This workflow was originally created so I could apply to animated sequences, but it gave really unsatisfactory results, which did not look that great in my opinion. But I am working on a few techniques to extend this workflow to videos as well. And I will post my findings when I find something.
@@TB-cq3tl been experimenting with Ebsynth it looks promising, but and i know this is going to be controversial, i had better results by using AI, I am still experimenting with this AI approach. hopefully I can flesh out a solid pipeline
I’ve been thinking about this alot recently, and I’ve gotten to a point where I am going to experiment with it. By using this technique, you could basically use it to produce the texture you want, and then project it back to the object using projection mapping. I am going to update you if I get it to work
This was so good! Cant wait to try it. In your photoshop step I'd like to recommended using masks instead of erasing the layers themselves, its more forgiving when you erase further than you want
thanks! glad you enjoyed the video. thank you for the advice, I am pretty much a noob when it comes to photoshop, should probably take some time out to learn the software.
my gosh, amazing intro, instant sub. I wonder how you could go about applying this sort of art style for a video. I know you could do every frame but that would look quite unstable. I wonder how it would look if you reprojected your processed image onto your scenes 3D geometry, although you would then loose the fuzzy edges the effect gives and would be quite limited in how you can move your camera.
The beginning of this video was gorgeously made. Very nice. So I guess it's not that unusual, to get a little bit annoyed how everybody and their mother are centering around photorealism and nothing else. I mean it's fine, but why would you get into the complex craft of 3D animation, when you would limit yourself to create only what looks like it already exists? From the very first moment I even only had the plan to start with 3D animation, photorealism was never a consideration. We have achieved 99% photorealism years ago, making further increments within this 1% really isn't any fascinating anymore. It simply doesn't matter if you now have the craziest reflections ever with raytracing, when 10 years ago it may not have been mathematically perfect, but subjectively already having looked perfectly realistic. I don't see the appeal. So those 3 little letters have become almost like a religion to me. NPR. My recent animation on my channel shows, where I want to take this. And even though I'll certainly get better than this, advancing wouldn't even be necessary. Because NPR is about the artstyle, not the absolute perfection of every pixel. And the landscape I am working on for weeks now, I'll be taking this to a whole new NPR level, because for stylisation, it wil be rendered at 320x180 and with very limited colors. Like in the very first 3D games. I couldn't be assed to perfectionize the craft to recreate the rendering style we all are surrounded by all our life.
"blender workflow" ? the only thing you did in blender is the modeling, you better change the title to "Fotosketcher workflow" to not mislead people...