With Fraque'tul I see one big problem. When you play it and then Shudderwock, you'd transform minion in your hand into another Shudderwock. I think this card needs the same change as Saronite Chain Gang. "Battlecry: Transform a random minion in your hand into Fraque'tul, Echo of Eternity."
While it does give you extra shudderwocks, these ones cost 9 mana to play, so are distinctly less oppressive than ones bounced with grumble. Also legendary quest, with condition probably allows it be able to better combo with shudderwock.
I did specifically want that to work, if you complete the quest, play Fraque'tul, don't hit any combo pieces with it, play all your other combo pieces, play shudder, and then you get a maximum of one (9)mana shudder every turn you've earnt it. I can see shudder seeing play in the same deck but as it was initially intended, a value finisher that may or may not be playable another time but generally just has a lot of elementals.
well, it was just visual bug. That card was in his hand, but it was counted as it was on playground. It took bonuses and buffs as normal minion. Shudderwock just bugged the sh*t of animation
I did specifically want that to work, if you complete the quest, play Fraque'tul, don't hit any combo pieces with it, play all your other combo pieces, play shudder, and then you get a maximum of one (9)mana shudder every turn you've earnt it. I can see shudder seeing play in the same deck but as it was initially intended, a value finisher that may or may not be playable another time but generally just has a lot of elementals.
I think silent night would be OP in priest simply because priest has so much stall and doesn't need to attack until turn 8 anyway. You'd just be giving them rewards for playing the way they were going to play anyway.
@@plantpreyer2135 Yes it is a Warlock card but if you watch that part of the video again you will hear Regis say that he thinks it should be a priest card which is why I made my comment
While I cannot objectively confirm it, Regis has said he doesn't see the names until he has already picked all 10 cards and makes the slides for the video. So don't worry about anything shady, everyone has the same shot (apart from subs who get 5 submissions of course :P)
I asked him on stream yesterday what he thought of the quests and he said he was trying REALLY hard to not put 2 in because it's becoming a meme that I'm in every video :P
please make honorable mention videos talking about cards that didn't quite hit the mark but were still cool. there are so many cool ideas that just never get seen because you only show 10 each time.
I did specifically want that to work, if you complete the quest, play Fraque'tul, don't hit any combo pieces with it, play all your other combo pieces, play shudder, and then you get a maximum of one (9)mana shudder every turn you've earnt it. I can see shudder seeing play in the same deck but as it was initially intended, a value finisher that may or may not be playable another time but generally just has a lot of elementals.
Also, with Mastering the Arcane, you could hold it in your hand until you're ready to do the big spell. That way your opponent doesn't know you're going for it
I instantly thought of things like Injured Blademaster or the 5/12 taunt thingy that damages itself for 6. That should count towards the quest and Regis didn't mention it. Still, 40 is quite the number, 30 should be better.
For mirror of souls, ot has the same wording as the cannon in the witchwood monster hunts, meaning when diagonal it would actually create a copy of two different minions
Fragtul is terrifiing with shudderwack . I thing Ahun i balanced, becase after freezing 7 characters shamman does not have much tools remaining to continue freezing (except polar bear express[or what is the name of the card] and that 6 mana 8/8 you don't want to use aviable freezes for quest completion. You bassically lose your heropower. And don't get me started on decks, which doesnt have minions on board for most of the game)
Erich's Insight That is a good question. I assume he either hates all of my submissions, or he is waiting for me to send in enough that he can make a video just for them. I thought my Legendary Quest submission was decent enough though lol Alas, Regis didn’t feel the same. Lol.
Daniella Kade it was of course a one cost quest, for mage. Purged By Fire. Quest: Destroy 8 enemy minions with your Hero Power. Reward: Replace your hero with Ragnaros, The Firelord. The idea was to coincide and boost the odd deck archetype since Baku is leaving, I wanted to still see it playable. It’s challenging, but I think fair, because Majordomo had the same effect on a deathrattle. Doing it this way you could decide when it takes effect. With Jan’alai The Dragonhawk and your new Hero Power, final burst for the win hopefully. At least, that was my idea. Lol oh well maybe next video!
@@superretrogamerbros.8492 I've watched a few of these and I'm pretty sure it's either rigged or the submission number and quality is hella low. Otherwise it's just unlogical for the same 2-3 guys to keep getting 1-2 cards picked every single time. A suggestion - at least don't pick more than 1 card from the same person in the same video so it's not overly obvious.
