I love watching people suffer through the absolute slopfest that is the minecraft horror mod experience. From endless dweller reskins that say, "nuh-uh, you're supposed to die, it's scary, stop trying to play the game", PNGs tied to loud sounds, random troll sounds, and all the overdesigned models that are too messy to read, and not a single bit of ambience or subtlety. And even after all that, the creeper is the only scary thing still.
Yeah, because funnily enough, the creeper is everything a horror mod isn’t: -adds lore to the game -is something you constantly see but you can get your shit scared if you’re not paying attention -Provides a unique form of challenge to the game -is actually beatable -punishes you in a fair and just manner -has an actually good design lmao
tbf, the other mods dont really have any danger to them. minecraft isnt scary on its own because you can just outknowledge everything or outplay them. but no matter what you have to get shit done and if youre being hounded by 5 zombies every ten seconds it gets difficult; or at least very easy to slip up
the fact it literally started with spigg bugging the game with the tape is a true testimony to how he plays games 😭🙏 bro is unable to play a game without it bugging at least once 😭
funny way to cheese most spooky mobs is using boats, most minecraft horror mods are poorly coded and can't deal with boats, they just get stuck in them
That or go under water, make a tiny air bubble and sit there at the bottom of a body of water. Most of these mobs don’t even move to swim down and stay stuck floating up and spinning in circles trying to get you, and even if it did spawn in the water, it just starts floating up and/or drowns.
That's literally all of minecraft as a whole. The number of things that can't be solved inbolving a boat can be counted on your fingers. They're busted af
I find it kind of hilarious that at 48:55 he's spent so long waiting for the fog monster, and then the moment we hears the sound signifying the monster's arrival, he dies.
I love how the mod pack isn't even really that hard, but what MAKES it hard is that Spiff doesn't play the game normally, so he's just bumbling around with no idea what he's doing. All he knows how to do is parkour, race boats, and PvP, it's like throwing a business executive in the middle of a rain forest, lmao
no minecraft horror mod ever focuses on the ambience and the thing that made minecraft originally scary: loneliness. We were in terror when we heard those cave noices in those dark caves back when we were kids. a good horror mod would have a big area for example a mansion or an concert hall. A road in forest would work well too. The building style could be a little old minecraft to make it even more uncanny. Then add some unused minecraft music, put gamma really high and boom very scary. the feeling of being alone in a huge building with distorted music gives you the feeling that something is really wrong leaving you wondering that what the hell happened there. A story would be great to spice things up a bit even more. (errors exist cuz im lazy to write lol)
Yeah, that's part of why the herobrine mod (I forgot the name of it) was so radically unscary when it came out. It basically adds another player to the game- no terror of being alone when you have some guy running around in the background.
@@samuelmalaby7498what annoys me about that mod is that it had such an easy way to be scary. Like, idk, play into some semblance of schizophrenia, is it there or is it not, having conflicting information and more red herrings than fact. Something to keep you on your toes and guessing. And I wish it did more, yea yeah the torches are okay I guess but maybe ontop of the signs they actually, change things yknow? Like, maybe it randomly removes all your doors and puts them back with something else or idk, just something that keeps increasing. The most you get is heroine spawning a lot and maybe one shrine and that’s it. You don’t actually have a threat on your hands, it’s just… there. And you get so used to it and just stop caring. It doesn’t subvert your emotions and logic, it doesn’t even gaslight you or anything. It just “oo! Look at the dude running in the forest! He shouldn’t be here huh huh huh!”
As accidental as it may have been, the terror of the game losing it's music long enough for you to shrug it off and then you hear a single zombie sound in the day and discover it hiding under shade was peak.
32:50 had me in tears. The stupid flailing of whatever the clickbait creature was fighting with the derpy golem and spiff just looking down through the fog from his safety tower with the music accompaniment. 😂
the funny thing is that I think that’s the creature from a quiet place, him sitting up there blasting music was so hilarious for some reason edit: I think I’m wrong, still funny though
The man from the fog is one of my favorites because he's just so silly. Like he's not scary AT ALL he's just playing his goofy little trumpet tunes and sometimes he causes lightning strikes. The clip of him fighting the golem AND LOSING is such a good example of that lol
To be fair, it could be an offering buried with the dude, like how Egyptians and other civilizations buried their important figures with items that they would believe was needed in the afterlife. One of the most well known examples is how people would be buried with a coin as payment for the ferryman
I think it's really funny how many of these packs just add more mobs with convoluted spawn conditions. "Ooh, it's a SpOoKy MoNsTeR" doesn't really work when you're already playing a game where you regularly beat up a ton of spooky monsters.
