@@zioclaw5634how barehanded main uses dagger anyway? Well, I assume there's some exceptions to allow barehand use it without dagger or just add a passive to bypass the condition.
@@zioclaw5634 Alright I'll put it aside for now. Not just making a new acc, now I'd be VERY busy irl until next year. So I may not be quite active because of them.
Thank you for taking your time making this translation video, Akakuro senpai. I guess the Fishing and the Dye Storage attracts my attention. I was hoping for a reset but maybe not now
I'm fine with the most adjustment, but if they really removed the "unsheate" enchanted sword, It'll be hard for me to farewell the only "unsheate magic skill exists" :'( Pure OHS MD is still pretty harder to play than the KnucMD/BWG MD despite the magic warrior skill tree favors OHS most. I hope pure OHS MD will get better because this current one feels same as 2HS with high mana depletion.
lmao 8th knuckle was bullied because it didn't have any damage, once it became OP, many people were jealous and didn't accept it, they said it was borrowing skill trees, destroying prorates. and eventually the knuckle will be nerfed to become useless. This is how knuckle's fate turns out to be a wasted job lol
This is the greatest day for the ohs sub scroll community..hope my poison dmg won't be trash On an unrelated note...I'm sad they only buff demon wind shuriken and not thunder release when thunder release is arguably weaker Edit: i just saw some comments and now im scared they assassin skills are dagger only which makes zero sense
The best way to balance reunion is to remove asura damage buff on magical skills. This way physical reunion actually have something over magic reunion since they use up enchanted burst stack. OHS reunion and traditional physical knucks would be unaffected as well. Traditional kmd nemesis would be screwed tho
Thank you for the excellent translation as always Kuro!! As an old war MW Main (OHS MD), I'm happy with the Nerf on the Magic KMD, if that comes to fruition, I just hope the damage is similar to the other weapons, 30m is very OP while the others hit 10M haha. About the E-Sword, I'm a little apprehensive about the removal of Unsheatle, but on the other hand it's going to be great, more savings on Equips, and less problems with -900MP xD. Lastly, I found Dual Element in Union interesting, I always wanted to do a build focused on the common Union Sword Spam, it will help with Bosses with Dual Element, the bad part will be having to refine all my MD's again -_-. Also, I'm looking forward to fishing!
Just now thought about it, Dual Element can also can be good against muliple mobs with different elements. Mainly thinking of events like Megiston or maybe the Anniv Arena, since
I hope there will be 2 options for bossing, a farming option and a leveling option, a farming option for more drops but less exp, and leveling option for more exp but less drop, But with adjusted difficulty
in theory it is a good idea, but the truth is: its going to split parties further, meaning its going to be more difficult getting into parties, especially for certain bosses that have low population already
When you use union sword (and reunion), you should be able to see a buff with union sword icon. That thing can reduce the damage received (90% cut) from your enemy
Everyone conplaing about the nerfs...honestly since i dont pkay those op classes my view on it is skewed but tbh i think they should just buff the weaker classes to be on par with the strong...but tbh nerf reunion sword..that is actually busted...so is e sword so making it not unseathe imo seems fair A t3 skill should not be able to do 8m dmg imo....dont bring up revinir xD
Who are they looking at when they say they're considering nerfing anything relating to Magic tree skills. 9300matk 76% Magic Pierce 18% Lrd 420 INT 292 DEX Element+ 40% Dte equipment + Overlimit and my BEST damage without critical, just Dizzy & Armor Break is around 1.5-1.7 x 5 for a Fully Charged prorated Magic Cannon vs Quasar. Note I said my BEST, because magic STABILITY is a joke. 80-94% after Chain Cast and Florizard and I can still roll in the hundreds of thousands as low as 200k mixed in with some mills. Using the ONLY CRITICAL SOURCE FOR MAGIC OUTRIGHT: I get around 10-15m tops with proration, Dizzy, and Armor Break. However THAT AGAIN is BEST result because magic stability is a joke. I straight up get my white damage painted yellow sometimes. Have you EVER rolled a 5to 600k CRITICAL Magic Cannon and turn around and shoot a white one for millions? I have. We're talking 2slots All six dte garbs just to prove a point, all element weapons including Edgy Nova and NOTHING comes close to the speed and spamability of other weapons. Its a CHARGE skill. The absolute highest you can get PER MAGIC/ CAST is 40%. I have 12000cspd when I wear my absolute fastest equipment setup. That's no less than 5 miscellaneous damage actions or Magic Bursts/ Finales to reach 200%. 5 Magic Bursts is 2500mana as Impact Burst. Even if you SPAMMED your fastest magic move (btw my Burst is from 1.7-3m) You'd STILL need to mana charge maximizer- apply Debuff- WAIT FOR SLOW BULLETS TO ROLL AFFLICTION- and hope to god you prorated for your BEST SHOT at getting your best damage. Now tell me why do ANY of that when you can Tenryu forever, Divine with an Iframe lasting like 3seconds for 10- 20m dmg, Spam Spinning Slash Aerial Cut, spam infinite dimension Impact Dragonic for eternal ampr and damage, Spam Impact Soul Hunter, Spam Impact Rush with Annihilator in the oven, Spam CF sat while having eternal Ampr since zero animation commitment, Spam spam spam with omnistackable no timer double critical modifier multiple buff stacking long lasting GSW roided buffs that don't involve ANY support buffs with no fear of your target moving or fear of a hill, bump, dmg limit poof (you hit, see dmg, see health bar, then after the animation you see the hp immediately jump back to what it was before while having still paid for the combo) Why