Realism could've been enhanced using the realistic acceleration and realistic brakes mods. Otherwise, outstanding attention to detail, love the transitions between NA/EU as well, the signalling e.t.c. all at a highly realistic setting!
@@realquadmoo Yup!! For TPF2 in the Steam workshop and now in the ModIO and in-game mod pages to those two places there's multiple mods that make accel/decel more realistic ^^
System looks good but the platforms mod seems to have a malfunction and eats the bottom half of every poor dude standing there. Also there is a mod that is called realistic speed and it reduced the speed in curves to a realistic level. it is just nur very realistic to drive 130 kmh in such big rail clusters or junctions. if you want to add more realisticality to your game you sould try this mod :) otherwise it was nice to watch. Especially the conctrete walls to lower the track under the highway looked stunning :)
The walls are made with Enzojz's retaining walls and badgerhax's Building Blocks mod. steamcommunity.com/id/enzojz/myworkshopfiles/?appid=1066780 The tunnel itself is any track that has concrete wall texture, without tunnel portal option.
Why can't the sim represent points correctly? At 0:35 I'd be freaking out with facing points that looked like that, and bracing myself for the inevitable derailment.
The walls are made with Enzojz's retaining walls and badgerhax's Building Blocks mod. steamcommunity.com/id/enzojz/myworkshopfiles/?appid=1066780 The tunnel itself is any track that has concrete wall texture, without tunnel portal option.
Very well done! You have to look really hard to see that it is not the real thing! It is too bad that at least some of this video is not real. Maybe some day it will be.
The pantograph should not always press against the wire in the same place, otherwise it will only wear out in one place. That is why in real life the wires are tensioned in such a way that they run from left to right per post so that more even wear occurs. For that reason there are left and right tensioning posts. Just look at videos, that sway is done on purpose.
@@collectioneur I'm aware of that. I don't touch the wires themselves, those I let game to auto-generate, which game draws straight. But if you look close, you can see that registration arm of each OHLE post swaps left and right along the route, to 'recognize' that wire is being shifted left and right (without touching the wires themselves in game). As for auto-tensioning posts (post with counter balance weight) having to be spread apart from left side of the track to right side of the track, disagree, that's not how auto-tensioning works. See Reference: ocs4rail.com/wp-content/uploads/2022/04/Overhead-Line-Electrification-for-Railways-6th-edition-R2.pdf
Attention to detail: Birds chirping while the train is doing 150kph. Does the driver have one in his cab. Would explain why it still chirps when going through the tunnels. Bells sounding - I presume for crossings - you can hear them even a kilometer or two down the track and in the tunnels - should probably have a doppler effect too. I was wondering why the locomotives in sidings all appeared to be North American even when it was supposedly in Europe. Anyway, I'm just being picky. Looks like quite the simulation and maybe you cant change stuff so easily. So good job.
Some station mods won’t let you use any custom Track other than the vanilla ones Edit: or if you have certain mods enabled that change the behaviour of station configuration
They are trying to tell you that some platforms require the "HI-Platform Track" variant of tracks. For modular stations this appears as a special tab of tracks you can select. This will get rid of the issue of passengers being halfway through the platform floor. Unfortunately, not every track type mod has a HI Platform variant.@@blahdy21