@@CowKirbo You're the type of person to say that everything is subjective, right? Oh, I'm sure that EA isn't greedy, they're just making subjective video games, and everyone has a different opinion on them. Just like some people like awful games, some like awful horror mods, right?
@@chrismclean4789 Yeah, some people like awful games and some like awful horror mods. Some people can enjoy shit just because it's the funny type of shit. They are right though, horror can be subjective but it wasn't needed to say so, just like you going into EA's business practices wasn't particularly needed either.
i stand by the notion that the scariest minecraft playthrough i ever saw was a long playthrough of from the fog, that sort of developed its own story. the end of the playthrough was a specialized datapack that the creator of the mod made specifically for the youtuber playing it, with specialized triggers, audio, and scares that were specific to his world/build. the thing that made the last part of the playthrough so scary to me was that, because it was so specialized and he was the only one who can properly experience it, it really felt like a genuine haunted playthrough of the game
with these amount of horror mods, you can basically play a minecraft equivalent of lethal company lol imagine you and your friends trying to survive this while one is reading through like a beastiary.
Yeah large quantities of mods tend to brick your game. It's very possible that some very crappy mod just decided to start sending lot of inputs which lags up your world (noticable with F33 + shift + alt + ctlrl) which completely bricks the world, and saving function 1. The world basically stops, cause the ticks that Minecraft runs off are behind, processing the mod. 2. The saving doesn't work as saving needs you to finish current tick to save the state of the world. This is also why task manager couldn't close Minecraft the first time, cause Minecraft does actually have a failsafe for when you crash. But persistency will eventually close it, or it will brick your computer.
funnily enough there is a mod that prevents this ticking behavior from bricking your world/computer, i think it's called neruina? anyways nothing like adding more mods to repair your mods, last time i played minecraft i had over 300 installed
Most of the recent horror mods are just "tall scary creature which can travel at light speed and has the ability to one hit you" with the added ear-piercing noises but there are still some good ones out there and I just hope that more unique ones will be made
recent? As far as I'm aware from the moment the original actually good cave dweller was released it's been a nonstop flood of clickbait garbage with the occasional ok mod.
IDKSomeguy's Manbear mod currently in development is pretty good; it's coded to actually stalk and observe you, not just mindlessly attack. There were a bunch of instances of it being nearby watching him and him not noticing until editing the video. Each time you manage to spot it, you have no idea if it's staking the place out, or if it's gonna make an actual attempt on your life
what spiff describes liking about the chaotic modpack is very similar to what i really like about games like voices of the void, you're just trying to do your job but random spooky shit keeps happening to you and you never know what's going to happen next
though i mean there's not really any difficulty to surviving them but it is fun to try to do your job while a spooky creature is making your life worse
If only i had the mental fortitude to actually expirience the game, too horror for me, even with friends once something remotely spooky happens i just run into the deepest corner and hope it doesn't get me.
@@texasred8424 Yeah i wish i could take it that way, you probably are right, it's just i naturally get scared rather easily. I am really interested in the game from gameplay and all cool things it has to offer, but atmosphere is just so daunting.
Spiff the fact that you said ''mods are made to get a quick million views' made me give out an exhale of relief that i never experienced before. i thought your gonna give in to the damn horror minecraft view industrialization
I love how it not only starts with a bug but one that could’ve been passed off as a “creepypasta messing with the game” mod. Kind of like a piracy screen.
