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how to make realistic clouds in blender in 20 minutes 

FxForge
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22 май 2024

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Комментарии : 106   
@naramoro
@naramoro 28 дней назад
"this will tank your performance a little bit" Dude I feel my pc is soon gonna emit some smoke itself
@AlbinThorburn
@AlbinThorburn 26 дней назад
xD that's hilarious
@zaow
@zaow 16 дней назад
"To make clouds, add a human"
@64kernel
@64kernel Месяц назад
Clouds, the brute force mode. Very nice. Thanks.
@AlbinThorburn
@AlbinThorburn Месяц назад
Thank you
@juanperezvalladares
@juanperezvalladares 8 дней назад
I think is one of the best clouds i've seen made in blender... But your methods are pure madness
@AlbinThorburn
@AlbinThorburn 8 дней назад
Lol 🤣
@TheeFazee
@TheeFazee 29 дней назад
Probably the best looking clouds I've seen so far in a quick blender tutorial. Thanks!
@AlbinThorburn
@AlbinThorburn 29 дней назад
THANK YOU!
@ganglians
@ganglians 9 дней назад
Right in the beginning, after scaling up your plans, don’t forget to APPLY said scale
@henkkok9437
@henkkok9437 Месяц назад
Oh, those are some sweet looking clouds, great tutorial too. Skipped through most of it but the essential steps are really clear. Excellent tutorial. I would've loved to see the clouds a bit more at the end or start, to really appreciate the beauty. They're so freaking pretty.
@AlbinThorburn
@AlbinThorburn Месяц назад
Thank you mate! I really appreciate that!
@WanXiAnimations
@WanXiAnimations 27 дней назад
Dang, really creative method to create clouds. But imo the biggest challenge is simulating cloudscape formations using real fluid sim solvers that can be seen moving subtlely in real time when rendered in animations. Seems like Houdini's the only software that can do that rn
@AlbinThorburn
@AlbinThorburn 26 дней назад
I’ve been working a lot with clouds in blender over the last year and you’re absolutely right! Blender smoke sim is very outdated… I’ve seen some videos where people do clouds in houdini and they’re so beautiful
@frshbeats2720
@frshbeats2720 Месяц назад
I really like your attempt with that large, displaced mesh. However, I feel like converting the mesh to a volume and using volume displacements would be way easier and less time-consuming. If you don't know what I mean: If you create an empty volume (shift+a > volume > empty) and then go to the modifiers tab, you can select "mesh to volume", which lets you select a mesh to generate a volume from. Additionally, you can use the "volume displacement" modifier to apply displacements. On the other hand, your attempt might be beneficial for animation the clouds or getting those more natural looking shapes through the simulation. Nevertheless, great video! I really appreciate your work and cool projects!
@AlbinThorburn
@AlbinThorburn Месяц назад
Yes! That's a great method. I just like the smoke sim because it looks a bit more realistic :)
@21stcenturystops59
@21stcenturystops59 17 дней назад
Many ways to skin a cat.
@coyotestudios1
@coyotestudios1 Месяц назад
Really great work Albin! The clouds look beautiful!
@AlbinThorburn
@AlbinThorburn Месяц назад
Thanks mate! Glad you liked it :)
@davidmcsween
@davidmcsween 17 дней назад
I like grabbing the volume attribute from Geometry nodes, you can build the shapes there and convert to volume instantly. Eevee Next also allows you to apply density attribute in volume now, so it's very fast. But you loose the fluid sim. Using textures to add the wispy details consumes more ram though
@kieranidris1103
@kieranidris1103 27 дней назад
finally after so many years a good cloud tute :.)
@AlbinThorburn
@AlbinThorburn 26 дней назад
Thank you!!
@timkreutzkamp8519
@timkreutzkamp8519 Месяц назад
Awesome, this is a very useful tutorial 👍
@samk9632
@samk9632 Месяц назад
Looks good mate
@AlbinThorburn
@AlbinThorburn Месяц назад
Thank you
@jasperpagan2237
@jasperpagan2237 Месяц назад
Really just incredible mate. Nothing more to say
@AlbinThorburn
@AlbinThorburn Месяц назад
Thank you so much!
@ghislaingirardot
@ghislaingirardot 18 дней назад
Very cool! Ty for the tutorial
@AlbinThorburn
@AlbinThorburn 18 дней назад
Cheers, glad you liked it!
@noelhutz
@noelhutz Месяц назад
nice to see you uploading again!
@AlbinThorburn
@AlbinThorburn Месяц назад
Thank you mate! I finally had the energy to make a real tutorial :)
@noelhutz
@noelhutz Месяц назад
@@AlbinThorburn it is very much appreciated! :) Greetings from germany ✌
@albinthorburn4133
@albinthorburn4133 Месяц назад
@@noelhutz❤❤❤
@jeanrenaudviers
@jeanrenaudviers 28 дней назад
Neat !
@AndrewConway
@AndrewConway 29 дней назад
Really Cool... TY
@AlbinThorburn
@AlbinThorburn 26 дней назад
Thank YOU!
@habibsoufi
@habibsoufi 12 дней назад
The tutorial was incredibly helpful, and I appreciate it more than you realize. If possible, could you also display the buttons you’re clicking? That would be quite useful.
