@@dominonine i mean true i typically play commander. best option for consistency is the howling abomination imo if wanting burn besides that kind of bad because how linear it targets a player but each player burn in the command zone 👌
@@RealExoThermalJudith from MKM is such a great rakdos burn commander. U get to play a bunch of draw spells that make u imps that deal damage when they die, and your board wipes cost 1 mana.
And this is why soul spike is a hundred dollar card now. Damn. I remember pulling one at a Coldsnap release event, and being like "what is this trash?"
I'm glad I at least pulled one necrodominance from my MH3 gift bundle. I'm surprised it isn't more expensive to buy as a single since it's so overpowered. Especially if you can combo it with sheoldred.
I personally play mono black punishment which punishes you for doing pretty much everything either by forcing you to discard, sacrifice, or take damage.
It can be. You need to pay to access the winning cards and those usually cost more because they are the most sought after. You can however play magic in non pay to win ways. Limited formats are a common example, but not the only one. There is more nuance to this topic. Stuff like budget decks or multiplayer formats can shift your perception, but yes, it is often a pay to win game because of its collectible nature
@@Nilmur2 Incorrect. Necrodominance clearly states "at the beginning of your end step" which happens before the clean up step my guy. You definitely discard before turn is passed to opponent if you don't play out your hand after drawing it. Unless you mean there's no discard before the player kills the other one with all the burn. Yeah that tracks right.
Good catch, but most likely irrelevant in this situation. A player using this combo in a 60 card deck would draw just under half their library at 28-29 cards (7 starting + 2-3 draw steps + 19 life). I seriously doubt that a player would draw half their deck and hit 19-20 lands if their deck was shuffled correctly.
My favorite form of black mono burn is sanguine bond and vito or exquisite blood. Once you get it off you can kill the whole table unless somebody is sitting on a stifle when you get around to targeting them with sanguine bond. with a bunch of tutors and mana rocks this combo is consistent making an easy to build but expensive mono black burn power level 10. To clarify vito the dusk rose of thorns and exquisite blood have the ability that when opponent loses life you gain that much life and sanguine bond has the ability that when you gain life target opponent loses that much life. So when you have the combo set up and deal even 1 damage to 1 player the whole table loses.
I like the idea of this a lot more than I like it in practice. Mono black life drain/burn? Cool. Modern Horizons 3 cards actually being used in Modern? Good. Modern Horizons 3? Possibly the worst set this year and even into last by just how broken it is, consistently.
Im almost certain you've never been involved in serious Magic or have accomplished anything regarding the game. You definitely don't understand how the game works at least.
my math could be wrong, but the black player has 3 copies of Soul Spike, doing a total of 12 damage. red player has 14 life where is the extra 2 damage coming from?