If anyone tries this here are some tips, Just kill peaceful mobs by pushing them into a campfire or using flint and steel to not lose sanity, Unless its the one guy who can break blocks 99% of the evil mobs cant hop over a fence and you can time it with a shield so any mobs that spawn directly on you can be trapped inside a fenced cage, if you use carpet you can hop over the fence but the mobs cant, Try not to do achievements if possible so you can have an easy way to gain quick sanity, A lot of enemies are immune to all projectiles and the really hard ones don't drop anything good so don't bother fighting getting an "op" ranged weapon / bow, Using a shield is better then a totem of undying because it wont buy you enough time to escape, just keep shielding and walk backwards to somewhere safe or to a fence Try to get a wool farm so you can make carpets to jump over fences, a lot of the strong enemies just ignore defense so just avoid fights in general, Buckets or bottles of milk can save your life, You can bone meal the dirt for dandelions which are needed for garlands which are great early on For some reason the Fnaf cast are in here and if you kill them you can pretty good weapons and they aren't really that hard to fight. For your final base you should either just make a lava lake to live on or up in the sky, make sure its spawn proofed and have path blocks and campfires everywhere , I haven't gone to the nether yet so I might update it if the nether is worse.
An "OP" thing you can do is kinda cheap to do but you can use F1 for hallucinations and a lot of other stuff, You don't want to keep it on 24/7 or it will hide some warnings you can get but its still something you can do if your dying a lot because of that.
Carry boats with you. You can easily trap most monsters in a boat. Also as this video showed Iron Golems can solo a number of spooks. Especiallysince many spooks will only target you even if they'rebeing attacked. Also watch a tutorial on how to manipulate villagers into building more iron golems. Form an army destroy them all!
You can make a reusable bucket of blood that heals you and is that mod's main mechanic. Neat mod, just have to suffer through the silence and its dimension.
Watching this in the gym while doing cardio and, while the video is great, kinda embarrassed when people look over at me and see I’m watching Minecraft horror slop.
HOLY SHIT SAME, watching this on my arm workout and feeling like that dude in the corner of the party, they don't know I'm watching astral spiff horror mod playthrough
For what it's worth, From the Fog is a real "slow burn", but it is effective in it's subtlety and reservation, when I played I shit myself cause I would have just long enough to start playing normally, then I'd hear a door in the other room open on it's own and I cry There might be different variations of it though, I've seen people get constantly messed with, I've seen generic monster chase versions, and I've seen people just get eyeballed by herobrine the whole time I'm not sure how that works, but, the type where you just get fucked with is the best one, if you ask me
Finally, Spigg vs Slop Seriously, these are all the same tall screaming guy in different costumes, it's wonder how this trend is still ongoing, excited to see how Spiff breaks them
“Horror in minecraft is less about being scary and more about what can be made for a quick million views on youtube” perfect for a fnaf youtuber it seems
watching this chaos reminds me to shout out The Graveyard, an actually good minecraft horror mod. technically it's more "gothic" than "horror" but it's got a buncha cool content and does not include any tall screaming men that are just there for thumbnail bait edit: apparently i wasn't far enough along to watch him loot one of its graveyards, neat
Right? Spiff isn’t scared at all, he’s just confused and struggling with all these new mechanics and add-ons. He only gets jumpy at a loud sound but that’s about it. It’s not actual fear, it’s not actually being scared, it’s just a reflex, and after awhile you see spiff just not getting jumpy, just trying to comprehend why he died because of the hundreds of other horror mods with the same lame mechanics and progression overlapping into a fine disgusting turd-colored paste.
@@sky-trevishere9638 You cant really have a good horror mod when the mod just makes loud noise then kills you, to a point the player grows dull to the constant deaths. Id say the original cave dweller did it best for a reason, it didnt try to oneshot you as a unavoidable threat, it always lingered and felt like itd jump you at a unfortunate moment making you play catiously.
@sky-trevishere9638 You can't really blame the mods for that. That's like saying it's the individual mods' fault when you add 50 ore mods, and you get 5 different versions of copper that can't work together.
This is surprisingly toned down from the usual “I put a bunch of Horror Minecraft mods together” video. Which is good. There’s no instant deaths from loud noises every 20 seconds. This modpack actually knows about the sense of “pacing.”
@@soupcangaming662considering a sound of at least 1,100 decibels is enough to generate a black hole capable of destroying our galaxy, I imagine that would be pretty loud. This is because decibels are a logarithmic scale, with every 10 decibels added increasing the intensity of the sound 10-fold. In the end, the 10000 decibel screamer would be 10^890 times louder than the galaxy-destroyer.
