A few extra notes: 1- Double and triple check your unit scale in advance, early on. Just do a test import on the first model you make. Don't want to import 300 models and find out they're 10 or 100 times intended scale in the engine only at the end. 2- Use empties for items made of multiple components. This isn't something I'd bother with in a typical blend file, but with large packs, being able to rescale many meshes at once and not having to worry about origins in doing so can be very helpful. 3- Don't texture in advance unless you are not baking or painting any additional details. Just assign a color to each face until the scene becomes more populated. This helps you get a better sense of color relationships between the objects without wasting time. 4- Store the blend file as part of an asset library. If youre going to make this many assets, may as well make them easily transferrable to other projects in the process.
I thought this video was gonna be some BS about suggesting making some assets and not other assets. It left me pleasantly surprised, because these were actually useful tips I wouldn't think about at first.
Can you make a separate video about the planning stage of such asset packs? As you mentioned, the creation process itself is quite clear. But the main problem is to think about what should be included in the set of asset packs at all. And also come up with exactly which models should be unique and which modular. If the object should be modular, how exactly to think through this modularity to get maximum diversity with a minimum number of objects to model?
Good looking pack! Especially the characters (I like the druid!). Two notes though: - single sided objects are valid for asset packs and (depending on target platform) might be even necessary to reduce triangles. - majority of asset pack come with characters at least rigged. For example, this is a requirement if you want to publish a character on UE Marketplace. It's also required by Unity according to submission guidelines, but they seem to not enforce it as strictly. Also, please rethink your pricing/marketing strategy. Saying "$425" off is dishonest. No similar asset pack comes even close to this price. As a fellow asset publisher I urge you: please don't make "udemy" pricing model a thing for assets.
me and my brother are making a game right now. Neither of us have any experience and this is the exact art style id like. Do you have tutorials on how to make things like this in blender?
You're one of those creators Grant that makes me wonder what we did to deserve your generosity. This channel feels like a never-ending gold mine. Thank you.
@@grabbitt That may be the case, but you could easily compete with most of the other publishers there. And there's always the option that you let someone else publish your assets if you don't want to do it yourself ;-)
Looking at your castle wall, it looks like you’ve placed the origin on one end of the wall, rather than in the centre. Am I correct in assuming that’s the best place for larger modular parts, like walls?
Grant thank you so much for your videos. 90% of what I've learned about blender has been from you. I do have one particular struggle though. I can't seem to figure out color. I've studied color theory, and watched other people, but it's just not clicking. Could you possibly make a video describing how you pick colors?
Hi, i love your work and teaching style :D u r awesome :3 i was wondering can you make a video about how to model a full house (or a building, like a house a flat or a castle :q) 'INSIDE AND OUT'? i've searched a lot of videos but almost none of them has showed how to model it :/ i was hoping you can teach us :))
Looks good! A little too low poly for my personal tastes, but that's just me. One of my biggest gripes with asset packs having characters is that they're often very "hard coded" so to speak... if you're a beginner developer with little to no art/3d modeling experience, trying to customize them is just as hard, if not harder, as creating from scratch. I bought a few of Synty's low poly packs when they were on sale and ended up not using any of them because I couldn't figure out how to. I couldn't even figure out how to change the solid color of a robot character as it seemed like they were using a single sprite to contain all the textures for the pack. Maybe one day, when I gain more experience working with 3D modeling and rigging tools, I'll find a project to use them in. 🤔 Game dev is a difficult field to get into because there's so many areas for a single person to tackle. You almost have to become a generalist before you can go deep on anything one area. I often get stuck for hours, if not days, on the most basic of things and sink myself into tutorial hell trying to find solutions to move forward without starting over. 😕
feedback: 1. i prefer buying assets from the unity asset store cuz of the ease of using the package manager. 2. from the promo video, the asset is similar but not better than that of Synty Studios. and i've got tons of Synty Studios assets from years of collecting....so its kinda duplicated...maybe the asset is good for other student from your courses but not me. 3. However, I would like to see the course/YT videos of the process of making this asset pack. Maybe i could still learn a thing or two from the process. anyway, good work~ keep it up~
Good advice to find right now. I've been making a dungeons and castles pack (no characters or nature), going for something that is somewhat stylized without going for the angular lowpoly style and also usable out of the box with a certain editor tool (Modular Build System asset) that uses vertex colors as IDs for snapping the walls together.
Hello Grant! I wanted to ask, the objects are joined or they are consisted of different parts? for example a house (or a tree etc..) is 1 object or has loose parts? thank you!☺️
Hi Grant , this is some great initiative and the pack does looks good however I do have what to say about the style : The style looks close to that of Synty studios style yet more cartoony because of some of the distorted shapes on the towers , for better or worse, I would prefer something more realistically proportioned. And you know I bet some developers have that synty pack and would think its be nice to use this pack in combination with that (Also because yours have more ready-made building assets and better value) , yet the styles don't mix out of the box because of the cartoony aspect which sort of limits the style of game I would use these in. For example If I wanted to make some low poly Assassin's Creed or Thief style games I wouldn't use something with cartoon proportions so I'd need to spend time to try to "Unstylize" the assets more or just go for a different pack. Anyways this is of course just my opinion , I'm sure that some developers don't care and just want their iOS game to look good and this pack might help them to do that.
Nice video! one more tip from me to the viewers would be the file structure. Especially if you are working with textures. You don't wanna end up having pink missing textures everywhere like me some time ago 😅
Couldn't the overlapping like in the castle cause Z-fighting? Any time I've made a level in Unreal engine I've found it best to butt meshes and assets up to each other or it causes weird issues. Have you found anything like this making that castle?
The mega bundle is a brilliant collection of assets. I'm wondering if you have any courses on how to make the modular kit, the characters, vegetation and buildings? Would love to learn the style in full!
@@grabbitt thanks for the quick and informative reply, Grant. Big fan of your courses and work. I'll find your low poly course offerings and go from there. Cheers!
Great video as always !!! Could you also make a video on how to get a job or the attention of employers wihtouth a certificate, just with the slefthought wxperience ?
I like the tips, but dislike the "everything-flat-shaded-style". I mean is not ugly but now I want assets with more PBR materials. This way you get more variety in the materials like metal, concrete, plastic,.....