Well, the person who casted pact of negation would lose last so it wouldn't matter (since it is already their turn and they'd lose next turn, and the person who casted that ancient history card would lose at their draw step
That’s why I like my mono white protection deck. If I can get out the white leyline turn 0 it stops me from dying to this type of turn zero infinite combo.
I don't think Impact Tremors works. Cloudstone Curio forces you to bounce the Leyline. They're both enchantments. Edit: Reading the card explains the card. Curio is a may ability. Thanks to iTroyjan for reminding me. Ignore this comment, and have a nice day!
My favorite Turn 0 win goes like this: Leyline of Anticipation Lotus Petal Mana Crypt Show and Tell Omniscience Approach of the Second Sun Demonic Tutor Approach of the Second Sun
Oh man, this reminds me of my favorite old school infinite combo. If you built the deck to have some non-turn zero viability, Intruder Alarm could lead to some absolutely nuts shenanigans
I may not know any Turn 0 combos, but I do know a good Infinite Landfall Combo: Retreat To Coralhelm + Walking Atlas + Guildless Commons. That starts the engine. Toggo and Reckless Crew gives you Infinite Rocks and Dwarves with which to equip them onto. Add in Storm Cauldron to the combo and ANY land becomes a bounce land like Guildless Commons when tapped for mana and you generate infinite mana. With Galazeth Prismari, those Rocks become Mana Rocks (pun intended) to cast any Instant or Sorcery Spell, or filter the mana into Horizon Stone, then using the mana to launch all the rocks at your opponents. You can also pair this with ANY Landfall or Landfall-like ability and see where that goes. (It gets dumb real quick.)
So doing this at a real game would mean giving this 20 minute speech as you play these exact cards. A few minutes in I'd have checked out. "So, you win then? Okay, pull another deck and let's actually play now."
Well A) you can run through this faster. He needs to inflate the videos for time and is famously inarticulate. And B) this needs a PERFECT 7, which means you're almost never gonna pull this off, so you can keep the deck and play a more fun version, with the potential to very rarely pull off this fun stuff that takes all of a minute to explain.
The only time you would gain priority during an opponents upkeep is if there is a triggered ability that triggers during their upkeep. Otherwise the first time priority passes around the table would be after your opponent draws and announces their intentions to pass into their first main phase.
This is not true. Priority is always passed during each phase, Upkeep, Pre-Combat Main Phase, Combat, Post-Combat Main Phase, End Step. You cannot move onto the next phase (and combat has multiple steps where priority is passed) without passing priority to the next player, even if as the active player you take no actions. Rules reference 117. Timing and Priority, 117.3d specifically calls out that if a player has priority and chooses not to take any actions, that player passes and the next player receives priority and rule 117.4 states that once all players have passed and the stack is empty then the phase or step (for combat) ends and moves on the the next phase or step.
Also, with the turn 0 combo, Altar of the Brood is a 1 mana artifact that turns any permanent entering the battle field under your control into one card milled for each of your opponents.
I have a Boros equipment deck with Rog and Ardenn, intrepid Archaeologist as partners. Ardenn lets you equip any number of equipment to a creature at the beginning of combat. so you get wacky stuff like turn 3 colossus hammer commander swinging at people lol. Rog is so cool
Why not turn 2?? ;D T1 Plains -> Steelshaper's Gift, grab Col Ham/Bloodforged. T2 Random Land -> Cast Sig. Aid, bloodforged/col ham, equip roger T2 and swing
1:57 you can win on turn 0 during your turn if you're the starting player. Then winning on turn 0 means winning before your draw step and that has exactly the same requirements as winning on turn 0 during an opponent's turn.
