It still astonishes me that a game that was originally about planes seems to do tanks so well. Thank you for covering this and for all the hard work you do in general.
wow, first comment... anyways. I love this setting, but do find it kind of hard to wrap my head around the idea of sky trains and stuff moving tanks into position, like it feels like the author really wants to do ww1 dogfights which was fine, and then wanted to do the rest of ww1 which left me scratching my head cause why not fly over trenches to wherever you want to go. My answer to myself is they probably got as close as they could to some strategic spot that had enough flak on it to make a landing unviable and trenches kinda creeped forward from that closest spot.
You actually get a little about this in the Goth tactics. They fucking LOVE Airborne Assaults, despite the face that an Airborne Assault means you can't bring tanks, you can't bring a heap of gear and you have a hard time retreating if things go to hell.
I agree with the OP that I'd probably set this in a world (or different part of the same world) where tanks made more sense than planes to justify the tanks more. Maybe deserts maybe where there isn't a ton of terrain but treads are just superior to wheels. Or maybe there's an Altered Carbon style area where if you go too high and you are bigger than a bird you get blasted.
Even in the modern world (that is, right now) it's difficult to move heavy equipment straight onto the battlefield by air, typically you have to move tanks and artillery to a staging area before putting them to use. Air superiority gives you control of the skies, but to actually control the ground you need to push in on the ground.
I was going to comment the same thing! Boneyards I think it was called. (edit) I just checked the SV thread and yeah, "dragonkid11" is one of the participants.