Mist6991 that’s what I’m saying. I liked before when he showed a spreadsheet list of all the entries but that only last like 2 videos. Now I admit not all of my entries are stellar, but nothing, and I’ve entered at least one in all but the first video. I’m not a sore loser lol, but that mage one he picked in this video was garbage and I just find it hard to believe that that was the best option of choices lol I digress. Lol
Well I don't know what PoddleFez's intentions were but I did specifically want that to work, if you complete the quest, play Fraque'tul, don't hit any combo pieces with it, play all your other combo pieces, play shudder, and then you get a maximum of one (9)mana shudder every turn you've earnt it. I can see shudder seeing play in the same deck but as it was initially intended, a value finisher that may or may not be playable another time but generally just has a lot of elementals.
it was already leaked- literally the whole internet knows it's raffers since yesterday they mis-posted a thumbnail that should have been hagatha but showed off raffle and boom instead
Que interesante 3:04 en cenizas de terrallende hay una carta llamada espejo de alma y hace lo mismo pero los esbirros atacan asus reflejos el creador de la carta le atino a una carta futura
TheGameRogue Rafaan got teased. I am pretty sure I saw a picture from Blizzard with a close-up on some characters eyes and it definitely looked like Rafaam
I've experimented with it a bit, using giving your hero Taunt (with a lose 1 Durability after your hero is attacked clause on it) and my favorite mechanic of all time- having Attack during your opponent's turn (dealing trade damage to enemies that go face).
The priest quest's reward is kinda bad. Since it summons a copy at the end of YOUR turn you need to keep the opponent's minion alive, which in most situations you don't want to do.
Here is a card to make. Quest 1 mana. Warrior. Deal 30 damage from weapons. Gain card 5 mana cost. Your hero gains lifesteal. Hero power changes to gain a 2/1 weapon.
@@Shenteresting the weapons that have battlecry and death rattle, deal 1 damage to all minions. But you could be right it might be too much. Testing would need to be involved. But the weapon I can't think of the name. Death rattle deal 1 damage to all minions. It's what a 2/2. So that's 4 damage. Let's say there are 4 minions on the board when it goes off. That's 8 total damage from the weapon. Isn't that a 2 cost weapon. I'm just a casual player so I don't remember everything perfectly. Either way If you can push a weapon meta Well enough with a Warrior. Given that Warrior life steal is strong especially with adding that Their hero power now gives them a weapon. There is a warrior minion. That has when damaged your weapon has +2 attack. Giving you a deal 4 damage life steal every turn for 2 mana.
13:50 Hero power should be "frozen minions are destroyed when attacked" or something along those lines. The one in the videa doesn't seem fun for either of the player. The "shatter" version would actually enable the terrible freeze tool that they have !
Fraque'tul has battlecry. It works with shudderwock. And it makes shudderwock infinite, if you have another battlecry wich adds a minion into your hand (firefly, for example)
@@NightBlado You don't have to hold Shudderwock in your hand, when you play Fraque'tul, it can be in your deck, so there is even more chance of getting infinitive... and you don't have to play it more than once, but when you play shud, you should have at least one another minion in hand, if fraq battlecry go before firefly
I did specifically want that to work, if you complete the quest, play Fraque'tul, don't hit any combo pieces with it, play all your other combo pieces, play shudder, and then you get a maximum of one (9)mana shudder every turn you've earnt it. I can see shudder seeing play in the same deck but as it was initially intended, a value finisher that may or may not be playable another time but generally just has a lot of elementals.
Ahune is the kind of card that kills the entire game through creating a cancerous met if it works, or is irritating and pointless if it doesn't work. With Zentimo and Avalanche in wild, this could freeze 5 minions on the opponent's side forever with two cards, locking down boardspace in an non-interactive and obnoxious manner. Also, Fraqu'tel, echo of eternity CANNOT exist in the same world as Shudderwock. Infinite Shudderwock with no interaction is even worse than freeze lockdown.
THESE cards are amazingly awesome!!!! BLIZZARD WAKE THE FUCK UP! AND FUCKING HIRE BETTER ARTIST TO DRAW YOUR CARDS! They look like taken out from kindergarten colour book!
Brave the Boreal. Quest: Freeze 5 friendly characters. Reward: Ahune, the Frostlord. Ahune, the Frostlord: 5 Mana hero card, gain 5 armor, Battlecry: freeze all enemy minions. Hero power; Chilling Aura (Passive Hero Power): At the end of your turn, Freeze a random enemy.
How the FLIP do you accomplish Master the Arcane, and why the HECK do you even care about the quest reward if you can do 30 damage to the face with one Spell!?!? Edit: Okay, he explains 2 ideas in the video. Anyone have any other ideas?
The wording of Know Thy Enemy doesn't really work. Thoughtsteal-type effects create *copies* of cards from your opponent's deck, but the copies themselves did not originate in your opponent's deck. If you generate copies of cards that are also in your deck, they still count as "cards that didn't start in your deck" for things like the Mage quest. Whether a card "started in X player's deck" for effects like this doesn't mean "X player's deck contains a copy of the same card," it means the actual card in question came from that player's deck and not a card-generating effect. Yes, I know I'm kinda missing the point of custom cards. Let me be a pedantic nerd, dammit.
