If the game was meant to not be a Lone Wolf than Bethesda could of added companion combat options. They really regressed in that area and it is ridiculous how the companions get in your way or blow your cover.
@@brandanpalmer9712 Yes, and I played all the Fallouts where they actually started to somewhat get it right, and give you companion combat options... somewhat.
bro, my companions just ruin my stealth cover and get in front of me while im shooting, like for real its been more than one time when I'm on 1 hit to die and can kill the final boss with the sniper and the companion eats my shot and casually moves when the boss shoots
If you survey planets, botany is pretty handy, as is zoology. It allows you to scan the plant 4 times instead of 8, so it saves a fair amount of time on looking for some tiny hard to find plants.
Six at the first perk level. You may have the second level. Scans are eight with no perks (Botany/Zoology), six with one, four with two, two with three, and I'm not sure about four. Just one? Or you get more benefits. Six at level one means the grind is still annoying.
1. Botch the bank heist 00:21 2. Letting Tomasar go 01:38 3. Cheating on your Spouse 02:46 4. Being a Lone Wolf 03:40 5. Paying for Crew Members 04:37 6. Rushing the Main Story 05:33 7. Choosing the Wrong Traits 06:12 8. Choosing Terrible Skills 07:34
lone wolf can actually work really well if you focus a build on it, if you choose introvert trait with the respective skills you can deal huge amounts of DMG and if you don't really need extra storage it's a win/win, other thing is that traits like the fan can be hilarious, you get the ultimate companion that you don't need to worry about, extra storage and you can't make it angry in any way
It robs you of some interesting content. It also prevents your borderline idiotic, self-righteous, and/or emotionally broken followers from getting on that last nerve. The magnitude of this issue becomes clear when you realize that the Adoring Fan is about the least troublesome of your posse. You do lose out on some interesting events, but you know what they say about interesting times...
@@davefinfrock3324 yeah that is definitely true and I actually played most of the campaign with Andreja as my wife after I devorced Sarah. But as soon as I decided to leave the wife at home everything just became so much easier and didn't have to worry about getting bitched out all the time
Agreed I found myself being irritated at their opinions and not to mention how bad they are if you’re trying to stealth. After constant companions in Fallout, I was suprised at how much I didnt want them in Starfield I did do their content on the first play through but ditched them in NG+
The only time I’ve allowed a companion to follow me was when you have to group up with Sam coe, and he immediately blew my cover on the bank heist. I chose introvert for a reason 🤦♂️
After rushing through to the end I just turned around and went back. It actually seemed like a more "cannon" ending when I did that vs when I rushed to the NG+. Also, the Introvert trait + Isolationist skill + Alien DNA makes for a great lone wolf playthrough.
Fuck man, on my ng+ I went into the galbank and digipicked the safe, giving me a bounty of 500. Mf freestar security ran in and started shooting me, totally ignoring the hostage takers 😂😂
After completing all side quests and getting to the end where they want you to play it over and over to be able to complete it, I realized my worst decision was buying Starfield.
I chose to let Tomas live expecting more after the quest but thats where it stops. Maybe in the future DLC that ending plays a part who knows but I didn't expect it to end like that. Sidenote, on my first playthrough Terrormorphs had this scary demonic voice in my head and on my ng+ playthrough the terrormorphs I encountered on the New Atlantis attack had this creepy female voice.
The terrormorphs have a few different voices and dialogue. I think they’re the voices of the people you’re fighting with, their strategy is to turn you against your Allies.
What about Mathis? I just finished The Lock mission and I really love the chemistry between him and my character. I already consider to choose crimson over uc in order to keep him around. Lol
The worst companions in history of gaming, can't stand any of them (especially Sarah). They are so incredibly irritating, yapping all the time about everything you do, dull characters and stories, and they're not particularly useful in combat either nor their 'help' is needed, combat is relatively easy and stealth with them is actually more difficult. But if you really need to take someone, take Vasco, it works with lone wolf perk.
oh I completely disagree with #4. All the Constellation characters basically share a hive mind when it comes to their personalities and likes/dislikes with how you handle things. While there are others you can have go with you, none of them have fully developed stories making them just not too bright mobile storage spaces that occasionally take a few bullets from you. Enter the Isolation skill which turns you into far more than the sum of your parts with a companion. No, it is certainly not a bad decision to play alone - just another VERY viable path to take.
