Is this your first time Surface Modeling?? P.S. If you liked this video, I'd love for you to Subscribe ► bit.ly/sub-right-now - *TIMESTAMPS* 0:00 - Surface Modeling for Beginners in Fusion 360 0:53 - Patch workspace explained 4:52 - Patch a surface (hole) 6:20 - Extend surfaces 8:35 - Delete faces
Issue: The Patch workspace is missing in Fusion 360, and is no longer in the drop down. Causes: Fusion 360 is using a new User Interface where patch has been renamed to Surface. Solution: In the new User Interface, the Surface tab has replaced the Patch workspace as shown in the below image. The Surface tab can be found in the Design workspace.
Thanks, I've noticed throughout these great tutorials that certain tools appear to be missing or modified due to software updates. Your comment confirmed my suspicion.
Thanks for the suggestion, Kristoffer. I will definitely be doing some more surface modeling videos in the future. I appreciate you taking the time to watch and comment. Cheers, Kevin :)
Will be waiting to see some surface modeling tutorials. Your tutorials are really informative and break down the fusion experience into small bite sized portions for easy understanding. Thank you for taking the time and making these
Thanks, Ahmed Adel Ali. I'll certainly be doing more surface modeling tutorials. In the meantime, be sure to watch the others that I have created since this video - bit.ly/surface-playlist Cheers, Kevin :)
Hi, victor. Be sure to check out my surface modeling RU-vid playlist. Beginner Surface Modeling - bit.ly/surface-playlist Intermediate Surface Modeling - bit.ly/surface-playlist-int I'll definitely be making more surface modeling tutorials as well. Cheers, Kevin :)
PLEASE tell what was the difference between extrude and extend? Both seemed to be used for the same purpose extending the faces. extend also did the same thing to the surface and extrude also did the same thing to the bottom surface.
At first, thanks for this great videos. I hope you will upload some more of these surface videos. I had some issues with the first part. I could not create a patch. It was not fitting and also not on the correct position
I also had trouble with fixing the counter bore holes. I found I had to extrude the larger hole, extend the inner hole, split the 2 faces, and then I could delete them. But then I tried doing the extends with the design history off, then turning it on and deleting, it works. So the trick is to have the design history off until your ready to delete.
Hi, Jeff. Thanks for sharing this. I believe my design history was already turned off when I opened up and saved the demo file. Was that not the case for you? Cheers, Kevin :)
@@jefffield1402 No worries... this is good for me to reflect on. Things like this are easy to skip over. I try to make sure I mention things like this in tutorials, so I'll be sure to remember this type of scenario moving forward :)
Hi John, thanks for the suggestion! I won't have time to do it right away but I will add it to the list of video ideas. Thanks for watching...Cheers, Kevin :)
Hi Kevin, I've been watching you vids and have been learning a lot. I want to be able to model aircraft, would apricate your recommendations on best vids to watch
Hi, Michael. I would recommend a surface modeling approach for aircraft design. You can watch some of my surface modeling tutorials in these two playlist Beginner Surfacing - bit.ly/surface-playlist Intermediate Surfacing - bit.ly/surface-playlist-int I would also recommend you get used to splines and conic curves, as those are both integral parts of aircraft design. Splines - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-quGQB91V0z0.html Conic Curves - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iBKCHY1HsA4.html I hope this helps! Cheers, Kevin :)
5 лет назад
In fact I'd like more fixing of imported models videos, Thanks!
Thanks for the suggestion, José! I'll definitely do some more videos on patching imported files. Are you looking to patch imported STL files? Presumably for 3D printing? Cheers, Kevin :)
5 лет назад
@@ProductDesignOnline I usually have problems when importing models in step format, and the most annoying thing to fix is missing surfaces, either because of exporting errors or because the engineering department has deleted them for copyright issues
Hey Kevin, thanks for the great tutorials, I am impressed again and again with every video that I see in this list! One question: I've started to look into photogrammetry (with phone camera as instructed by the Prusa blog) and I was wondering, since I place my object that I want to scan on a box (or similar), the mesh I get always has a hole at the bottom, sometimes also in other spots that are difficult to capture. Would I be able to close and fix these meshes like you showed in this video as well?
Hi, MrsGynny. That is a great question. You can definitely patch the model with these techniques. Most photogrammetry apps are going to output your file to an STL or OJB file. You will need to convert your file to a surface model. I just released a tutorial covering the conversion process that may be helpful to you - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pgWWVcM5YJY.html I used to work with photogrammetry using the iSense 3D scanner. I'll have to eventually make this topic into a tutorial and show the patching/fixing process. Cheers, Kevin :)
@@ProductDesignOnline Hey, thanks for you quick answer! That's great! Then I don't need to use mesh mixer or similar programs for the patching...I find them quite non-intuitive... :)
@@MrsGynny You're welcome...happy to help! I agree with you there - Meshmixer is not as intuitive as Fusion 360. They quit updating it a while back, so that doesn't help! Cheers, Kevin :)
Do you have a tool that allows to blend 3D curves as well as blend surfaces all in 3D , whitout relying on 2D sketcher to create my splines or conics. thanks, excellent teacher by the way .