Ageless blade is pretty much a worse Kingslayer... The need to equip 5 weapons to get a 5mana 3/3 does not sound worth it imo, especially since you actually have to have lots of weapons in your deck to begin with... So getting an additional weapon feels very clunky. What about the rewards instead being something like 5mana: "Return 2/3 random weapons you have played this game to your hand. For the rest of the game when your weapon is destroyed add a copy of it to your hand." (However it would be be worded.)
Ahune's Hero Power change options: Frozen Units are frozen for 2 turns (affects your own too if you want to to literally balance it out). or Select a enemy unit and freeze it indefinitely until you choose a different unit. 8/8? Frozen. Biggest threat on board? Freeze that, unlocks 8/8 immediately.
Blood offering seems really underpowered. With such a tough achievement, the reward seems quite underwhelming, as lifesteal doesn't really win you the game and doesn't have much synergy with a self damaging based deck. Mastering the arcane also sounds really tough, with so much setup to activate. I think it's almost always more efficient to just otk the opponent rather than fullfilling a quest without a huge immediate payback. Know thy enemy would probably never see much much play competitive due to the lack of cost effective spells in priest to steal cards from the opponent (Maybe better as rogue?), but could be really fun to mess with. I would compare it to Lorewalker Cho.
Ahune is great. However, why don’t you design it sth like “Freeze last 2 turns”. 2 turns are enough for Paladin, Rogue, Hunter and Warrior want to kill themselves and rage quit already 🤣 also, Shaman has quite big Elementals, 2 turns give u enough time to rush enemies down.
what if Ahune's hero power was: "All frozen enemy minions become dormant. Play three cards in a turn to revive them." The owner of the minions would be playing the cards to revive, like Sherazin and you could revive all of them at once if you were patient, but they would be dead on board until you did so.
The know your enemy quest is literally impossible to complete. Thought steal and other steal cards are getting you just the copies of those cards, they DID NOT start in opponents deck
Question for everyone: Would the priest quest with the mirror imply that if you played cards from your deck that your opponent also has (like how everyone runs lich kings and certain neutrals), those would go towards completing the quest?
I dunno... A voice in my head keeps saying, that these teasers we are watching do not have anything in common with the upcoming expansion, but it is just the HS team trololing us... I can't get rid of this thought... I mean, there is so much WoW lore to be covered by HS, that it seems sketchy to me, that they decided to recycle heroes that haven't even rotated yet...
Also the neutral quest is stupid good. Upgrading your hero power after 5 turns of using it with no restrictions? It could be like if your deck has only even it costs one or odd upgraded. Just some more balancing.
About the Mirror of Souls, in Monster Hunt (Cannons) and some Tavern Brawls, when something states minions opposite, if it was in between two, then it always took both of the two, so I think that one would have to do so too to be consistent. OP maybe, but consistent.
I mean practice makes perfect is just an instant include in almost every deck. Most quests it functions as a sort of "drawback" because you have to run weird cards and lose your turn 1, but most decks are going to use hero power 5 times anyways
For the Shaman Hero, I think making the Hero Power like the Mage card Shatter would be interesting. 2 mana destroy a frozen minion seems to fit the freeze shaman archetype without being as crazy as the one given on the card.
For the Shaman Hero, I think making the Hero Power like the Mage card Shatter would be interesting. 2 mana destroy a frozen minion seems to fit the freeze shaman archetype without being as crazy as the one given on the card.
I think with Anvils of Ironforge the argument that „you don't always want to draw a weapon“ is kind of invalid, isn't it? I'd imagine that the „equips when drawn“ tag would work the same as the „casts when drawn“ tag in that you get a replacement draw, right? Not intending to shittalk here, i was just wondering - also i'm from germany so I sometimes miss the words to make this comment sound less formal! Thanks for the great content.
Yes, It Just feels like drawing a 3/3 weapon from the deck at the point where the Quest is complete isnt worth It at all unless It counts as an additional draw effect.
I'm really angry at the first one the design is fucked up. The reward isn't a craftable card, so it shouldn't have a orange (legendary) gem in the middle
I think silent night would be horrible for the game. The card promotes just having aoe clears and big taunt minions on the board. this would promote another play style where your opponents only option is to kill you before you can pull off your combo.
Maybe for freeze shaman, the hero power could be "Freeze a minion for 2 turns" but it would only be usable after another turn has passed, meaning - use it, freeze a minion for 2 turns, the next turn you can't use the hero power, then next turn minion breaks freeze and you can use the hero power?
Balancing Ahune is simple. Just change the Hero power to deal 8 damage to a random frozen enemy, this making it like an alternate ragnaros with potentially more control.