Agreed. I do like Andraja though. She doesn't seem to be of the goody two shoes attitude like the other three. Plus she gives you credits from time to time. The others gifts are lame. She likes running the Red Mile and doesn't to have a hissy fit when you do the Ryujin quest line. She only toes the party line when it comes to whether you stop Ryujin from going forward with a questionable research line. I also take Vasco for a ship guard and his Aenutronic Fusion perk. Its a free unit of power for your ship just for letting ride along. Plus he doesn't spout random chatter for no reason.
@@Khalifrio Andreja is a bit misleading as while she has stealth and you literally are introduced to her murdering people - she has a problem if you kill people who aren't part of the hostile factions, and makes fairly disapproving comments to you picking locks. Basically she's the same as the rest of Constellation, just a different coat of paint.
i had sarah as my companion and a lover, and she ended the only one that died on the Eye... Only because sometimes I've said some mean words towards people like the new hope founder...
As far as hiring crew members is concerned, if you are trying to make your ship ridiculous in one way or another, you can hire multiple random crew members that have ship specialties and make your ship crazy good. You could also hire a bunch of dudes for your outposts to make them better
I disagree with #5 & 8. The hire able crew that have actual names all have their own backstory you can talk to them about, they do comment on the galaxy around you (just not as much as the Constellation crew), and about 1/3 of them are morally "flexable" and won't get pissed of with theft and random murder. Also you pass a persuade check you can cut their hiring fee in half and 10k credits or less is peanuts in this game after your first few hours. Higher ranked Commerce skill also cuts down their recruitment fee. Picking the wrong skill isn't a hindrance so much as it is hiccup. There's no hard level cap so if you think you picked the wrong skill you can always grind out another one in short order.
8:00 LOL, botany is a cool skill since it allows you to build outpost that produces organic material that may not be very expensive, but it is relatively light so you can store tons of it on ship and sell it. Not to mention that some stuff like lubricant is not easy to get. There are far more useless skills.
Also you can create nutrient, wich in turns help you create Luxury Textiles to craft high-end decorations. You need both botany and the animal one, with a outpost link and your in buisness
yea dudes clearly just another cod player who jumped in this and thought “damn theres not much to kill” and uninstalled lmao. completely failed to mention any sort of building mechanics or anything besides mechanics relating to combat and questlines
@@kadgeanddrum2304 Speaking about nutrients, if you are into XP farming, nutrients are good way to farm XPs with recipes that requires them because unlike mining, botany is not really limited by mineral deposits so you can pretty much cover whole outposts with them.
What I found annoying was that I did the Ryujin quest line solo, with all companions back at the Lodge. I helped Ryujin complete the [spoiler] and had one installed myself (loving it!👍). But when I finished the last quest in the line, everyone from Constellation gave me a rash of shit!! How do they even know what I did for Ryujin? They weren’t even in the same star system when I did the quests! And I didn’t give my name when speaking to SSNN either.
That is strange! Nobody has even once judged me for the Ryujin shenanigans I got up to. I still find it odd myself tbh. I took Andreja with me for most of the Ryujin quests and it was a piece of cake for me since I'd already invested in the God-Like Persuasion skill.
