Hey man i have been searching a way, Where i could make get a value changing on the basis or a range, like if the Sphere animated when it passes by the square the square should scale up. If there way to get values for the uniform scale.
Sorry, I'am not working in Houdini anymore, so I can only answer this question like this: yes, there is definitely a way, most likely you need to redirect the sphere's position attribute to the cube's Uniform Scale attribute, but if you just do that, the cube will increase indefinitely. To avoid this, you can use the "Sine function" in the Uniform scale of the cube. for example, in the Uniform Scale X Cube parameter, write = Sin([insert the position attribute here along any of the axes of your sphere]*[any number you like]). then your cube will change in waves depending on the position of the sphere