I think that it's hard to rank tribes separately, as some tribes really heavily interact with each other. The best examples are Quillboars, who aren't strong on their own, but their greatest weakness is solved with Beasts in the lobby. Demons are way better when there aren't any Murlocs and especially good when Nagas are in. Pirates are stronger with more cycle (elementals, murlocs), dragons are also very impacted by murlocs. Besides that I don't agree with the list all that much: Beasts for sure are not S-tier. Ever since banana slamma was moved to t4, it's just too hard to get a good highroll with them, they often get capped at 2nd/3rd. It's B-tier at best for me, if not C-tier. I don't think mechs are that good either. It's hard to find an opening for them, as they scale very slow when you first hit your target comp, which means you are very likely to take 15+ at the worst time possible. It's C-tier for me. Elementals are for sure S-tier. They are easy to transition into (as low as rock + recycler is often enough for pivot to be beneficial), they scale like crazy and they have no weaknesses, having access to shields, pseudo-cleaves and a possibility to buff non-tribal minions. Pirates are probably A-tier. Infinite APM is always a real thing, also they have really strong midgame with cleave+peggy on t4 and once you hit one big economy engine it plays itself. In t7 lobbies they are an S-tier powerlevel with Sanders goldening your entire board in mere seconds, Moira subbing in for Brann and Variann allowing you to hit the sweet spot with Tethyses. Apart from that I'd knock murlocs one tier lower, while there is a ton of scam nowadays, there are also strong anti-scam measures... and also undead are a bit of a problem for murlocs. I'd bump Quillboars a tier or two. The fact that you can buff non-tribals easily makes them pretty reasonable late game option. I'd knock demons down a tier or even all the way to the D-tier. Losing felemental means that shopeating strategies are completely dead and moving malchezaar to t4 is still hurting the self-damage ones. Not to mention, they are completely scammable without Nagas in. Final list: S: Undead, Elementals A: Murlocs, Pirates B: Nagas, Beasts, Quillboars C: Dragons, Mechs D: Demons
I would love it if you did a video of the best times to commit to a tribe. Could an early Banana Slammer mean committing to a beast build? Also, when to abandon a tribe is something I struggle with. i.e. most people are playing undead on turn 4 and so am I, my build is kinda weak, do I pivot to another tribe?
I mean the short short is when you find a win condition you go with it. Is your board all undead, but you have no attack scaling. Then you triple one of your undead into a Banana slamma. Do you pivot to beasts, or stay undead? For me it is pivot to beasts as your undead have no win coniditon, but you have the key to beast wins. EIther direction could be the best game of your life, or the worst at this point BUT beasts sure look more likely. Its a possibility going on my list! :)
Undead is actually incredybly strong at turn 4, scarlett skull(the reborn deathrattle undeadbuffer) is esentially a 4/8 in stats. Also u have with micro mummy and the acolyte(tier1 undead, reborn taunt) alwayas targets for your skull and the Tier2 Battlcry UD attackbuffer makes huge impact. and micromummy and acolyte are overall good minions to buy. my knowledge from now on is maybe a bit outdated: since there was the attackbuffing of undead until now just as too weak later on tier 2 battlecry(buying one or 2 or triple it is perfect, but afterwards there is no point in buying him) or anubarak. And even then you jus t get 2attack per turn if pair/golden/or with bird(but then u have to kick other deathrattles) is just not that sexy. for spectral knight scaling you need at least 2 to scale them and then you are dependent on eternal summoner. Note that if you make your spectral knight golden so he gets +2/+2 for each died before, you are weakening your nongolden spectral knights and your eternal summoner due just one spectral knight dying instead of 2. back to direction: i really dont like beasts with banan slammer due to constant boardspace issues in fights). banaslammer alone isnt direction. But skyraptor is generally a strong minion, so u most of the time u buy him and if u then find banana slammer he makes sence. or mamabear is also operfet dierction. committing to a tribe: tribes for you personnaly to avoid? if u constantly fck up apm elementals or apm pirates. whats ur position in the game? healthy? then u can gamble on a better scaling. or being unlucky wiht hero and cards and go for top 4? Brann and Drakkisath(double end of tunr effect) und Upbeat are most often autobuys tribe interactions between them. I love plaing dragons if murlocs and beasts are in due to them able to trigger my battlecrys. are beasts in? the only tribe that can trigger your deathrattles and battlecrys. often tribes have key cards as deathrattles like elementals, i rarely go brannstormer scaling without beast in. if you want to play around with brann(so dragons and murls most of the time and pirates and often with quillbpoars) you are playing a cycling build, so you want nagas and pirates in, to buy every battlecrytoken and patient scouts to keep your mondey going. especially for quzillboars, to trigger your battlecry healthbuffer, you need at least beast/dragon/murls in, you cant wait till brann and then start cycling the healthbuffer. for pirates all the key cards are on tier 5, except gunpowder courier to get attack on your pirates(3 attack battlecry buffer is too expensive for that stage i think)
Almost guaronteed. I actually expected a little balancing this patch, but it might be what I was afraid of. Instead of balancing they just put out wacky anomalies that make it hard to balance since you can not see the problems if the game is so wildly different every game.
I have played a LOT of games, and to be honest I just never hit Rock Rock on triples. I played it a TON in the last meta, but I just never find the card here so it is hard to rank a tribe higher when you just do not get to play with it. I almost never lose to elementals either. I can only think of a time or two, so with my experience it is easy. If you never see it.. well its hard to say if its strong, but that sure does make it look like people are not playing it too much.