settle for Mage when you can be ANY OTHER WEAPON constantly getting a buff from Asomibo. Who. Are. They. Looking. At? Str simp mages? Ah yes, the ones who yellow damage too close to the sons of suzuki right? Able to critical guaranteed TWO TIMES before resorting to WEAKEN for a decent shot to critical hit again while also having the worst cast speed in toram no doubt, so that Cannon charge is like 20-30% per cast. All while still subject to the RNG circus that is magic stability. Are they looking at str mages who use potions? The thing they allowed players to stack like 5to 8 times? Are they looking at that + pet effects? + party proration? VS WHAT, when they say Magic Cannon should be nerfed in ANY CAPACITY across the board for what would be EVERY SINGLE MAGE even those who only can use Qadal 2-4times to like 6 to 7 if you miraculously rolled the reset/invincible/stun/sleep effect. Who is backing this??? Who are the people who probably have 1slots and an average setup on a physical build they don't quite have the hang of , or omnipotent damage but no handling- that are writing to customer support to nerf Magic Cannon, and Qadal? Who even bothers since the toram devs NEVER reply to ANYTHING? Absolutely frustrating. You get NOTHING for YEARS. You spread your skill points paper thin to simply empower your character- nevermind the short timers with casting involved or the over reliance of RNG ailments or the FACT that if you DONT have GSW as a Mage in toram online- you do not DPS solo as a CASTER. A Nemesis main or finale psycho (yall are crazy) maybe but thats RARE. You spend so many xtals to devote to cspd and magic Pierce only to be told your skill won't help you pierce past 50% Your Chain Cast 50% motion speed effect has been broken since Debut. I don't even claim to be mightiest Int Dex since I know I didn't min max int and dex fully sinking into pure matk magic pierce with xtals and blue moon high weapon atk staffs and armor stats. I DO however know that there's only so much you can do in battle as a mage vs any other weapon tree. They don't touch your skills, and the only time you get attention is when they screw with your 'actual' skill (for most mages) Magic Cannon. Oh but, all the weapon prime piercers are 70orbs right. They're all equal in torams eyes. Even Magic Device. There's no market bias, no fear of a diminishing return at all. Did you save up your orb shards 179days ago? Did they expire? Don't have enough? Don't have a debit card? "Aww."- Suzuki & cult
To be honest, i agree with this. i noticed that with other classes, it's also a struggle, too. We get their dummies in the request streams to make the game harder they do this every time. I wonder do they even play the game cause it not easy building a class is a nightmare sometimes im afraid for the necromancer class cause how easy they nerf but its probably not even going to be strong at all cause of p is.
Mage characters who focus qadal have to invest in int>str this however makes their sustain damage terrible if the boss survives they essentially become a near dead dps slot. Int>Crt gives them good sustain if built correctly but makes qadal pointless and you have to consider casting speed. Int>dex you can actually reach max cspd for insta cast but can't crit reliably. Honestly atm it seems balanced the players complaining about qadal probably don't realise no one runs a int>str qadal for hdf since any other dps class(ignoring revenir builds since interrupts are punished)would be a smarter choice for sustained damage for multiple phases; also qadal mages usually suck at dodging mechanics. Most people have forgotten even if they do nerf qadal for fk, people will just head back to shut-out or revenir for fast kills and I'm pretty sure players will start calling for nerfs to those as well once the yt videos reignite interest in those skills "(Skill) deals op damage"(but tested at only at rhinosaurus...).
absolutely agree with everything, i already commented something about this somewhere else in this channel i think. at this point it would take either a full rework on the mage class as a whole (read: all the important and USABLE skills, not garbage like magic: wall) or straight up create a new game. their reasoning behind mage being the way it is, is probably: "oh you can use mp charge to instantly refill all your mp... HOW COOL IS THAT" like bruh mp is not a problem since ages ago when they released decoy shot, and since then everyone got even better and more efficient ways to recover mp than either decoy shot or mp charge, its kinda insane really... like dual wield str>agi which is their main dmg stat, also increases all their animation to a point you may not even need GSW to be so fast, meaning you recover all your mp auto attacking (which doubles as a proration fixer) before you can finish mp charge>maximizer
@@pauloafonso5808 you hurt my feelings insulting Magic: Wall. The toram that appreciated and respected knockback as an ailment/interrupt perished after they removed the ability to Knockback bosses with Magic Burst. It seems that everything after Ornlarf just doesnt care about Magic Wall sadly, but I remember feeling smart using defensive magic while I casted buffs and mana charge/maximizer. Excuse me; I mourn now.
Knuckle technically is the most versatile class in the game being able to fulfill all roles, martial + crusher skills deal average to above average(but have amazing sustained damage) but aren't considered op. Knuckle + Md is overpowered imagine divine slash damage added to a high sustain dps class combined with quick i-frames, fast mp regen, ail resist, dmg resist, +dmg constant. The only real nerf aso needs to make is nerfing reunion for knuckles only hopefully to the degree where it is only slightly better than goliath full charge + god hand stacks.
@@MaxxPowerGamingDon't use Divine Slash as comparison lol, it's in a class that's full of mobility and i-frame. No difference with high damage + i-frame 24/7 with high damage face tank the boss 24/7.