@@Benjamin-rm2nt I suppose it was patched and actually no one of your companions judge you for any final fraction decisions. In my first playtrough constellation members which you can have as companions (Barret, Sam, Andreja, Sara) judged me (positive or negative) for my final decision in UC Vanguard Quest/Freestar Ranger Quest and Ryujin even if they weren't with me when i made that quest. I suppose the same could happen when you finished crimson fleet storyline. It was stupid. In my second playtrough (in some point i started from beginning because i wanted dream house and this stupid "psycho-fan" XD) they completely ignore my decisions in these quests lines and in the meantime game was patched that's why i suppose it's the reason of this change. Anyway after you finish all of their personal quests they're useless, stupid with their AI and annoying especially with their comments when you overloaded (Sara got a shot in her chest everytime when she said something about my weight which happened very often 🤣🤣 ) Sorry for my bad english
4:49 I disagree, and paying for crew members is not a mistake, it's a lesser explored gameplay mechanic. Go to the broken spear in Cydonia. There you will find a Pilot named Andromeda Kepler, just hire her! I know she wants 18k in credits, if you don't have it, get it, she is worth every dime. She has a fantastic backstory, and even flirts at the idea of joining constellation. While Constellation has better pilots including me, Andreja's voice lines get so effing repetitive! Hearing Andromeda's sweet angelic voice turn into a battlecry as she screams at the ecliptic mercs trying to kills us is reward enough for me. That was the whole point of hiring crew members: more intersting companions to choose from.
Nah, you can heal out side of combat by putting a single mod on your pack, so no real reason to use skill points. Meanwhile Botany allows you to make alien liquor, which is more convenient to sell than any manufactured goods, because it weighs less.
I'm mostly lone wolf because the skill perks make me tougher. I only take a companion along to have the game spawn their mission and to hitch up with Sarah. On my ship, after all the missions are done, I carry one defence specialist, payload specialist, damage control specialist, and one fusion specialist... besides keeping Sarah around for her perks while not even counted as one of the crew. You can only have a relationship with one, and the dialogue with constellation members is irritating. I much prefer having only Sarah and the 4 specialists. Play the game as much as I have and you'll change your mind on some of these points you make.
Those "useless" skills became useful in higher levels. Yes, don't put early points into botany, but if you are going to build a manufacturing empire, you'll need those organic resources.
In my main game I only have 1left over because the empathy one became terrible because I was killing too many random people, but for people you hire that won’t be an issue. I mean you won’t get a buff either so that trait didn’t matter at all, neither did the alien bio trait
I never use followers. I played through Fallout 3 without even knowing it was an option. But I hate the idea of them dying so I let them live on peacefully.
Wait what? Paying for crew members is not a bad thing at all. Especially when those crew members have skills the free ones DON'T.. Because what's the point with them having 4 skills if none are relevant to your playstyle?
I let Tomisar live, thinking that it might lead to another quest/mission later on in the game. No big deal, as I don't like his robe, but might have missed out on other unique loot, Oh well!,... There's tons of loot in the game, so missing a few items. is ok with me. I went with Wanted, Dream Home and Kid's stuff as my 3 traits and have zero regrets. As far as skills go, I will have all of them long before I finish playing my long, long, long and nearly endless playthrough, as in one playthrough, because I have zero interest in game plus, at least as it was planned out and set-up in this game.
In NG+, in your first conversation with your romance-able companions, if you say you want to keep your distance then you cannot romance them in that universe
Wait is that andreja and Sarah in the unity? Can you marry them both at the same time? And not hiring companions is the dumbest advice. If they have shield boost or fusion skills put em on your ship. You can have 9 crew members on your ship. Vasco Barret Sam and Sarah are a must. The other 5 you can stack shields and fusion and have better shields and more power slots to allocate
Yes you can. You have to marry andresia first, and then persuade her is to have asking for a second chance. You can then go on and marry Sam, and Barrett, doing exactly the same thing. I actually pulled it off in one of my runs.
You can, I married both at the same time, but you need to marry Andreja 1st, then Sarah, and then need to pass a persuade with Andreja and then all is well! I left 1 at the lodge and the other on my ship, so whenever I would sleep I would get that bonus Stat from either location!
