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Top Tip Tuesday! - Taiao Grass Meadow 

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In today's Top Tip, we'll use Taiao toGrass to create a realistic grass meadow with rolling hills and wild flowers.
We'll create a custom grass layer to clone tufts of grass, randomizing the size and rotation for an organic look.
We will finish by adding multiple grass layers which include more scene plants, like daisies and buttercups.
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Опубликовано:

 

2 май 2023

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Комментарии : 27   
@rhymage1412
@rhymage1412 Год назад
Nice! Taiao is a very promising tool and I am using it well in my current project. But it looks like it needs a lot of additional parameters and improvements. (Especially in the Growth animation part). - Growth of leaves and flowers is not smooth - When growing, Bend or angle values should also be able to animate. - It seems necessary to add a parameter to adjust the overlapping amount of Growth of each element. - If MoGraph can refer to the position of leaves or flowers, it seems that more expressions can be expanded. - More variations and curve adjusters of each option should be added. Please continue to update. thank you
@DavidParrella
@DavidParrella Год назад
The accent is close enough that I always imagine Obi Wan Kenobi is guiding me through these tutorials
@sylxeria
@sylxeria Год назад
Always glad to see more Taiao tutorials; I'm trying to move from SpeedTree to Taiao but there's so very little resources for the latter around currently
@JosephWraith
@JosephWraith Год назад
Right on time! I needed this.
@Chewbacca2000
@Chewbacca2000 Год назад
Really cool! Thanks man!!
@michaelkablitzeditor
@michaelkablitzeditor Год назад
Awesome short video!
@brunobordini7696
@brunobordini7696 Год назад
Very nice Insydium!
@arenasvfx
@arenasvfx Год назад
Very nice!
@GARROTECINE
@GARROTECINE Год назад
Very good tutorial and very useful. One thing I couldn't figure out is when I want to add wind, I have to add it individually on each element. Not in the general. Therefore, if I want to use not a terrain, but a more complex shape to generate vegetation, if a flower is left at a very different angle, the wind as it is applied before cloning it, goes the other way in the final cloner. I don't know if I could explain myself well. Thank you!
@Hambxne
@Hambxne Год назад
Brilliant tutorial!
@tvconefive
@tvconefive Год назад
..Kidding? (Sorry but I'm not pretty convinced.. I'm sad to notice that it is getting harder and harder to sell the highly overpriced x-particles).
@kewa_design
@kewa_design 8 месяцев назад
@@tvconefive??
@tvconefive
@tvconefive Год назад
And... Blades of grass tuck into each other. 'Excellent'! 😅
@gv0zdysh0k
@gv0zdysh0k Год назад
thank you! can you make a tutorial about questions, for example I need to kill partikles after second colliding with th jbject.. how to do that?
@BongbokCG
@BongbokCG Год назад
🔥🔥🔥🔥
@helalsstudio1843
@helalsstudio1843 10 месяцев назад
Very useful tips. I wonder mine not showing any materials like yours, could you please tell me how I can bring this grass materials, thank you
@BEST_LUL
@BEST_LUL Год назад
👍
@maxvs6794
@maxvs6794 Год назад
Please start adding tips on using materials/renderers besides Cycles4D
@itsknowone
@itsknowone Год назад
Nice! Thanks for the tutorial. I tried to animate a plane with a displacer but it causes the grass to have to recalculate as the displacer animates. Is there anyway to have the scattering of geometry stick? Thanks
@8505angel
@8505angel 10 месяцев назад
Same question here! is there any way to have it stop recalculating the surface? Also, there's a forces tab but what if I want other forces to be affecting this grass?
@helalsstudio1843
@helalsstudio1843 10 месяцев назад
Please let me know where can I get this material, thank you
@shadowdataprojection
@shadowdataprojection Год назад
I seem to be struggling to make taiao grass work with vertex maps, any one having any better luck?
@glennsmooth
@glennsmooth Год назад
hold on where did those textures come from? Do they need to be imported from somewhere else?
@XmontyVFXx
@XmontyVFXx Год назад
Is there a way to convert the materials associated with the preset flowers to a different render engine without it becoming unlinked to the flower generator's materials?
@INSYDIUMLTD
@INSYDIUMLTD Год назад
Hi Tim, They will only convert and stay linked if they have already been assigned manually using the selection tags in the object manager, which can be more limiting as for example, you can't have multiple flower layers each with their own material. So manually reassigning the newly converted materials is the way to go. We will pass this feedback to the Development Team. -Thanks
@XmontyVFXx
@XmontyVFXx Год назад
@@INSYDIUMLTD OK thanks for the reply. Would love to see a feature integrated where this is built in. When you want to create a forest or a garden, it's a big drawback to have to swap out everything manually. Thanks again!
@_o__o_
@_o__o_ Год назад
x-particles is a convoluted mess when it comes to UI. you can tell they have been piling on new features for years without thinking through the usability. cant wait for Maxon to finally come out with their own particle system...