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Train Blueprint Guide - UPDATED for Satisfactory 1.0 - How to Blueprint Curves 

Moo
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14 окт 2024

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Комментарии : 48   
@moo121
@moo121 4 дня назад
My first Train Blueprint video has how to make ramps: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ScSpf1NHp-4.html The Second video has how to make supports for the train tracks and how to blueprint roundabouts: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VTvISQ_868Y.html Thanks for watching!
@JackAllpikeMusic
@JackAllpikeMusic 4 дня назад
Just a note on the different blueprint designers, you cannot load a blueprint from a different size blueprint editor, however if you are trying to load the blueprint into a BIGGER editor, such as going from a mk1 to a mk2, you can simply place the blueprint in the mk2 editor just as if you were placing the blueprint normally, save that blueprint - then delete the old one. Now you have a version that is in the mk2 editor and can be loaded/edited in it.
@moo121
@moo121 4 дня назад
That’s a great tip, thank you!
@JackAllpikeMusic
@JackAllpikeMusic 4 дня назад
@@moo121 no problem :)
@SkydreamESP
@SkydreamESP 4 дня назад
I did the whole map rail system using your old video just to have the updated guide 3 hours after finishing. Was fun
@moo121
@moo121 4 дня назад
Oh no, sounds like I was a few days late. I hope it wasn’t too bad! Good luck with the rest of the playthrough!
@exavian6
@exavian6 3 дня назад
@3:20 This is a great tip for any blueprints you intend to be tiled together! Obviously trains, but also belt and pipe busses, or even foundation grids.
@moo121
@moo121 3 дня назад
That's a great point! I should do this more for foundation grids, especially with water extractors not playing nice when you delete part but not all of the blueprint. Thanks!
@tarsier419
@tarsier419 День назад
Haven't been able to check your videos out past few weeks, but dang you are blowing up! Last video I watched you were under 400 subscribers and now at 1.2k and 12k views on your video. Congrats and well deserved!
@moo121
@moo121 День назад
Thank you so much! I really appreciate that!
@ryanscottnix
@ryanscottnix 4 дня назад
Thank you for your work! I used your first guide to make my tracks in my current world, and they worked great. I also used your methods to make roadways as well.
@moo121
@moo121 4 дня назад
I’m so glad you found it useful. Thank you!
@Vixcis
@Vixcis 4 дня назад
I downloaded your blueprints, totally saved my life on my train network. Thanks a lot for giving us for free.
@moo121
@moo121 4 дня назад
Glad you like them!
@2metermatt
@2metermatt 4 дня назад
Press 'T' to get rid of the HUD?!? You never cease to blow my mind, Moo. Another great video, as always!
@moo121
@moo121 4 дня назад
Thank you so much! Always great to see your name, hope you are doing well and enjoying 1.0 2MM!
@AburaGamer
@AburaGamer 4 дня назад
A cow and giraffe walk into a bar .... 😅
@FullOfLethons
@FullOfLethons 4 дня назад
Thank you! I've been using the methods from your first videos and they work very well. This update looks great!
@moo121
@moo121 4 дня назад
Thank you so much! I’m happy they helped!
@choo_choo_
@choo_choo_ 3 дня назад
One thing I haven't seen mentioned (anywhere), is that you can actually build 2-3 meters OUTSIDE the BP designer by using zoop mode. So if there's a bit that clips outside and it's giving you grief about it, if you place a piece inside the legal area and zoop out by 2, it will let you place the piece in the place you originally wanted to place it. It will overlap outside the legal area, but will still count. I use that to use the full 5x5 space for curves in the MK2 designer. They snap together just as well, and the only real issue is that you can't place it in the same sized designer manually (loading works fine), and if you have sidewalls, they might be a bit difficult to make on the inside of the curve if you can't zoop them. I have a 5 foundation wide road (2 lanes and a median), with a pair of trains on top (centered above the 2 lanes), and that zoop trick has saved me tons of headaches. Not sure if it's a common thing or not, but I found it out by accident while building those aforementioned road pieces.
@moo121
@moo121 3 дня назад
That is really cool and good to know! There are definitely some funky things you can do with the blueprints but I didn’t know that one. I know there’s a way to save stuff that’s outside of the designer completely, I was able to blueprint whole roundabouts and the only thing in the actual designer is a single center foundation. I’ll have to play around with this new info. Thank you!
@choo_choo_
@choo_choo_ 3 дня назад
@@moo121 Yeah, I think it's a little bit different than the BP offset method (I think that's what it's called), as it only lets you get that one extra foundation a few meters out, but those few meters are a huge help. Not too sure how many pieces it works with, but I know for sure that foundations, pillars, and beams (the big 3) can manage it. Things like barriers are hit and miss. It's kind of a random draw if it lets you. I'm not sure if it's intended or not, but it definitely makes the designer a little bit more forgiving than most people really think.
@moo121
@moo121 2 дня назад
That definitely makes it a bit more forgiving especially with the smaller one. I'm sure there are some really cool things you can do to take advantage of it, but just it giving a little more leeway make things easier. Thanks for the info and ideas!