I let Tomisar live because, probably reading/thinking to much into it, I didn't want Andreja to be branded a traitor. She'd not only be hunted by her people (or anyone they hired) but she'd never be able to go back home (and potentially be with her family). She'd lose her one connection to figuring out where her home planet is. I was also hoping the threat of being reported would, potentially, allow Tomisar to be blackmailed into helping out Andreja. Probably none of that is going to happen (or even matter) and I should have just let Andreja kill him. If I do a second playthrough I'm going to let her kill him..and she's going to be my wife..gotta make the wife happy now don't we? :D
I'm about 400 hrs in now and i'm already going back to skyrim and fallout now and then... starfield feels empty somehow. Theres no soul. It just lacks the feeling of experiencing new dialogues and exploring new things after awhile, it kind of feels repetitive relatively quickly.
The bit about followers comes with a big asterisk. Only Constellation members are are quest-aware or will comment on POIs. The other named companions (Ezekiel, Betty Howser, Mickey Caviar, etc) do not do this.
@@timmorris8932 Hey you should walk into movies theatres in the hood and tell everyone there the ending. Film it for youtube. tHAAAAAAAAAAAAAAAAAAAAANK YOU SO MUCH !!!
hire able companions have a lot more personality than the constellation companions. They also all have at least 1 useless skill and most of their skills are ones you're going to get yourself minimizing their usefulness as well. The named hirable companions all have fleshed out backstories and distinctive personalities, the romance is also a joke in terms of role-play. The hirable companions are there to help flesh out your crew and give you role-play variety, if your presenting opinions please make that clear so you don't discourage new players from trying those things for themselves. This my opinion obviously.
Really wrong with Empath, it is really, really easy to piss off your companions. You don't have to blow up colony ships to do it, just go against the way they present themselves and instant hate.
Best hirable crew that Ive found is Simeon found at the bar in New Atlantis. He is nice, funny, an excellent sniper, has a little bit of a backstory and doesnt judge me when I do bad things, plus hes not bad looking either. 😅 Wish he was romancable cuz Id hit that. Lmao!
"virtually impossible to anger your companion." Okay I never do this but I have to ask have you actually played starfield? I'm constantly pissing off sarah because I had the audacity to so much as care for another individual safety. Not want to make an old man suffer a heart attack. Help someone who is innocent clear their name. Not release a deadly virus that has a chance of killing everyone and thing. It's kind of impossible to not piss them off. However I do agree lone Wolf is not the best pick because you can either get the adoring fan who can carry a lot of stuff and doesn't get pissed off at the slightest care for human life or vosco a companion you don't actually have to care about gearing up.
I disagree with Lonewolf and traits. For me I don't look at the positive and negative I choose traits based off who my character is. As I play a character not a game.
I found Serpents Embrace useful three times now. Once when approaching a satellite guards by Zealots. Then during Andreja’s quest. Lastly, during the Vanguard quest when had to enter House of Va’uun Embassy.😊
I hate companions with a passion, and don't use them if at all possible, shit I even send Dog Meat straight to Sanctuary as soon as I get him as I can't be arsed to have him traipsing around after me.
There are no decisions in this game. What are you talking about? There are infinite universes for every single choice, making each choice as valid as the last. The two options exist all at once. Bethesda have freed us from consequence!
I married Sarah and Sam, and depending on who was my running partner on each mission, they both slept with me and neither seemed bothered by the double marriage.
I successfully married all four companions at the same time in one of my runs just to prove I could do it. Barry was the biggest pain in the ass to get into bed.
I married Sarah and Andreja at the same time. Had to marry Andreja 1st and once I married Sarah, Andreja was pissed, but with a successful persuade she was ok. And then everyone was happy! Lol
@@goldeneye1357 So people stop giving a pass to such a lazy company in the hopes Bethesda raise their standards for TES 6. I'm a dreamer. (Oh.. and the title of the video)
Yeah but so called bad decisions makes it more interesting. On a separate note, I wish companions would stop throwing grenades at me, they're like the worst grenade throwers ever...I really should stop equipping them with throwables. Also, Sam is a prick. He had a right go at me for killing spacers, duh. I sacked his sorry arse along with his even more annoying kid who wanted him to read her a bed time story every time I went into dogfight.
