I feel like I really need to address something. I’ve seen this so much times, I need to explain something. First, Wafer’s damage is not RNG, it’s about how close the enemy is to him. That’s why when the enemy is right on him, he hits them and not shoot ornaments. Second, I know this may have been before it, but discount’s hero limit doesn’t effect summoners anymore. So yeah.
i mean for volt they kinda made him more of an early game tower (then you swap him for frank in late game) its just that frank is not horrible at early game and also towers like maitake and dumpster dominates early game and also volt suffers from fast enemies and like every fast map has that you can actually see volt is decent in maps like sacred early game just my thought tho
Well they nerfed dumpster so he's kinda worse for early but still good i guess they only made him more expensive and made level 1 and 2 fire time 2s 3s and level 3 does 6 damage now not 7
So I didnt read anything about the beetrice buff part but heres my idea: Instead of the bees having 20 hp or so, Make them have 1-3 hp but there varient depends on there damage (Oh also bring back bee swarm) So like an elite bee would deal 300 damage but dies immediatly like how from what I remember real life bees work. Maitake cant heal bees.
Usually they can make waffer strong like 130-185. They can make volt more range and more strong. Beetrice can be inf range like hayes and more cheaper.
then beetrice would be the same as hayes being basically an useless hero and wafer's low rate with that damage would crash the game. also ik i'm 1 year late
@@painty3459 old spectre was really broken he was able to decrease mana cost, buff range, and decrease rate. I can see why they split him into two towers but the only main problem I have with the split is that they debuff towers by increasing the mana cost, lowing the damage, and increasing the rate it also sucks that spectre rate decreasing is locked behind his ability and his ability take forever to reload.
Can we talk about how bad lemonade cat is? Honestly yall are gunna get mad at me but let me prove my point. 1st, people who farm and all the stuff usually do it at the start of the game. So lets say we have 3 people on one team. 1 person wont be active for the first parts of the game. Keep in mind that it takes a couple of waves to actually upgrade all of them. So only 2 people would try carry the team. Now i know mana share is a thing but usually at the start you don’t get that much 2nd, lemonade doesn’t give you that much money. Like I’m pretty sure lemonade gives you only 1.2k every few rounds and you can only place down 4 so you will just get 4.6k every few rounds while some towers could be 6000 or even more to max out so thats kind of useless. Even though i know every round you get more coins 3rd, and lastly this is the point that i wanted to share. At the end of the game its sooooo useless. I mean all of ur towers are maxed your making SO much money already just from defeating theres no point of lemonade since you already have so much money. Now i know “its great for the start of the game” or “you can do a mix of defending and lemonade” im just kind of trying to prove me point So uhh yeah
They buff wafer damage and range and decrease the rate and mana cost. They “buff” Beatrice by lowing her mana cost and ability cost. They “buff” volt by slightly decreasing it’s attack rate. Beatrice and volt got the short end of stick compared to wafer.
Has anyone noticed that maitake doesn’t have a rate? I mean I know it has an attack rate or else it would be op but it doesn’t show a rate on the stats page.