I think mana advantage and card advantage are so fundamental to having a functional Commander deck that you can't have a color that sucks at either of these two things. It's why White has gotten so much draw and ramp options in the past few years. It's similar to how in Limited, Green was traditionally the weakest color to draft because its creature removal was traditionally so lackluster, so they are making a conscience effort to make the "fight" and "bite" spells stronger. Color pie distinctions are great and should be promoted, but not when they interfere with good gameplay.
Y'see I both disagree and agree with your statement. I do think that making it so that all the colors can do the fundamental things you need in a game of commander is a good thing for the format, however, I do not trust wizards to not eventually make everyone too good at everything.
So the problem is in Commander you can't really have a colour just not be able to do X thing. However what you can do is make that colour not as good at X thing but very good at Y instead
I think a useful way to think about the game is the difference between fundamental aspects of play and thematic aspects. Fundamental aspects include having access to mana, cards, and interaction. Thematic aspects are how colors achieve those goals. Saying "white can't draw cards" is just saying "white can't play a third of the game," which we know from commander days of old is not good design. But the solution wasn't to give white their own Pull from Tomorrow, it was to print more Mentor of the Meeks, Welcoming Vampires, Secret Rendezvouses, etc. I think the next few years of design are going to see that logic applied to more aspects of the game. Counterspells are a good example. Until recently if you were going to lose on the stack (say to a Thoracle) you either had blue mana or you just lost the game, which is not particularly interesting. It limits the possibility space for design and play. Tibalt's Trickery and Reprieve effects show that Wizards wants to expand "counterspells" out to more colors, but do so in a thematic way which I think is healthy for the game in the long term even if it seems weird in the short term.
@@St33ldancer That's what makes her so rad. You don't even necessarily need to build around the lands part for it to be good. Just running the Tron lands with some generically good tutors like Archdruid's Charm and Tolaria West -- all while still benefitting from Nissa, Who Shakes the World and enabling Mystic Sanctuary -- is very good.
The thing that excites me the most about this deck is that it seems like you'll be leaning into different strategies and synergies based on what lands you draw. If you get some gates early on, you might lean into that, or if you find the deserts then you'll be going down that route, which should make the deck play quite differently every time. I also love the artwork on the borderless Omo.
They either need to change the wording on this from "everything counter" to "everything bagel" or something else ridiculous, or there are gonna be a lot of heated debates over this one. In my mind, a counter is a counter and remains regardless of a card's status on the battlefield, as such it's effects persist as well. If I play Legolas, Counter of kills and his effect puts 5 +1/+1 counters on other creatures, they don't go away when he does, hence a counter. If it's an effect, then it should just say "effect while on the battlefield," cause to me this should be a counter that persists whether or not Omo is on the field, which is the only way playing this deck would make any sense at all, though it would be very OP in many respects. Anyhoo, thanks Tomer!
I would argue that Talon Gates can be in any deck, even 5-color. It gives players an excuse to run more lands, because it's a better mdfc that doesn't make you choose between the land and the effect.
Jyoti is definitely the reason why I am picking this deck up. OG Jolrael from Prophecy animate all my lands was one of my first commander decks. New Tatyova and Aftermath Jolrael just haven't quite gotten there for me. The only complaint I have about Jyoti is that it isn't Temur for Valakut shenanigans or Bant for the Living Plane + Elesh Norn combo.
Did we get confirmation that everything counters are linked to the commander? It feels pretty likely that they're going to get their own rules text. If the counters didn't have the inherent ability, Omo would be worded "As long as Omo is on the battlefield, lands you control with an everything counter have every non-basic land type."
Jyoti interests me the most as I want to make a Temur Animate Lands deck with pieces like Raggadragga and the other Embodiment. Just need the right commander!
If you are alright with UB cards, Magus Lucea Kane from the 40K set is a great option in Temur. It turns your Open The Ways and Animist's Awakenings into massive ramp spells to set up for the land animation turn.
