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Not sure you need to entirely rethink Chorfs vs Chaos Warriors build. Scuttling the Death Shriek across the map at the start basically meant your army got strung out and the artillery didn't do much. Then having to screen it with ranged units and using further ranged as calls in basically meant your high DPS ranged assets all got shut down right away. On a different map that wouldn't require you to move the Death Shriek so far, would probably have been a very different game.
I think an interesting way to make the Blue Scribes better would be to give them the lore passive for every lore of spell they have in the rotation. So casting a spell also procs the passive of all currently equiped lores of magic
Seeing Chorfs in the state there in hurts my soul, hopefully they will get some love in one of the DLC packs maybe the Nurgle one will have some new Chorf stuff or updates.
I've only watched the first game, but maybe double Castellan + either Astrogoth or a Bale Taurus goon squads. Goblin trash for numbers, and a deathshricker. Then mostly cavalry in the reserve. Idk though, the infantry always trades downwards which is clearly the biggest issue of chorfs.
Did Turin bully Subatai about powergrab? :P It seemed like good business to unsummon the chiefain when he was almost dead. I kept waiting for him to get pushed off the map and the rats to rout. Good game.
How do castelans deal with the nurgle exalted heroes? They can shoot from a far and if the heroes are on a horse that bonus vs large helps. Likewise vs the trolls, especially the armired ones, how do fireglaives fair? They are AP and fire on both their range and melee, and they have an, admittedly small, bonus vs large. Seems they could do work.
Idea for a more balanced faction wars: Collaborate with the top players to determine a "build point deficit" for over-tuned factions, i.e. Ogre Kingdoms are allowed 600 less points for either their starting, reinforcing, or total army build, Lizardmen get 400 less, Wood Elves get 200 less, etc (I'm pulling #s out of my ass for the sake of the idea). Thoughts?
Please Turin, at this rate just make a community balance patch, you've fixed half the game by adding maps to the map pool already, without which multiplayer is unplayable. Every single patch CA have brought out has broken and introduced more bugs than they have fixed and honestly i don't think anyone trusts them for their next patch to be any different, but we all trust you to do right, your not the hero we deserve but we definitely need you right now
The answer is no as far as I can tell. Which is a shame because some of them look like really bad ideas and some of them seem to miss the units actual problems. K'daai destroy for instance doesn't have a leadership problem, it has an HP problem, given it has 5000! less HP than units in it's price range (Rogue Idol and Dread Saurian). +10 ld and +10 CB is going to be ineffective, both because the values are extremely small and because the actual problem with the unit was completely missed.
@@Proj3ctSpartan It's nice to see some new faces every once in awhile. Heck as a content creator showing us the state of factions that are struggling serves some real purpose!