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Hearing a Disney documentary where people candidly talk about how the producers forced them to make a movie they didn't want to make and what saved the whole thing was them saying "fuck that, we'll make the movie we actually want to!" I don't think that would ever happen these days
Saw Toy Story at a "pre-preview preview" in the UK where the audience was a bunch of animators, film makers and TV crew, months before it was released into the cinemas here. I was a kid and my Dad was in the industry so managed to nab two tickets to the screening. I can still remember the audible gasp of a hundred or so grown men as the film started and then the actual round of applause at the end. We all recognised on that rainy morning in the Odeon cinema, Union Street, Bristol that what we were watching was a revolutionary piece of film making and that 2D animation was almost immediately on the ropes.
As a 3D modeler in college this really feels like something special. Seeing the programs they used to animate and 3D model these characters and objects was REALLY cool. I had no clue they modeled an actual physical head for woody and buzz and scanned the verts in in order to model it. That was really interesting!
The 1970 film showcasing 3D generated hands was done this way. It's probably due to limited technology, they'd have to manually polybuild the models because there was no in program sculpting.
@@partake7591 definitely. early on there was no modeling or sculpting software of any kind, Ed used an early digitizing wand to manually enter points. by Toy Story their modeling software still wasn't as good as physical sculpting for smooth characters.
I was 15 years old when this came out on our screens. The coolest thing I ever did in school with a computer was code a robotic arm to pick up a pencil, move it and put it down somewhere else. I'm here because I am in college as a mature student and working on a presentation on animation and how it works. I am incredibly awe inspired by both 2-D and 3-D CGI animated movies because of the sheer amount of time and work that has went into it. I totally appreciate the art, the time, the imagination, the sheer volume of work - thank you animators, artists, voice actors, sound production, storytellers, composers, admin, etc etc. I watched Toy Story for the first time when I was a kid at the cinema and have a sense of how people felt back in 1937 when they first watched Snow White. The birth of these two styles of animation was never really done before on the scale it had been done at its inception and to see something that no one had ever seen before - you don't get much more wow factor than that.
It was cool to see at 46:43 how the animators had a fixed camera on Woody's face at all times so you could make sure his expressions were correct no matter the angle or position he was placed in the actual scene
I never realised just how much work is involved in making this film with the limitations of computers of the time and just how good it was. And the people behind the movie were in their 30ties when making it are now around 60ties.
I think the video does a good job of showing how they weren't limited by the computer. It allowed them to accomplish all sorts of things never before possible and things that have expanded with every generation of Pixar film since.
A lot of the ideas from the original Toy Story scripts were revisited for the sequels. Al the toy collector, Woody’s nightmare, Sunnyside, a Buzz Lightyear adventure opening the movie, all of them were ideas Pixar had when writing the first Toy Story.
I love learning about art, design, animation and storytelling! And i love doing it too! But it always takes soooo long, so much effort, time, patience, and rethinking.. 😖
I remember when this came out - it was a huge deal! Absolute game changer, and then everyone tried to copy the success of it. Toy Story remained the best CGI film for a long time. There were imitators but nothing really matched it for ages.
I'm glad I found this video. The animation process are very underrated... a lot of work comes into something like this and you never really stop to think and appreciate what you see... I was born in 2002 so I wasn't very aware of the impact this 3D movie had in animation.. but I still LOVED this franchise as a kid, everything was so real, every character was so unique... it was beautiful. I admire these people a lot, they created something incredible... how inspiring
I really want to watch it again. I haven't seen it since 1995 when I was 11 and I remember thinking "there's no way graphics can ever get better than this" while admiring my PowerPC 601 at home. I've always wondered how it held up and for years I always looked forward to someday looking back. I think now is the time.
How time just fly by. Love this movie. I saw Toy Story in the cinemas on its premier realise in Sweden. I was 9 years old back then, and today i am 37 years old❤ Its been a while :)
for people who don’t know cgi pixar basically made one of the greatest, most iconic movies of all time using sticks, stones, and ooga-booga caveman language
@@Dr.W.KruegerYou don't have to be an animator to know the process back then was a neverending battle between you and any computer involved it was extremely limited and complicated compared to what we have anywhere near now
14:31 This was pretty much when I got to know Tom Hanks, along with Tim Allen and the other actors who played the characters ever since I saw the movie when I was a toddler.
I bet it's probably lost on kids today watching this for the first time that half of the novelty of the film was the computer animation, that was really the big deal.