I feel like some of the lands are going to skyrocket in price since they go in so many decks. Horizon of Progress should honstly go in every non-green deck as an untapped land that can ramp you and cycle for a card in the late game. Talon Gates of Madara is also crazy as jyst a generic good card that could go in any deck.
When the themes were announced, I was only really interested in the Energy deck, wasn't super keen on Simic ramp, but like you, found this super unique and interesting. I do wonder if it's too much to add some of that tribal tribal support while maintaining the lands focus.
@@toddpacker1015 not just that the fact that the commander makes any non eldrazi into an eldrazi essentially lol it could actually work so well in any tribal deck potentially I'm thinking of adding it to my Scion of the urdragon deck because dragons with any extra mana acceleration for reasons....
20:40 Hazezon already makes a hundred dorks off of Desert Warfare, this enchantment definitely didn't need to make more tokens itself. I'm surprised it doesn't draw cards.
It looks like the precon wants you to put an everything counter on a land and an everything counter on a LAND CREATURE as often as possible so both get every land-type. Just constantly attack with Omo and let land-type-matters cards like Cloudpost handle the commander tax.
As a dedicated lands player, this deck is amazing. I have a gates deck, and am hoping to use Omo to helm a Locus deck. Commander will learn the power of Cloudpost!
Are we sure Tomers right in that nexus alone turns on Tower? Cuz Changelings and the few creatures that had Every party type still only counted as 1 towards the party
That was because one creature always counts towards 1/4 of the party due to ruling and cant "multiclass" whereas in this case, urza's tower looks for mine and power-plant card types among lands you control and doesn't care if it comes from two lands or only one land.
@@kohlorolo4700 oh hot dayum nice i didn't realized it was a specific rule towards party so that makes since that the land trio is just looking for the name type then I can see why moderns players are sad it's not legal for them that'd be gross 👍
Interestingly, one of the best cards for Omo is indeed helm of the hosts. Gives her the ability to turn a whole boardstate into everything. Plus its a flavor win Edit: im 99% sure the everything counters give your lands all the basic land types, which fixes your mana completely. Plus, no one ever said that you can only give your own stuff counters. Landwalk becomes a lot more powerful here
Is Tomer willing to give us an updated list on his Tribal Tribal deck? I built my own and wanted to know if there’s any spicy tech that’s come out since the Primer article
I am excited to pick this one up but I'm worried about how well it plays out of the box. It doesn't seem like there are enough payoffs for land changeling.
I'm getting a bit tired of seeing finale of revelation in every blue deck. It is an okay card, but the decks that don't benefit from having no max hand size and aren't running cards like phsychosis crawler shouldn't run this card. I get they are precons and not every card can be a banger, but it's weird to me that they seem to hyper-fixate on this card.
So... when do we get the mass-landdestruction precon? Between this and the eldrazi deck i feel like "slightly augmented" precons will stomp casual tables.
Dryad of the Elysia Grove is a 2/4 for 2G that makes all my lands have all basic land types AND lets me play a second land each turn AND isn't legendary. Tell me why this wasn't some random 5/5 for 5 that makes all my lands every type and all my creatures changelings. Shameful.
That's not how the interaction with uro works. Each time he enters the battlefield he checks to see if he was escaped, not cast, so blinking or phasing flat out kills him. This has always been one of his few weak points allowing opponents to blink him and teferi's pro not to save him.
You phase out Uro in response to its first triggered ability being on the stack. Then resolve the trigger: because Uro is phased out there is nothing to sacrifice. So yes, it works like I said it does.
But when uro returns he triggers again, he has an enter the battlefield trigger, it's not about skipping the initial trigger, it's the trigger when he eventually returns/enters the battlefield
Wizards of the Coast have said that all new cards in the commander pre-cons are playable in modern but the prints that aren’t modern legal are still not modern legal
Are you guys bored yet? It's too much. There's so much text in this, I have no choice but to look at some magic these days and just have anxiety. I have played magic since Nemesis and I am losing interest so fast.
I'm never bored. So many cool callbacks to old cards. New commander strategies. You don't have to buy into every new set but it's cool to always get new toys