@TallinuTV
@TallinuTV 2 часа назад
For those 10 degree turns, I bet you could improve the apparent alignment of the vertical beams and beam connectors by first placing your second foundation at a 5 degree rotation, using the corners of that to create the vertical beams, then deleting that foundation and putting in the 10 degree rotated foundation. Then the vertical beams and the connectors placed on those would split the difference in both position and rotation compared to the first and second final foundations.
@johnsabio6278
@johnsabio6278 15 часов назад
Thanks !
@atimholt
@atimholt 4 дня назад
I place blueprints in blueprints all the time. Makes it possible to move a blueprint around within your design area, and should make it possible to “edit” a blueprint in a larger designer.
@moo121
@moo121 3 дня назад
That’s a great tip, thanks!
@xNovaSounds
@xNovaSounds 4 дня назад
subbed! I need trains too and have been fighting for my LIFE to make a blueprint that works
@moo121
@moo121 3 дня назад
Thanks I appreciate that! Im glad you like them!
@ParoX2k
@ParoX2k 4 дня назад
Nice video, thanks! Shapez 2 music in the background? ❤
@moo121
@moo121 4 дня назад
Thank you! Yes! I love the Shapez 2 music. When I saw one track named ‘Trains Go Choooo’ I knew I had to put it in this video lol
@Wahlnetwork
@Wahlnetwork 4 дня назад
Came to add a plus one to the Shapez 2 music!
@tehNashty
@tehNashty 4 дня назад
Where's the hills?!?!?! You know, like "Where's the beef?!?!?!" Pretty cool, Moo!
@moo121
@moo121 4 дня назад
LOL! Thank you!
@Cre1235
@Cre1235 2 дня назад
With your single track 10 degree bend, how do you deal with it not aligning with the grid? I'm not sure how to make it look good and also reattach to the grid at some point. Great video, thanks!
@moo121
@moo121 2 дня назад
Thank you! That is an excellent question. I tend to go with 2 different methods depending on the situation. I think the easiest way to make it look good is to build out from the grid on the other end and merge the two train tracks instead of merging the train track with the world grid foundations. If I do merge the train tracks at the foundations of say a new train station, there are a couple tricks to smooth it out. If you use asphalt almost all the Z fighting is eliminated when clipping foundations into each other. So if you use that instead of the grip metal it blends together well. The other way is a bit trickier and that requires using a pillar and a road barrier to drop the height of one of the foundations by just a few pixels and that will eliminate the Z fighting as well. I hope that helps, and thank you for a future video idea :) Good luck!
@commentator2.054
@commentator2.054 День назад
yeah same, would really like to use curves, but definitely want to end up on the world grid at the end of the turn... since i haven't foudn a way (yet) to do that, i will just use the default 3x3 or 5x5 90 deg turn...
@moo121
@moo121 День назад
That is totally understandable. Keeping everything on the world grid makes life a lot easier. And it keeps it looking nice and clean.
@marcausn
@marcausn 3 дня назад
Hi, could you do me a favor? I try to build a factory housing in the shape of a D8 (octaeder - 8 sided dice) that stands on its tip. But I don't know how. With roof tiles it doesn't work, the angle is way too flat. I think, it could be done with beams, but how do I fit walls (solid and with glass or windows onto/into it)? Do you have an idea or maybe could try it yourself and show us a video on that? If you don't know what an 8sided dice looks like, you will find plenty pictures in the web, also I can post a link in the comments, if you want. Thank you for your help!!
@moo121
@moo121 2 дня назад
Hello, thanks for the comment. This is a really interesting idea. I had to think about it for a little bit. You are right, the 4m roofs are still very shallow and it would need to be a giant building, I once did a pyramid with them and it took up more than a 1/4 of the dune desert. That leaves the 8m walls which might work. If you start with the '8m Tilted Concave Walls' that should give you the bottom base to work from and then the 8m tilted walls to build up the sides. The only issue is that there are no windows or roofs that are tilted that much. I don't know of a way to manipulate them to fit it without using mods. I'm pretty sure there are mods that will change the angle of walls. I'll keep thinking about how you could do it in vanilla though. Good luck!
@404-Error-Not-Found
@404-Error-Not-Found 21 час назад
You can edit a blueprint in a bigger printer. Simply place the blueprint in the printer like you would if you were placing it in the world. Save the new version.
@RexDeorumYT
@RexDeorumYT 4 дня назад
So as a note for anyone who's annoyed by only being able to load blueprints in the same version it was created in.. Just place that blueprint in the large one and save it again with the same name. It will overwrite the BP file as a mk2 or mk3 this time
@moo121
@moo121 4 дня назад
That’s a fantastic tip! Thank you!
@Tourist_McGee
@Tourist_McGee 2 дня назад
Curves too tight with double rails will also cause the trains to collide even though they are on different tracks.
@moo121
@moo121 2 дня назад
That is an excellent point! I totally forgot that was a thing lol
@mrNorth421
@mrNorth421 3 дня назад
This takes to long, shit video
@choo_choo_
@choo_choo_ 3 дня назад
Maybe tik-tok might be more your speed, zoomer.
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