I'm a very easy person to scare, especially in minecraft. No horror mod has ever frightened me. If you want good minecraft horror, I'd go check the good ol maps from back in the day. They take what is already scary about minecraft and use it to it's peak
I was really hoping for an upload. A dog peed on my bed, and I have to wait for the sheets and blanket to finish washing and drying. Glad I have something to pass the time.
I cant say there aren't any good quality horror mods. But there are like 5-10% of them. Rest is best described as quick 1M cash grab followed by "I SURVIVED X DAYS IN X MODPACK FULL MOVIE" content.
@@twotruckslyrics Legit Forge Labs' older content was solid. 2 hours, good narrative, decent tension. I stopped watching when 5-6 hour uploads of content he already did became the norm though
@@twotruckslyrics Forge Labs isn't really a good one to bring up here. As far as I know, he was the original person to start doing the 100 days stuff (or at least the one to popularize it) and he does it because he has fun with it, not for a quick cash grab. I once saw him actually comment on a whole video essay about fake 100 days stuff talking about how he really did enjoy making his videos, and if the people who faked their 100 days videos actually played it instead of faking it, that they'd probably have fun. He seems like a cool guy just doing what he likes.
@@shrimpdan2557 5-6 hour uploads have never been the norm???? There was one 5 hour multiplayer video only 3 months ago, but that's the longest video he's done. His stuff has gotten longer over time, probably too long for some people and I get that, but it's usually a little under 4 hours, not 5-6, and there's still some shorter stuff in there too occasionally. I'm seeing two 1 and a half hour ones right now. I do agree there's a bit of oversaturation on "infection" type mod content though. That I'll concede on. The videos are all still good but some more variety would be nice. He did do the flood apocalypse video which was unique somewhat recently (recent in relation to his upload schedule anyways), so it doesn't seem like unique concepts are dead, but some more of them would be nice.
@@twotruckslyrics Don't worry about it, totally fine. I get how he could get mixed in with the cash grab people in the sea of 100 days videos out there.
I very much enjoyed this video, i honestly wouldnt mind you starting some kind of minecraft series with these modpacks, tho not in hardcore since that wouldnt be as fun imo.
splack is the one guy who can sit through a jumpscare completely stonefaced and the be like "what does this mean, how do i stop this? truly one of the mysteries of all time!"
the minecraft community will say that phantoms are the worst thing to be added to the game then make the poopcock slasher mod that instakills you if you step on dirt
32:36 the real solution is to make an Iron Golem farm, aka an Iron Farm, but not harvest the golems, just drop them on the ground and have an army of them.
By the way, Minecraft in singleplayer is actually an internal server and the client connects to it. Makes it easy to abstract and extend for multiplayer, ruins the performance though. And may cause the freeze you experienced with pen16.
Boy, I sure do love that modern horror = jump scares and literally nothing of any sort of substance. Imagine if people actually TRIED to make something scary, that'd be too original.
It is possible to get server lag in singleplayer. In one of the updates they made it so that you can open your world to a lan network. This had the side effect of making singleplayer worlds actually just be you hosting a world on your computer, and then having your computer join that server. Because of this if your computer overloads it can desync the server and the client even though they’re both on the same computer, and cause multiplayer lag in singleplayer.
Probably shouldn't have included the silence mod in this, it used real gore of serial killer victims and had/has a paid version to uncensor those dead bodies. Not really something I'd want to platform myself, but just letting you know.
hey Spiff, just so you know one of the jumpscare pictures is of edited *real* gore. it's most likely a cartel victim and the real photo is on a (now deleted) Mariplier video, i THINK it was of the game "The Hospital" or something like that.
In my humble opinion, i think the most interesting way to play this in the future, would be to play on hardcore, but on a "Set Seed". Thus every time you die, you respawn again, and each time perhaps you can get slightly further and more prepared.