17 and as a kid I always liked toy story just because it was a fun movie, i only even learned it was the first cg movie this year. It’s weird that people dont really talk about it all that much
20 years later and an entire generation has grown up on their computers and is capable of doing this stuff through sheer exposure and the occasional RU-vid tutorial. Rip anyone going to college/university though.
It'd be amazing if you guys did a documentary on the video game Riven from 1997, some of the greatest computer graphics in history, made by a really interesting bunch of awesome people.
Early concepts for Toy Story and Woody especially, really disturbs me. Woody's design and personality was so grotesque early on, and there were so many garish colours it feels like 'American Magee's Toy Story'. The way things mellowed out with Tom Hanks and Tim Allen and the cooler colour palette is like the greatest IP development ever.
Its weird that technology gets better but still the original old stuff looks better then new movies And they had to figure everything out because its all new tech and software. Just like in terminator 2. Nothing beats hard work and talent
I think Toy Story 1 and 2 are very liminal looking movies because, as far as it came with the CGI process, it's still got that sorta early CGI jank. The shadows aren't quite as sharp as you'd think they'd be, the lightings just slightly blurry, it's incredible but you know it's not quite right. It comes out in the afternoon scenes especially with those huge pink tones on the house. It's what the world looked like to you as a kid, that's even something the animators said. Even the animation sorta has it at times with Mr. Potatohead or Woody's laugh. Nowadays the CGI for Toy Story is basically photorealistic.
They took old Macintosh computers (they were probably brand new at the time) and pushed the tech to the absolute limits. Amazing behind the scenes look
They were specialized work stations that costed tens of thousands of dollars. These machines were several years ahead of consumer technology, essentially super computers.
Ahah old woody had the same character type as the evil teddy bear in i dont know which one in the sequel. aha, that is funny. You know, Andy like's toys he can find, I love how the creators started out Andy's room and toy life as this struggle to survive and stay relevant. But they changed that around by the time of release, giving Woody the leadership arc, becoming jealous, fixing his mistake and learning throughout the process what it means to be a toy. By the final toy story movie, Woody managed to let go of being a kid's toy and stayed with Boo or however her name was. - Aha can't believe its been that many years, - Computer graphics have taken over the globe. And yes... Even today, Toy Story graphics are superb.
“They end up at kind of a toy heaven: at a preschool. Where they’ll never get lost or outgrown” Geez, I wonder if Pixar ever decided to revisit this plot point!
Animation feels like mining gold... everybody loves the golden reflection, but few people takes time thinking on the tons of land that were processed to get the valued metal. thats why pasion and vision is so important.
As a kid i always wondered why the arcade/ps1 games use sharp polygons instead of spherical shapes with shading of toy story that look real. I wasn't aware that it was the same technology but with a lot more polygons, computing power and not realtime.
Seeing how Woody was essentially a villain at one point was a bit of a "wow" moment. But Having R.Lee. go off on him 2 seconds later balanced it out in a way that I was kind of okay with it. lol ALso the babay form Tin Toy always has been, and always will be nightmare fuel.
To be honest, the original idea was much funnier. I'm not saying that the final version isn't a fantastic movie, I'm just saying that in that version it would have been a great comedy
pity George Lucas never saw cgi movies as anything that many would have loved and thanks to Steve jobs for making it happen and so revolutionary and a great classic animated movie
%99 of the time i would want to watch media at their original language. But i first experienced Toy Story in Spanish because of where i lived. And i got to give credit, some songs and situations are better in Spanish, some great work with the translation.
And any reference to Steve Jobs? This film is the creation of Stebe Jobs, he bought the studio and financed everything when he saw the animated shorts, it is incredible that there is no mention of him.
Such a tragity what has happened to Disney. A company who used to make great things, but is now absolutely creatively bankrupt. Sadly its only a symptom of a society that is itself empty and bankrupt in every way, with no unifying force behind it.
These "creative meetings" have always bogged down the creation process. Muddies the water. Making something to appeal to an "international market" can be the death of art.
No ips led screen No intel i series processor No high end vga No windows 10 . . And they can make the best 3d animation in the world.... Very2 amazing!
No windows 10 is a big reason this worked , Their SGI computers had a wonderful unix os built just for their hardware so everything was hardware accelerated and a super fast OS!!
Wow they didn’t just used the clay models as references they scanned the planned vertices since the modelling tools were so old lol, funny how 3d tools evolved over decades
The first part sounds very similar. People create a project and higher ups keep giving them bad advice. Then the project turns out bad and the higher ups say, well you guys are obviously terrible at it, let us do it