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Trash All Bubble 

John Smith
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Exhausted,
I stuck it through until I couldn't keep my eyes opened.
It's been a very rough day.
I took about a half hour or so to make it possible to erase everything in the layout.

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8 авг 2024

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Комментарии : 5   
@IsEmtyFact
@IsEmtyFact 11 месяцев назад
Unity?
@technofeeliak
@technofeeliak 11 месяцев назад
That's right. And all 3D meshes created dynamically.
@IsEmtyFact
@IsEmtyFact 11 месяцев назад
​@@technofeeliakWould love to see Zelda on MonoGame, but not fate)
@technofeeliak
@technofeeliak 11 месяцев назад
Hmm, interesting. Well, I'm using Unity for it's 3D component. I want to finish this project, and what I learn from it will go into my Super Mario Maker 3D game. If you'd like, I can give you the sprites so you can make that yourself. I have recreated these graphics in Adobe Illustrator pixel by pixel. So they exist already as svg and ai files. But you can easily turn them into png if you prefer. I converted them for this game into fbx, then extracted their mesh data so they can be drawn dynamically, the way procedurally generated landscapes work. www.monogame.net/@@IsEmtyFact
@IsEmtyFact
@IsEmtyFact 11 месяцев назад
@@technofeeliak Thank you, but I have to refuse. The answer was out of curiosity. I had a course game on the Zelda game, I created 1 dungeon with almost all the mechanics. Seeing your video in the search for "MonoGame" I thought to look at your code) Also, this is my first time reading C# documentation. ((I live in Russia))