Does Yoda have a shorter lightsaber hit range than Maul? I always feel that Maul can hit opponents both left and right, while Yoda can only hit opponents directly in front
Savage really isn’t worth it imo as the card is only useful when you meet a large group and ontop of that, you must hit at least 4 of them and not instantly die lmfao If it wasn’t 4 people you had to hit, it would be a solid choice.
@Krispy It honestly depends on the playstyle and its definitely a solid choice and ill tell you why. Savage excells in hallways and when outnumbered making it essential part of mauls kit in blaster modes but maybe not hvv. Hear me out. I do agree that's its not ideal and not worth it but at the same time Maul is very buggy. Chokehold is not really reliable it needs to be fixed but Dice didn't. Furious throw works best as a guard breaker and only excells when in use of a superdash. But Mauls best advantage is his speed as you know dealing as much damage as quickly as possible. Instead of 3 standard Spin attacks I've done close to 10 and more basically having unlimited until the game glitch and disables all my abilities. And not to mention the blaster damage reduction you gain on an active Spin attack. You fight a Anakin And Obi Wan? Easy Spin attack them once that will count as "2" do it again and than you have "4" Savage is very easy to activate especially when the enemies are close together. Savage is a disorienting tool allowing you to stay in combat a little bit longer than usual to put pressure on enemies and you can stack it many times over aswel. Lmao become untouchable. Fool me once shortens all the abilities but as I said for what? Chokehold is buggy and not very damaging and Furious throw already has a short cooldown but Spin attack? Is Maul greatest weapon and ability by far. Please experiment with it in future videos I'd like to see your perspective of it! Savage is underrated man.
@Krispy Spin attack and Furious throw is all you really need to be honest. I rarely use Chokehold anymore except when it's absolutely necessary but even then it's just to gain distance and scatter enemies or finish them off it lacks a proper role. Spin attack is a role of speed. Savage is mauls best card when it works.
@@AgentZeeYT I do agree with your points but I'd rather have my guaranteed ability reduction time, I am aware that the 10% cooldown only applies to the dash as his choke and saber don't get the full 10%. I would def try switching out fool me once during ship defense as hallways will def give me the cooldown reduction. If I can stack it then I will be unstoppable >:)
@@AgentZeeYT I love the idea of the card but until I get it's reduction in a specific scenario, it's a waste of a slot for the most part and I'd prefer 10% cooldown at all times rather than 60% cooldown only when you meet the requirement