I played Slicer yesterday for the first time with my pod and he is simply incredible. The moment he hits the board the game revolves around him and he punishes players who just care about their own strategy and play no interaction... love it.
I haven't watched your videos before this, but I appreciate the quick format of showing how the cards work without reading the entirety of every card- especially since you link the decklist in the description
LOL I should give Slicer a go since I do the same strategy with Zangief and the Thrunn Breaker of Silence with an Assault Suit. I find Assault suit is an underrated equipment for Voltron strategies since your opponent can continue to damage people with commander damage for you :P
Dueling Rapier, Mirran Banesplitter, Dust Corona, Akki War Paint and Furor of the Bitten are all budget bombs in Slicer. They all cost 1 red mana and gives him +2/+X, in one cycle that will account for 16 additional commander damage for 1 mana. Absolute bonkers.
So at around the 2 min mark, you say that any equipment attached to him will fall off if converted. However, according to gatherer, converting him does not effect auras or equipment attached to him.
So yes and no. Yes, converting doesn't effect those cards. No, because he's no longer a creature on his converted side (when its not your turn) so he can't be equipped or enchanted unless the enchantment is something like Song of the Dyrads. If you decide to keep Slicer, he'd flip, then everything would fall off.
@@MadHatterYT All the Transformers have ''Living Metal'' makes Slicer a Creature and a Vehicle, they wouldn't lose anything, they are creatures all the time. The closest I could find to what you are suggesting is: - ''If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents’ turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent’s turn.'' The Gathering even has rulings for both sides, it even specifically mentions on the vehicle side: - ''Converting a permanent doesn’t affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.'' Could you show the ruling your citing? :P
@@mr.mammuthusafricanavus8299 Yea sure! The ruling I'm citing is on Living Metal's reminder text. (also on gatherer) "As long as it's your turn, this Vehicle is also a creature." It isn't a creature on your opponents' turns. That's why equipment and auras fall off unless that equipment or aura can also attach to Vehicles/Artifacts. Counters would stay no problem since it doesn't leave the battlefield. So, when it's your opponents turn, if you decide to keep slicer he'll convert. When he converts he retains all the stuff on him. State base checks to see if those are still valid. Swiftfoot boots aren't since they can't attach to vehicles so they fall off. Then your opponent can put Song of the Dryads on Slicer since it can enchant vehicles / artifacts.
@@MadHatterYT Interesting quirk of Living Metal Vehicles that it is not considered a creature on opponents turn. So hypothetically you could use a board wipe like Comet Storm while Slicer is in Vehicle mode and he won't be affected on opponents turn because they are not considered a creature? Kind of broken if this works.
My pod first loved slicer as he built up early game pressure but was stopped along the way. Interaction involving blinking him on their turn or artifact removal can deal with him quickly and will make you run out of gas with your nitro strategy. Yesterday I played him again. We decided not to play tutors or fast mana and even though slicer could really benefit from those your opponents would prefer it much more. So, Slicer just racked up enough damage to kill one person turn five and make the two others rely on top-decking for the next turn or die. This infuriated them and they shifted blame on individual cards like hero's blade. But the truth is: Slicer is made to be aggressive and kill turn three in cEDH and turn 5 to 6 in more casual environments. If you got no answers you scoop, simple as. I retired the deck after that game as they clearly didn't enjoy losing to it.
I feel the same way about him after playing about a dozen games in various pods with Slicer. I think one of my opponents put it pretty well, "Slicer is the gateway drug to cEDH." He's really interesting, but I think opponents can get sick of him if you play him too much since he demands so many answers / so much attention.
I built this deck, except three cards, which I'm going to proxy - Mishra's Workshop, Grim Monolith, and City of Traitors. But basically, fast mana (rituals, mox etc) and protection are overpowered in here. Jeska, Thrice Reborn is hilarious, seeing as that the boost to damage your opponents for triple commander damage lasts until your next turn, and still applies when opponents gain control of Slicer in the following turns. It's sort of like the multi-player version of what Dargo/Jeska is like. Multiplayer and voltron though, not normally cards that go together, but Slicer is the exception to that, and for that alone, he's really interesting
Bad Take, shadowspear and loxodon does not working beacuse the player that controls slicer can choose to assign all the damage to the creature that's blocking slicer so no damage from the first strike will pass through and hit your oponent and even then trample is a may hability and the controller of the creature chooses if he wants to trample
if that player is the opponent of both slicers then they resolve their triggers in normal order, if they both decide to pass along their slicer then that opponent needs to decide which one to keep and kill the other due to the legend rule. Slicer doesn't protect from that cause killing things to legend rule isn't protected from his sacrifice clause.
he'll always get passed back to you. His pass around ability only gives him to opponents until end of turn. If you don't want to pass him around you don't have to either, he just flips to the other side then.
@@MadHatterYT ah ok and the passing to opponent thing applies only to you right, like your opponents I'm assuming dont choose that but whomever has him as their commander. Otherwise I'd feel like he'd be terrible.
@@IVISMiLESIVI Yea! basically on an opponents upkeep his trigger goes off. At end of turn he comes back under your control. Repeat for every opponent. Your opponents only decide who he'll swing at since he gets goaded as part of this ability. He has to swing at someone other than yourself if able.
I’m confused. Why does the reaver cleaver generate treasure for them but the gold pick is only for you? Why is magic gotta do this to my brain every time 🙄
lol I feel you mtg is weird sometimes. The main difference is "equipped creature has/gets" and "whenever equipped creature." The Reaver Cleaver gives the equipped creature an ability that produces treasures. So when you pass slicer around you don't control him anymore and whoever controls him gets that effect. The equipment basically adds trample and the stuff in " " to slicer's text box. Gold Pick's ability is on the equipment itself. When we pass slicer around we still technically control the things attached to him even though we don't control the creature itself. The pick doesn't give him any abilities, just a +1/+1 buff. Whenever slicer deals damage it triggers the equipment. Since we always control the equipment we get the benefit of it. I hope that helps!
@@MadHatterYT definitely helps 🫡. What about cards like enchantments that say something like “whenever a creature you control deals combat damage to a player you may X” technically slicer being passed around is no longer in your control so you don’t benefit from the procs of these enchantments? I need to look up the rules of people having control of your cards lol
@@jeffhess8241 he wouldn't proc those cards when your opponents have him. it would only proc (from his dmg triggers) when you have him. The same concept applies to enchantments though so something like Shiny Imetus still works cause it cares about whatever it is enchanting attacking not who controls the thing it is enchanting.