Nah... there are named NPCs that can be recruited, they have their own personality and backstory... to bad you cannot solve their problems because.... ?
I've played 220+ and I wholeheartedly suggest that you play some more. Unless you're one of the crybabies then angrily uninstall it. In your face, Todd!
@@Kris.G I’m burnt out on it. Landing on the same barren planet to clear the same cave dungeons filled with the same enemies every side mission just isn’t fun. I enjoy classics like new Vegas and oblivion for the fact that they have real unique locations , quests , characters and enemies. Starfield feels bland and dead. Clearly you feel a different way and that’s okay buddy. You also have a lot more free time than I do. Hopefully Todd will notice you one day.
it isnt guaranteed that its going to be sarah.. they killed my wife because i hadn't gotten close to anyone BUT her.. Full on went awol together... Then, when she was gone.. barett basically pushed my character out the way and acted like she mattered more to him than she did to my character. Then, seconds later.. immediately hands me some fetch quest about HIS dead partners apartment from a decade prior... While we are still standing over wife's freshly unalived body.. Which btw, HE convinced me to not help her and stay at the lodge.. Needless to say, any characters annoying after that... Wont lie... Ive wanted barett dead since then. But since its not going to naturally happen, im stuck with him. My advice? If they annoy you, marry them first and stay loner like i did outside of that marriage.. Its for the best. Dont pick "the one" just yet..
#5 hired crew: yeah, just don't do it. Unless you want to go pirating and don't want to hear Sarah complain, hired ship crew aren't worth it. There are some higher level NPC's out there you can recruit as well, and they are more worth it. Unnamed crew disappear completely if you downsize your ship for any reason. Ie go from a crew size of 8 to 2, and 4 of the crew will get kicked out. if they are unnamed, hired crew, they will just stay gone and you've lost your investment. They no longer show up in the crew management screen to be reassigned. Whereas, named crew, even non-Constellation members, will just go back to where you found them and can be re-assigned.
Are you kidding me? The followers have gotten _better_ somehow? In this game they will literally walk into your mining laser while you're using it. They still move into your line of fire while you are actively shooting and I can count all the times any of them actually killed an enemy on one hand. The only thing they are any good for is being on your ship crew, otherwise they are less than useless. They can't sneak, they go full agro at the first opportunity and are then actively counterproductive in combat. They are the worst set of companions in any Bethesda game to date. Despite the decent voice actors they are blandly written and unengaging to top off their uselessness.
Being a Lone Wolf in starfield is a GOOD thing at least then you don't need to care about the companions being dicks about siding with the Crimson Fleet or letting Ryujin develop the nero tech
If you want to scan 8 plants instead of 4 I guess botany is useless. Unless you literally don’t want to explore any of the worlds, this is a HUGE time saver. Plus I see you have skills in intimidation, etc. literally the only value is manipulation which you get for free. You’re MUCH better off using those skill points on zoo and bot to save time and make loot. Both with slates and outposts. Come on man
Sorry, Botany actually has a real purpose. Create organic ressource such as nutrient. That gonna help you create Luxury textiles to craft luxurious item in your house/outpost. If you dont know what you talking about maybe dont talk about it you know.
Disagree with Nr 8: too many players, you included, are minmaxing so the game becomes easier. Whenever really roleplaying however, it is often the negatives, the quirks or the less than perfect stats that make the game much more interesting and fun. I started improving my culinary skills from the very beginning and have had a lot of fun levelling up my cooking and mixing skills. This has even improved my ‘real’ skills behind the 8:21 bar mixing drinks (similar to the series ‘Zombie’ where Rose, being a Zombie picks up the traits and interests of the brains she eats in the morgue where she works that day). Also, sucking at something can be fun.