I was only expecting the final piece to be impact tremors instead of grapeshot but I guess either one works! 🤣 Edit: I have finished watching the video and now I feel stupid
If you dont play land cards. this can even win on turn zero if you mulligan down to 5 cards 1. Balustrade spy 2. leyline of anticipation 3. lotus petal 4. dark ritual (alt: unburial rites) 5. mana crypt ( alt: lion's eye diamond) in deck:1. narcomeba, 2dregscape zombie 3 dread return 4 thassa's oracle alt win needs: bridge from below,cabal therapy and Hogaak, Arisen Necropolis
Do love the idea of this turn 0 win, but yeah the likeliness is not so high, not even with all the extra options you could add for this.. I mean, there are many alternative ways to get the combo and/or search for the cards.. Vampiric tutor, Enlightened, Mystical, etc... For the Mana/Combo things, there are also many ways to win with Curio, among them Altar of the Brood.. You can add other cheap combo's in there as wel.. But this seems more like a deck you would bring to a cEDH pod than a normal casual game... :P Thanks for sharing though, appreciated.. :D
@Sebastian Baumruker I definitely get that, I did say that it would need more similar combo's and ways to abuse such a thing to be more consistent to pull this kind of thing off... Things like Ad Nauseam indeed is a way to get your cards and build from there.. but there are many alternate ways to win round 1/2 that also could be considered or added... I meant it more in a sense, that such a combo is frowned upon in a non-cEDH table or a less competitive casual level of EDH lets say.. I do not know if this could remotely work in cEDH, cause it might not be consistent enough or efficient in a sense.. but it fits better by that play style. Hope that at least makes sense to you. The overall mindset for cEDH versus casual EDH is quite different.. Mostly EDH, the casual ones at least are more about playing big things, having fun and such and the overall experience, less so about who can win the fastest.. ;)
@Sebastian Baumruker Definitely, it is always a wise to ask a playgroup where you are new what they want out of the game, what level of decks they play, etc.. ^^ Discussing things like that wil help make it better for everyone and overall make it more fun. Where I live we have kind of a divide, we have a group that just cares about fast wins, so they play mostly cEDH or high level casual and we have those like myself that mostly just want to have fun and try to avoid broken things as much as possible. Though it is pretty difficult to make a good, fun and also strong deck that doesn't seem to break this if that makes sense. Currently though I am working more towards a few new decks that wil be a bit higher level than my previous decks, cause I have faced a few newer players that do tend to play stronger decks. So that way I wil have more options to battle those kind of decks. For the actual lower power level casual part of the group I have about 6+ decks that I can choose from currently. I wil add also, I have played MtG since Beta, and Commander/EDH almost from the beginning when it got first released many years ago... I think in EDH alone I have probably easily built 100+ different decks. Mostly I like to experiment and make new and fresh ideas all the time.. Am currently working on: Magda, Koll, Jodah and Orvard as the 4 new decks.. (had a break from the game for about 3 years btw, so not as familiar with all the new 'broken' cards) ^^
@Sebastian Baumruker Wel yeah, some people are very antsy when it comes to combo's for some reason. I think a complex multi-card combo should be fine.. its a different story if its an easy to achieve 2 card combo used in casual. It makes no difference if someone uses Craterhoof or Eldrazi or a hundred turns or some 5 card combo to win really. But what can you do, every person or group has their own view and beliefs. 🤷
basically yeah. the active player would pass priority while the stack is empty. When the player who is turn 0ing gets priority he cast a spell. once everything is resolved active player would have priority again and pass it with an empty stack to try and allow the phases to change. Then player who is turn 0ing casts the next spell.
Pardon me sir, but where is my Close Quarters with a 3 on 1 gang up against Eddie? Oh yeah!! Eddie is going to break out some broken new combos with the crazy 40K card release.
There's a valid reason for why Simian Spirit Guide is banned in Modern. Free Mana is way too powerful. Thank the lord there are still fun formats to play, like Commander. However, my gripe with Vintage, Legacy and Commander, is that they still ban cards. I understand the Ante cards, but the rest doesn't need to be banned.
Them: You have to have a Leyline for this to go off. Me: Your winrate just fell by a large amount. Them: There's more- Me: Nah I'm good. --- This video is like being rickrolled but without the hilarious angry comments. Pointless.
hate to be that guy but this combo can actually be a lot easier, technically since Rograkh shares a creature type with itself and since Cloudstone curio checks when a permanent enters the battlefield and not on cast, that means you can use Rograkh's ETB trigger of Cloudstone Curio to bounce Rograkh back to your hand instead. In essence, Kobolds of kher keep are actually unnecessary for this combo.
Cloudstone reads "Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand." which means any creature will bounce Rog. Creature is a permanent type, Kobold is a sub-type.
this only adds 1 extra creature I can think of (Dryad Arbor) because the other 4 zero cost creatures are artifacts as well, so it doesn't make much difference.
@@NPC_V2 yeah no matter where it moves as long as it's switching zones obviously not coming from the command zone you can always put it into the command zone. you could actually trick your opponent with that. if you exile their commandet until the end step and they choose to not move it into the command zone. you can stifle the trigger of it coming back so then it won't be able to move zones it'll stay in exile and they can never get it back
Rograkh is red from the little red dot near the creature type. It’s used to note its color identity. Kobolds of Kerr keep says that kobolds of Kerr Keep is a red creature
If someone ever attempts a Turn 0 win on my table, I will just ignore them and say "ok, that guy's shown that he doesn't need us here to have his fun, so let's just carry on without him."
So you need to mulligan and hope you can get these 6 cards in one hand…? Yeah ok. I enjoy your deck ideas that are actually doable but this is just nonsensee
so you need the perfect hand of 7 cards in your opening grip. 🤔 😆 🤣 😂 I'm literally dying from this idea. cmon now. unless your the type of player who stacks they're deck cuz they'll cry themselves to sleep because they didn't win. Love you guys love the show. this is beyond stretching. let's be realistic with these ideas.