That Metal Gear Survive segment was seriously a masterpiece. So much said in such a short time that covers not only the issues of the game itself, but also some of the biggest issues with modern game developers in general. Also, hearing you shift from your normally calm and reserved demeanor to a passionately angry/frustrated fan who just wants his favorite game series to return to greatness was genuinely heartbreaking, and it really took me by surprise (in a good way).
I completely agree. I've been a Rabbidluigi fan for about 3 years now and I don't know if I've ever seen him get this riled up about a subject. Sure, he's gotten mad and heated before, but I could feel the disdain, hatred at Konami for what they have done to his franchise, *OUR* franchise. And I feel him.
I wish Konami go bankrupt and start selling all theirs franchises to companies who REALLY cares about quality. What they did with the Silent Hill franchise is beyond words and no profanity could express what they are doing.
Colonel Marines, Metal Gear Survive and Ride to Hell Retribution all on one countdown... man, the bar doesn't go much lower. I won't lie, I found that closing segment to be quite touching. It's the end of an era.
RIP Rabbidshed. 2011 - 2018. You were there where we most needed you, and you were there as a support. You helped people find joy in a time where happiness is sold in pill form. You helped the masses find something to laugh with, as well as the few times some horny teenager just wanted to let off some steam. You will be missed, but also remembered as the hero you were.
Could you imagine if there was movie where there's a rogue A.I who starts a robot rebellion or some shit, but in the end, we find out the reason it couldn't do a thing/it failed was a typo in it's programming?
Top 5 Penultimate Final Bosses? The slightly-less-than-big-bads that do a good job setting up the final fight (or in some cases, are just better than them) such as Zant, Antasma, and Alice from NMH2.
the flood AI wasn't amazing, but god damn as a kid they creeped me out. Hunters are always a great source of entertainment though. Especially if grunts are around.
What about the Top 5 Darkest Moments in Nintendo Games. Also, on the topic of AI in games, it is super funny when you think about how lots of smaller, less financially provided indie companies can make better AI in their 3d games than bigger budget AAA companies. Compare any part of this video to the enemies to games like Aragami, a stealth game. A stealth game, mind you, that isn't shit.
I imagine the way Rabbidluigi moves house is by mimicking what the Rabbids do in Rabbids Go Home and put everything he owns in a shopping trolley and pushes it to his new house. Bonus points if his new house is on the Moon.
I really like this video. It felt almost as if it was the end of an era or something. Everything about this video summarised why I love this channel so much. It felt so genuine, down to earth, funny (That #2 was fucking incredible) and that ending made me slightly emotional. It's for these reasons that I've come back consistently every week for a new countdown and never missed a single one. I know I'm acting like the channel's ending or something but this felt like the perfect way to wrap up the past 2 or 3 years. One hint of advice for the future is to talk about shit you want to talk about. Going back to the number 2 section, it felt really good because it was clearly something you wanted to bring up and you had a lot to say about it. You should try to focus on stuff that you want to talk about as this is where your personality shines the most. Anyway, thanks for the past couple of years of amazing content and I wish you the best of luck in the future you magnificent British bunnyman.
Konami owns both Silent Hill AND Castlevania, and yet they decide to base their new ZOMBIE game around METAL GEAR?!?!? The zombies in Survive clearly aren't the only ones who lack properly functioning brains. At this point, I'm just glad that they didn't make Yu-Gi-Oh! cards a gameplay mechanic merely because that is basically the only one of their IPs that is still good-ish.
Awesomizer 2000 The thing I think is crazy about this whole thing is that for that to happen, they would have had a separate 'teather' variable, otherwise it would have just not compiled and returned errors. Why have a variable so similar to another that supposedly does nothing?
@TheIrishninjas As a programmer, in all likelihood the problem was that programmer A made a global variable 'tether' somewhere, and told programmer B to use the variable 'tether' in an external program or script. Programmer B probably did not know how to spell 'tether' and had a line of code that tries to get the value of a global or external variable with the name 'teather' (misspelled), most likely asynchronously. This 'get' operation probably didn't find it due to the misspelled name, and returned a default value (probably NULL, if an object). The value of NULL itself probably didn't cause any major breakdowns in the code, but caused default responses. If 'tether' has anything to do with tethering an alien to its position in the world, it's probably why aliens reacted incorrectly all the time. These sorts of dependencies cannot be detected at compile time, especially if they are asynchronous processes, cross languages/scripts, or communicating with a database.
