Elixier for my Heroes instead, so it’s just because I generally don’t use Super Troops! But I think they are very good Altenatives! Their abilities make them really strong and with the right strategy you could surely include them into the Meta (Super) Valkyrie: I think she’s really fast and her ability to attack in between building and Walls in Splash make her very strong! Also she can’t easily get distracted like the Electro Dragon (by Air Sweepers + is attacking very slow). I love using her with Rage Spells and Invisibility Spells in the Center of a Base Super Miner: it probably just needs some good buffs and it’s perfect! Maybe by decreasing its Housing Space Goblins: Yeah absolutely no excuse, I’ve never used them before 😅. Maybe good for activating Traps but yeah that’s all!
If you mean they are bad ur really wrong, golem w ur heroes is a thing, root rider spam, electro titan spam, ice golem with heroes, yeti bomb and the list goes on lol
Only being carried by root riders, doesn't means they are good. Not to mention queen charge root riders is a way more superior army compared to the spammy valk version.
There's only one use I have for Valkyries at Town Hall 12 right now and that's to combine them with freeze and rage and either completely destroy their Town Hall within the first 20 seconds or take out their town hall, eagle artillery and whatever inferno towers are around them. Other than those few uses my entire deck. Most is consist of electro dragons with like maybe a pekka and three or four barbs And in military terms, they're pretty much shock troops, with an almost 100% success rate, Aunt nine times out of 10 0% survival rate
I really enjoy using regular Valks in the Battle Blimp as a "Straight to the middle compartment, drop a rage and forget". I'm someone who played from 2013-2017* and stopped until last month AFTER the Giant Gauntlet, so I don't have that yet.. Anyway, I haven't learned anything new really. I use a Queenwalk into air attack like anyone else. I'd love to learn something new but man, it's so crazy with all the new troops and base meta
@@ismart-sanju Haven't really used them yet so maybe! I'll give it a few go's today. Should I still drop a rage like with valks or just watch it play out 👀
@@Lucy_595 most of the time enemy cc has super minion or ed witch they are come out no matter of u use yeti blimp or not so there u can use them but when enemy cc has lava or ice golem then I use ballons in my blimp to take out enemy th and it's so easy to know what your enemy cc has watch your other clanmates attacks see what's on the other enemy bases cc most of the time all of them are same
at TH 13 and above, super giants might not be greate due to the scattershots, but at TH 12 they are pretty OP since they are more tanky than a giant or an ice golem so you don't have to worry about splash damage, but they're only 10 housing spaces, so you can take enough to not worry about single infernos like with golems
Goblins are irrevelant imo ever since they removed elixir/dark elixir costs for troops. I remember when you did not have enough elixir to train troops or when you had an elixir budget so strict that your only choice for attacks were either barbarian/archers if you wanted 1 star tops or goblins if you just went for loot. Man, the old days of coc taught me good about budgets and economy.
Valks have their uses. You can also add one to hero dives to efficiently take out skelly traps. Can also be effective in like a flame finger or barracks to have them loop around the outside of the base if there’re are outside defenses
yeah well, i guarentee you there's a troop you will never use. The mini warden, which got even more useless when the warden was buffed during the equipments update
This is the reason I've been using my Pekka, normal and super wizard, dragons and electro dragons attack, pekkas and wizards just can't destroy most of the ground buildings while the dragons just destroy and clear the remaining buildings with the heroes support. It's great, although I sometimes change attack style depending on the base style, but the troops are likely the same.
One super useful detail: using normal wall breakers in your blizzards instead of the super can save your archers or wizards as the wall breakers always deploy before your blizzard troops and because there is a slight delay between each deployment, the wall breakers activate traps that would otherwise kill your blizzard troops
The funny thing is I’m a top tier legend/champ 1 war player and I use multiple super valkyries in all my attacks🤣 I try to get my clan mates to use my army composition constantly and it’s interesting to see super valks so bad. I like the value!
Strictly farming, I started using Balloonion in TH8 and never switched up, still use it today as a TH15 and it still works so well. Top tier attack strat
Hi Havoc, might have to drop a comment for this one. For context, I’m actually pushing at 6100tr right now and aiming to finish top100 world this season. Valkyries are REALLY powerful with rootriders… it becomes almost brain dead. Maybe one of the best option you can have in th16 nowadays. It hurts to see you burn them like that 💀 give them a bit of credit they deserve it for sure
I initially had problem with Valkyrie's AI, but I've trained for months to master their path movement. Still not perfect, but let's just say I can drive my Valkyries where I need them to be. As long as they reached the spot I want, the rest I don't really care. The key is how to get them inside.
Bruh valks and super valks are good with the new update the new hero equipment got them back to meta. They are not op but they are good. And they could be really hard to use
That’s exactly why people don’t use them. The majority of players would rather do an “easy” attack and spam e drags. They simply don’t know how to use other troops so they just say they suck. I use valks every attack at th 15
Super miners are great to have in the clan castle. I have them in my cc and have saved me a good amount of times. But like havoc said, not that great if you are training them yourselves.
