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Turn ANYTHING into particles in Godot (in 3 MINUTES!) 

MrElipteach
Подписаться 10 тыс.
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In this tutorial, I show you how to turn anything into particles using a Viewport and ViewportTexture. It works for both 2D and 3D. Let's find out!
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Viewport video by @Cerbere Games
• Godot Viewports: 3 exa...
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10 июл 2024

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Комментарии : 14   
@cyzaine
@cyzaine Год назад
If you are doing this and end up with with 'black squares' it may be due to the world node in your scene tree interfering with yoru viewport. You can fix this by checking 'own world'.
@giantfrogstudios839
@giantfrogstudios839 Год назад
Welcome back
@saulnores3477
@saulnores3477 Год назад
Great video!!
@mrelipteach
@mrelipteach Год назад
Glad you enjoyed it
@Nilski
@Nilski Год назад
Awesome love this kind of content. Do you know if using alot viewports has a big performance cost? I'm mostly doing low res 2d games.
@mrelipteach
@mrelipteach Год назад
Using many different viewports can cost you performance for sure! Honestly, don't worry until you have performance issues, and also measure before triying to optimize.
@Morax
@Morax 5 месяцев назад
Is there any performance advantage/disadvantage to doing damage numbers this way compared to simply using an animationplayer with keyframes?
@mrelipteach
@mrelipteach 5 месяцев назад
Particles + viewport are definitely more power hungry than just a label + animationplayer. Optimizing too early is a bad idea though. If you really want to see the impact, measure! I'm pretty sure it's going to be fine in most situations
@tzerland
@tzerland Год назад
👍
@emarzano265
@emarzano265 Год назад
How to set initial and final size?
@mrelipteach
@mrelipteach Год назад
You can play with the scale property under the particles material. You can for example create a scale curve
@saibadam
@saibadam Год назад
Is this godot 4?
@mrelipteach
@mrelipteach Год назад
Nope Godot 3, but you can do the same thing with 4
@tinielcerulis6829
@tinielcerulis6829 6 месяцев назад
@@mrelipteach Just FYI there are some differences in the Viewport setup (class name is Subviewport, some parameters have changed or disappeared, etc)
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