On the one hand I'm terrified by the idea of Terminator faced Arlos taking over the world, but on the other hand, the idea of a Terminator faced Arlo reviewing Nintendo games all the while sounding like Arnold Schwarzenegger is undeniably fun
Hope the new house works out for you, also I like when you constantly change your posters. It’s fun looking behind you and seeing what you have up. (My favorite are the Zelda ones)
I always legitimately enjoy the subtle honorable mention about what is used for the count down cut away. Watching the dead rising one ai run into eachother is very cathartic
Its videos like these that remind me why i subbed to rabbidluigi in the first place: funny af and descriptive of video games. What better combo is there?
The closing segment is truly an ending for a years old story. You, and your son, moving on to greener pastures.....but not without the studio leaving itself open should you ever return. Almost as if the studio wished you would stay. Keep up the great work.
Incidentally, here’s for those wondering about the Colonial Marines tether issue. Basically, IIRC, the AI enemies are guided around by attaching them to special “zones”, such as the area behind the player, by “tethers”; the AI knows where to go by checking what zone it’s tethered to. Apparently, the code that handles when an enemy is supposed to switch zones (ie, transitioning from patrolling a fixed area to attacking the player once spotted) misspells the word “tether” as “teather” somewhere, resulting in invalid code that the game ignores, breaking this function. Hence why the aliens walk right past you and stumble around at random - they can’t switch to actively chasing the player. Removing the extra letter makes the aliens way smarter. Still a stupid rookie mistake that should have been found in debugging or testing, but at least it seems like a sincere error rather than mass incompetence.
I never saw much outside your set up, aside from that one halloween episode... but I will miss the scenery. It's natural and rustic almost, and brings memories from my past. I just beat Hollow Knight, and the feeling you get when you realize that the game you have been playing and enjoying reaches it's end, plus the fact that you are moving and had the scene in the end of the video, makes me feel all sorts of sad.
1:51 Okay, that transition card cracks me up a bit. It's so overdramatically sad with the dead rising or whatever zombie game that might be characters running into the wall but the player character wearing the roblox or lego head looking down at them makes it impossible to take seriously! XD
It's always hard moving to a new place, whether for work or living space, but the one thing that will always remain true is the quality of your videos.
Top 5 bosses you just HAVE to beat. You know, the ones that tick you off and defeat you constantly to the point where you want to tear your hair out and yet you STILL want to keep fighting until you finally win no matter how many times they wipe the floor with you? I think there are quite a few out there, and Splatoon 2's Agent 3 rematch in the Octoling expansion is one of mine.
Congratulations on the move! Moving is always both exciting and occasionally terrible. Glad it was more exciting and good than terrible. Unfortunate to hear that your internet is less-than-great at the moment, though.
To be honest I never even had a i issues until the last mission of Resident Evil 5, of course that was due in part from having to simultaneously fight 3 enemies that can insta-kill before the transition to the final part with Wesker, where every subsequent failure was my own doing. So either Capcom patched it out of the Gold Edition of the game, or whoever created the Steam servers for it patched it out.
The moment I saw the title of this video, the first thing that popped into my mind was in Final Fantasy Crystal Chronicles: Echoes of Time, where your AI companions could (and most certainly would) constantly walk straight into lava or off of cliffs so many times, that they would kill themselves. Not that it's a good game by any stretch of the means, but if you want to try playing this game, either be prepared to solo the entire damn game, or get some friends who are willing to torture themselves as well.
The Dead Rising 1 survivor AI was really complex for the time: they had different reactions to the PC and the environment, and they had different personalities/behaviours--but the designers tried to make it difficult to hold onto them and made it TOO difficult to get them through doors/across loading screens. Still, I remember one incredible save file where one of my survivors thought he was in danger in the safe room and started just... punching every other survivor in the room over and over, and because they don't take damage in the safe room, the other NPCs just cried, fell down, got up, and got punched again. Good times.
Top 5 Fanmade Clones (Wanna bet that there'd be a FNAF themed entry in that one?) Top 5 Most Tragic Characters (I vote Asgore) Top 5 Chatacters You Wish was a Villain Top 5 Tearjerkers in Video Games
Glad the move went well, hope the internet situation sorts itself out soon! And yes, there is nothing like bad AI to take you out of a game -- hopefully in the "laugh at the idiot enemies" way, but yeah. I expected Colonial Marines to be higher up on the list (one typo ruined the Alien AI? Wooooooow), but I respect you needing to get your rage about the latest Metal Gear game off your chest. Konami: We're gonna fuck ourselves over and you can't do a thing about it.