Surfaces in Fusion 360 can only be trimmed or stitched. There is no way to blend everything together. It sounds like you're looking to do something more like a mesh modeling program?
Hi twinkle Ramwani, check out this surface modeling playlist - ru-vid.com/group/PLrZ2zKOtC_-DOD6xpOtn5pFPO1mUNcPhv I'll be adding more videos to this in the future. Cheers, Kevin :)
Hi Kevin, I had some difficulty moving the Body6 to the component. The Blue underline shows underneath Component1:1 but when I release the mouse it does not appear to move. I decided to save and re-open the buckle and it showed the body had been moved to the component even though it did not show this before the save. Confusing.
Oops, spoke too soon went back and re-opened the buckle and it still shows the body under the top level assembly and the component without any bodies. Tried moving body with either the top level assembly activated or the component activated and it made no difference. Body won't move...
Hi, Bart. Are you working with this demo file or a different surface file? After turning the "Capture Design History" back on, I am able to delete faces on this demo file without any problems. You should get the "Surface Delete" feature in the timeline, as seen here - snipboard.io/ItH9W1.jpg Also, are you hitting the delete key on your keyboard? Or deleting them another way? Cheers, Kevin :)
Hi Kevin. I wanna say thank you for your efforts and for this great tutorials. I really love this program and I wanna become specialist. But I have some problems. And the biggest of them is that I don't own a computer. Well I own but it's too old. It's Windows XP. Do you think I can run Fusion 360 on Windows XP with just 512 MB of RAM?
I was sent an obj that's two pieces that I made a solid components from, but one is a solid and the other is a surface model. Now I'm trying to make the surface one into a solid but I can't find what to patch or fix, everything seems ok and closed. Idk, what to do in this case?
Hi, Some Lilliputian. A surface body will remain a surface body until it is completely closed (and can be turned into a solid). Therefore, it must have a hole or area somewhere that Fusion 360 isn't treating as closed geometry. Try to use the "Stitch" command and drag over the entire model to select all surfaces. If the stitch command works, it may close-off the model. Sometimes this method works, but if there is an issue with geometry there may be a chance Fusion 360 can't process or solve it. The second option would be to use the "Boundary Fill" command. You would need to create a box around the surface body and then select the inner part as the area to fill. Let me know if either of these methods works for you! Cheers, Kevin :)
@@ProductDesignOnline Hello Kevin, thank you for your fast reply. What I did in the end but I'm not sure if its correct is that I deleted and patched the surfaces that where touching one at a time. For more context I'm going to try to explain the shape... basically I had 2 surfaces touching that made an angle and where the common end point should form there was a gap I think, so by doing what I mentioned before then I was able to make a solid when the second patch was made.
@@ohnuh There's nothing wrong with that process either! Sometimes it is just challenging as you can rebuild many parts of the model that weren't necessary. I do show a few tricks of doing similar things with this conversion video (if you haven't seen it yet) - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pgWWVcM5YJY.html Cheers, Kevin :)
Hi, Bobos Curse. Great question. It was just to show that you could achieve the same result with the extrude command (in some scenarios). As long as you "stitch" the model afterward, the results would be the same regardless of whether you used extrude or patch. Cheers, Kevin :)
I'm unable to get the stitch to work and I think it may relate to the extrude command and newer version of Fusion 360. In order to do the extrude shown at 9:36, on the new version I need to change the type to thin extrude. This closes the hole but creates a solid body for that section as opposed to a surface body in the video. When I then try to stitch I can select the main body and the first hole that was patched but can not select the hole that was closed with the extrude. Anyone know if I'm missing something or what the process is in the new version?
Figured out where I was going wrong. For the extrude I was using the E keyboard shortcut but it's not contextual to the workspace you're in so that was triggering the solid body extrude command. Selecting it from the drop down as shown in the video gives you the surface extrude command and from there it worked as shown.
Hi Gretchen. The unfixed model is available in the Data Panel. It comes preinstalled with Fusion 360. You'll find it in the Samples section at the bottom of Data Panel >"Basic Training" > Surfaces
Thanks, franky dsouza. I'll definitely do more surface modeling tutorials. I have created a few others since this tutorial. You can check them out here - bit.ly/surface-playlist Cheers, Kevin :)
I just came here to say just how much I hate fusion360. Every single time they update the application, it makes these tutorials almost useless. There is no more workspace selection I can find in this darn program anymore!
Thank you very very much! This video helps me to fix my converted stl file that I wanted to convert to mesh. It didn't turn in to solid, but surface instead. Just had to be aware of, that the surface body have to be in a component at its own and the component shouldn't be selected when stitching. The patched body shall be placed i the top of the project under Bodies. Hope this make sense for others. At my first try, I had the same issue as @flavianojose8423 did.