As a TH 13, When I use hero dives or queen walks, I always use regular wall breakers. Here is why: 1. A level 13+ TH, one wall just needs 3-5 wb (depending on defense & traps). That is already lower housing space than super wb 2. I totally agree super wb is better, but the cost to train them even w super potions (super goblins better use), it is too expensive, for me cuz heroes are so hard to upgrade. Maybe for th 14+ super wb would be better cuz 25k dark elixir is kinda cheap, but it is basically still 10-15% of one hero upgrade... 3. Nothing else... For me, I recommend training super wb just for competitive attacks like wars, or maybe if you wanna dive your queen walk to literally the center of the base...
You can still use Valkyrie as far as th 11 and it's still a safe 3 star but above that it kinda need more practice I mean more more practice but you can 3 star th 13s as well
As a hybrid attacker (TH12), I always remember to bring a super miner and hog rider in the CC. Sometimes it joins the main army, and sometimes it just cleans up, but either way, it always gets some value
Man.. I wanted to try like try really hard to give Valkyries a chance. I used the super troops version and hated it. They die way too fast. Can't even place the rage spells in variety of areas like I plan to. I even use all healing potions to keep them alive as long as possible.
I'm TH15 and I'm 3star-ing other 15s and some 16s with 18valks. (Deck is 5healers, 3e drags, 18valks, 4wiz. Before I made th15 i had one less healer and adjusted accordingly)
8:08 after the forth nerf of the root riders valkyes becomes essential for make damage, I'm still 3-stars everyone with root riders + valkyes attacks (th16)
Valkyries with root riders is THE BEST strategy on TH 16, so to the point that pros can destroy a base with them in 80 seconds. Man, do some research...
His list is going off of use rate buddy. Valks are just barely getting popular again but they haven’t been for years. This meta will likely not last anyways since root rider is about to get a big nerf next update
@@theamazingspooderman2697 not anymore. I feel like I saw a decent amount before root riders came out but no one’s using them now. Root riders just need a huge nerf. One of the most op troops in clash history. 8k health and breaks walls for 20 housing space, absolutely broken.
I hit 2800 trophies as a town hall 10 with mass valkries. Easily the best troop in the game for th10 and below. I’m even able to take town hall 11’s regularly, very underrated troop.
As valkary user myself its one of the best troops that im using so far plus rage spell they are awesome eat alot enemy defence buiding lile pacman lol love using it for pushing and grinding im th9 master 1
Bro valks are the most amazing and swift troops. It's up to user to control and direct them. I am titan 1 with 4863 trophies and I have been using valks since townhall 8. And I have wiped out Maxed out th12 and 13 with valks. If you can't control valks only then you think it's bad troop.
9:51 I am still th 10 and I always wondered why high level bases have literally opened up much more as I am a old player returned never knew electro dragon is the cause
The only troop im playing with is super goblin and 11 Earthquake spells. steel all the loot open the base so the goblins can walk to the townhall with the sweet invisblilitie and then you get 1 star and every singel gold andelixer the base had to offer. just the best strat
The argument made for the normal Valk is immediately invalidated by root rider+valk spam. One of the best strategies at th16. If anyone says it is because root rider OP, not because the Valk, then sure, synergy with OP troops is also a type of power.
I use 10 miners and 10 super miners at th13&14 and three star almost every attack. Often 3 star 15s but haven’t got to that yet. Have been able to 2 star max 16s in legends so🤷🏼♂️
I use Super Miners a lot...as a max th13 most of my mirrors in cwl are decent to nearly max th14...with Queen Charge Super Miners and Super Archer blimp+ Super Miners it becomes much easier for me to 3 star those bases...ngl for me Super Miners are quite useful 😂
If you are th 10 player use queen charge,when your queen's hitpoints start lowering use a rage spell to rage both the queen and healers so that the queen regain health when you give that rage spell to heal queen drop a wallbreaker(should be raged) will destroy a wall.A wallbreaker will literally destroy a wall.Try it.
i use wb in ealmost every single attack including air ones cus I'm too broke for the super version and 3 is usually enough for the heroes to funnel the rest of the army
The super miners are underrated. I find them to be an excellent army at th 13 and 14. That's where the scattershot is implemented into the game and they outshine the hybrid in a queen-charge style attack because the scatter is much stronger against hordes of troops and you cannot afford to make a horde out of a troop that's 24 housing space. So yeah, if you are like me and don't like air or like to try anything different than spam, try QC Super Miners!
So the list of the most useless troops begins with goblins who you go on to describe how useful they are and even call them great. That’s enough for me
There kind of is no point in using barbarians just to take out one defense, and barbarians are actually one the few troops affected by what is probably the most useless building in the game that being the mortar.