I feel like my experience with Resident Evil 5 is vastly different from most gamers. I admit, Sheva's AI wasn't the best, but it was NEVER as bad as everything that I always see it portrayed. The video footage in this video is about the worst I've ever seen of the AI. I played through - and beat - Professional difficulty in single player mode. I put up with Sheva's AI on the hardest difficulty, and *EVENTUALLY* won. It took many tries, and equipping Chris with the infinite ammo minigun and taking a slow pace through the levels was the key to victory. The only real frustrating challenges was the boss at the end of the vehicle level and freeing Jill Valentine from Wesker's control.
>worst AI list >no mention of Big Rigs: Over the Road Racing You can literally never lose in that racing game. The AI will always stop just before the finish line.
I waited and waited for the Ocelot outro to appear, but it didn't. It felt weird, but... I don't know, genius at the same time. Like when some TV series have their credits inside the last minutes of an important episode, instead of separating it.
DrPumpkinz The giant egg you can get through specific means in Animal Crossing: New Leaf is obviously #1. That fine-ass egg can fit in your house and take up 70% of the room, but who cares when you don’t need anything else?
How about top 5 nostalgia levels. You know, stuff like Shadow Moses Island in MGS 4, the trip to Kanto in Pokémon Gold/Silver/Crystal/remakes, and the trip to Tatsumi Port Island in Persona 4
The craziest thing about Resident Evil 5's problem is that it doesn't stop people from putting out badass single player speedruns of it. Somehow. At 15:14, you can see his reflection reemerge in the left window.
Sometimes I wonder if my AI is bugged. I get this weird feeling I'm not supposed to forget to eat, or maybe I'm supposed to know where my feet are without looking so I don't bang my toe into the wall every day. I'm sure the thing where I forget what people say after 15 seconds is normal though.
You forgot the car ai in Emergency Heroes for Wii. You'll have them braking in front of you on the FREEWAY for no reason, you'll sometimes come across ai car accidents that happened when you couldn't even see it, and a couple times I've watched ai literally stop and float nicely through the road into the oblivion
Top 5 times the heroes worked with the villains for a common cause. Like crash twinsanity as an example where long time enemies crash and cortex team up to face a common enemy, which is done hilariously well, the best thing about that game, so more of that would be good. ^_^
If you need ideas for your next top 5, how about video games about dinosaurs? That'd be fun. And yeah, I HATE bad A.I. Especially in Fossil Fighters Frontier.
The worst AI I ever experienced was in a game called "dragon blade rath of fire." The enemy attacks knock you to the ground, which isn't bad when there's enough time inbetween to stand back up. The problem is if there are two enemies. One will knock you down, then as you stand the second hits you right back down.
Yes, Marco, a *typo* can turn your A.I. from disturbingly competent to "Hello, my baby! Hello, my honey! Hello, my ragtime gal!" Even a semicolon missing from the end of a code line - depending on the programming language you're using - can also create a whole host of problems. wayge Maybe they didn't realize the typo was there?
Marco Ludema Nope. Somebody else in this comment section explained it better, but a misspelled variable can, as you put it, bugger it all up. This actually comes from firsthand experience, where I have misspelled a variable - which actually includes capitalizing the wrong letter - and I either get weird results, or I end up getting what is known as a "logic error." It can get really frustrating if you don't find the misspelled variable. I'm going to assume you don't know a thing about programming here, so my deepest apologies if you do, but a "variable" in programming is basically a bit of data that is designed to possibly hold different values at any given point of a program's runtime. When you misspell a variable, you're basically making a whole new one, if the compiler doesn't notice that you screwed up.
0:19 AI are already taking over RU-vid in Japan, with channels like A.I.Channel and A.I.Games (I know AI-Chan isn't a real AI, but it's too perfect not to mention)
Miner Wars 2081 ... the first title from Keen Software, better known for Space/Medieval Engineers. It's basically a terrible clone of Descent. Enemies are constantly being spawned in adjacent rooms and all they will do is take the next best path to get to you. Once they have line of sight they just shuffle around a bit and nothing else. It'S pathetic.