I very much have an idea. As a developer my self. I believe you should definitely make the stepping sounds of the tripods have more variety and less repeat so they don’t get often annoying, for the AI suggestion I recommend trying to make them more natural like make them stop some times if they see crowds of humans and make them do an entire twist and turning of their head when firing since it’s a giant crowd and less like the bit janky movement I saw when they were just walking straight above the human AI. Making them sometimes walk when the player or even if you script the AI to run away make the tripod keep track and pace of the player or so moving at a decent speed while firing it’s beams, again either to a crowd or just a single player when they are getting away or getting to far. I also recommend the idea national guard if you ever thought of adding them (national guard/ army) you should definitely research a bit more effective holdable weapons like the TOW FGM launcher to be used against tripods, you can put up on them and say like 2 shots from the TOW launcher will take 1 out or just a single, in the real WOTW I don’t like the idea of shields you know? Very unfair but this is your choice and this is what I’ve recommended you I hope you plan on doing this cause if so that be really awesome! One more thing, in the future you should add the actual alien species that controls the tripods and make them able to hit and place down that red vines seen inside WOTW and make them killable by small arms or rifles. Anyways I hope you think this is a good idea. Have a good one
I have an idea of what you should put in: 1. Tripod variants (harvesters, uberpods, etc.) | 2. Tentacles on the tripods that have them in the 2005 movie and cages and a survivor death animation and noises | 3. Original noises; what I mean is like different horn noises for each time you do the horn, walking noises, original footsteps noises, etc. | 4. A rising animation and noises | 5. Weapons for survivors and a death animation and noises for the tripods | 6. A way for the Martians to come out of the tripods with the animation and noises | 7. A tripod shield that can come on and off | 8. Sidelights (aka the lights on the side of the tripods' heads) | 9. Realistic lights in buildings and that the heatrays and/or tripods can destroy the buildings- but they regenerate slowly over time. That's all I can think of (and a lot of typing for me and reading for you, lol), so bye.
честно, меня расстраивает то, что WOTWS (war of the world survival) переделали, а ты даешь мне надежду в то, что скоро выйдет игра лучше удачи в разработке)
This game looks amazing! And this is kn roblox too? Im am shocked, oh, and some suggestions for the ai: the tripod should be able to spot you at very long distances and when it does see you, it should use its horn, also, will there be the aliens that come out of the tripod in the game and the probe? Anyways thank you for creating this.
Apocalyptic mist, by my opinion, better than mine because it has most beauty graphics & models; Idk about another part of this game, but i think what i can surpass it by few months. I hope. However, i wish good luck to developers of AM tho 😘
Привет! Уже выглядит очень хорошо, и если этот плейс выйдет то он будет моим любимым, а так я бы подметил то что триподы ходят очень быстро и их было бы лучше чуть замедлить, удачи в разработке!( пожалуйста не забрасывай проект) было бы еще интересно если бы ии как будто изучал местность (оглядывался) и после выбирал путь
Nice! Im also creating a tripod gamr but its from the great martian war. Can you teach me how to deploy lazers tho? Mine is machine guns because im using a spider and the heron isnt made yet
Would you make tutorial for it also make a Link for the tripod that doesn't have all the stuff that you placed in but rigged cause i can't do it with just dev log.
Чувак русский? Классно получилось! Добавь чтобы ai при нахождении игрока где-то рядом останавливался, осматривался и иногда резко поворачивался в сторону игрока. Так будет круто. Но только иногда! А то эффект неажиданности испортишь.