That one tts at like 9:40 is so true. Spiff really just goes "can you get a load of this guy?" and its just a horrific monster that makes others wince in pain
Given that normal Minecraft makes me jump out of my skin at even the slightest hint of danger, I wouldn't have survived for a minute with the mashup horror modpack
45:17 is just like in fear the nightfall where herobrine just shows up, does nothing aside from drain my sanity, and if i do happen to run into him the mod simulates a fake game crash which got annoying after the first times, my perception of him went from him being an actual mythological creepy pasta to an annoying stalker
From the Fog has a number of config settings to enable for Herobrine to actually do things. This also would require for you to make the classic totems to spawn him in "officially", but other than that, From the Fog doesn't do anything like the horror packs do (like screamer jumpscares, instakill monsters, etc etc). I'd recommend it with other mods to make it more exciting lmao it's not exactly a "horror" mod, but more thriller if anything
I'd love to see you cover "Better Than Wolves: Mob Enhancement Addon", it's a super hard modpack and takes minecraft back to basics while making a tougher experience. Would be fun to watch you give it a go!
Hey spiff, I doubt you’ll see this but if you do I think the mod Scrape and Run Parasites is the exact kind of mod you’ll like or Fungal Infection Spore. They’re incredibly difficult, especially scrape and run. I think you’d have a lot of fun with them! Make sure to add stronger weapons to balance it though
Don't remember what pack it was, but I was playing one and found a ruined church structure. Went in, killed a few zombies, and then a song started playing. Had no clue what it was, it just sounded like random bells. And then I died. The church spawned a fucking reaper with custom music attached to it
A Minecraft horror mod is never going to be immediately scary, it shouldn't be. The point of it is that add this building dread and tension into the base gameplay, and keep you on your toes wondering when its going to show up. Its not going to be good for streaming
@@jimbomcbob7849 Doesn't this just come down to the classic "Giving the player a gun in a horror game makes it way less scary" sort of thing? If you can fight back it's not as scary anymore, you can just deal with the problem. Besides, From The Fog doesn't really have anything you need to fight back against. Herobrine isn't deadly in that mod.
Hey spiff! I'm excited to start the video, but I also want to congratulate you because you've reached over 900k!! I've been watching for a while now and you definitely deserve the love!
I was worried it was gonna be over at like 25ish minutes, then I checked the time and realized I had been blessed with over an hour of this nonsense. Thank you spigg!
I don't know what it was precisely, but something during 18.5 freaked my cat out. Like, I happen to glance over at him while watching, and he's sitting there purring as usual, but his tail is all puffed out like when he's agitated~
I know what you mean, but tbh New Horizons is an eldritch horror game all on its lonesome. Like, at first Flick's whole "eccentric artist" schtick comes across as a sales pitch to get you to give him your patronage, but he's done a LOT of thinking about how this supposed Infested Realm is put together (my favorite part is colossal Goliath Beetles holding up the writhing sky with stained-glass wings) and once you're done listening to him wax poetic about alien dimensions composed of living chitinous flesh, you go and do your daily chores for your townsfolk only to have your local Lazy villager mutter sleepily about how the bugs in his floor are telling him to do things... If you dared investigate the matter at all, you'd go mad from the revelation all Lovecraft-style
The horror mods are mostly pretty bad but the silence could actually be scary if there weren't so many convoluted things and the chalkboard dimension. It adds some ambience and the monsters are creepy looking, especially when they're unexpected, but when they attack you just will die or find a way to survive and get to watch the enemy flail at you for way too long. The fog monster is definitely also the best dweller, but that doesn't mean it's good. I think someone needs to tweak it all to make a refined horror mod
Imo none of these "oooo spooky tall man" creatures should have ever existed. This is a game where you fight zombies, skeletons, and freakishly huge spiders every day. The horror creatures remind me a lot of the face monsters in Terraria. Yeah, it's jarring when you first see it, but after a couple encounters it becomes just another enemy. And if the idea of the horror monsters is that they're made to stick out and be special, now it's just a miniboss. I get that they're trying to do something out of the ordinary, but "just another monster" is the most ordinary thing they possibly could have done in Minecraft. The thing that made the cave noises scary in the first place is that there was nothing causing them and you could never predict them. It plays on your anxiety by making your brain fill in the gaps and making you feel paranoid. All these crazy monsters would work way better if they just stopped trying to be scary and instead were like "Hey, look at this freaky guy here! He's got good stats, he's smarter than your average foe! Figure out how to beat him!" Then the monsters themselves would actually get to shine.