@AlbinThorburn
@AlbinThorburn День назад
Thank you! Good idea, I should start doing that
@乂Hi乂
@乂Hi乂 5 дней назад
you should turn one the statistics so we know the amount of faces these settings do
@marsmotion
@marsmotion Месяц назад
is there a way to use a noise texture to rough up the rounded edges of these on a more micro level?
@AlbinThorburn
@AlbinThorburn Месяц назад
Sure thing! You can do it in shading or with the volume displace modifier. Will take longer to render though:(
@davidthorburn7127
@davidthorburn7127 Месяц назад
Beautiful work sir! ☁️
@AnimeEye1
@AnimeEye1 Месяц назад
Can you please drop an hour long tutorial on texture projection? In blender 4.0
@AlbinThorburn
@AlbinThorburn Месяц назад
No but I will make 24 hour long tutorial;)
@AnimeEye1
@AnimeEye1 Месяц назад
@@AlbinThorburn 🤣🤣
@EmperorKagato
@EmperorKagato 18 дней назад
I'm not sure what I'm doing wrong. When I apply the displacement I just get very large out of place blobs even if I scale up the size of the clouds texture.
@alejomiranda95
@alejomiranda95 26 дней назад
10:22 There is an option for transparent background in the render options, you don’t have to do all of that.
@AlbinThorburn
@AlbinThorburn 26 дней назад
Yes but it’s like transparent transparent so it’s like checkers texture
@bollamohanpradeep4855
@bollamohanpradeep4855 23 дня назад
What kind of monster pc your using dude 😮
@AlbinThorburn
@AlbinThorburn 18 дней назад
I work with blender everyday so I have a pretty decent pc 🤘
@bitspacemusic
@bitspacemusic 3 дня назад
I was on frame 0. Hitting space (play) showed the smoke.. less confused now.
@ruloksco
@ruloksco 21 день назад
thx
@AlbinThorburn
@AlbinThorburn 18 дней назад
Thank YOU 🙏
@Charlieband
@Charlieband 19 дней назад
This vs corona procedural clouds. WHO won? 💰💸
@charlieking7600
@charlieking7600 19 дней назад
They aren't realistic, but very beautiful. This is what truly matters, as your tutorial deserves like. If you want some shader magic, take a look for Dagor engine code. There's a sample showing procedural volumetric clouds, it's closer to reality.
@AlbinThorburn
@AlbinThorburn 18 дней назад
Awesome man, will check it out! BTW I agree with you about the realism…
@kvPRODkws
@kvPRODkws Месяц назад
The goat returns
@AlbinThorburn
@AlbinThorburn Месяц назад
Eyyy
@Getay2
@Getay2 18 дней назад
Is there an optimized way for usage in game engines?
@AlbinThorburn
@AlbinThorburn 18 дней назад
No probably not, the files are really big
@KillerLettuce
@KillerLettuce 11 дней назад
everything went sideways for me really quick on this video. After the random selections and extrusions, adding Solidify and Remesh did not look anything like whats in the video. My geometry looks more like the yolk from an egg and not separate at all. I have no idea why, I did everything they did in the video. Cloud kept disappearing when I changed the resolution until my graphics card caught up or something...not sure what happened.
@kerhabplays
@kerhabplays Месяц назад
Bro just got balls to do a cloud vid😭🙏💯
@AlbinThorburn
@AlbinThorburn Месяц назад
xD
@Nuttoz
@Nuttoz 27 дней назад
WoW!!!!
@cmog6036
@cmog6036 Месяц назад
Why you don't use "mesh to volume"?
@AlbinThorburn
@AlbinThorburn Месяц назад
You can do that too! But I wanted to have the smoke simulate a little so it looked more like a simulation instead of a model :)
@arcatheone
@arcatheone 27 дней назад
all he did was remesh and displace over and over again. My pc: FIRE
@AlbinThorburn
@AlbinThorburn 26 дней назад
Hahaha irl smoke sim
@TeddyLeppard
@TeddyLeppard 24 дня назад
Why hasn't a cloud designer plugin been developed yet?
@AlbinThorburn
@AlbinThorburn 18 дней назад
Right?? Would be great
@lardlord3
@lardlord3 19 дней назад
"How to make realistic clouds" Okay lit, let's go "First off, let's make a basic human" bruh what
@lardlord3
@lardlord3 19 дней назад
Great video tho man
@AlbinThorburn
@AlbinThorburn 18 дней назад
Haha just simulate nature until humans appear
@AlbinThorburn
@AlbinThorburn 18 дней назад
Thank you brother 🤘
@ry-zen
@ry-zen 28 дней назад
how to animate this
@AlbinThorburn
@AlbinThorburn 26 дней назад
You could simulate more frames with less force so it evolves over time… but the baking times on that… oh nooo 😅
@peramidich8497
@peramidich8497 7 дней назад
хай БРОУ!!! зыс ис видео рыли кулл👍👍👍 ю ноу ам сэинг??? бат май тичер сэинг сделать тоже самое что ин ёр видео, так что я немношко недолюбливаю тебя....
@Ablumz
@Ablumz Месяц назад
is there a way to get rid of the long thin stringy pieces between the clouds
@AlbinThorburn
@AlbinThorburn Месяц назад
Yes, as I say in the video, don't use volume emission :)
@KOKO-gf1mf
@KOKO-gf1mf Месяц назад
How much RAM do you have?
@AlbinThorburn
@AlbinThorburn 29 дней назад
32 Gigs :)
@KOKO-gf1mf
@KOKO-gf1mf 19 дней назад
@@AlbinThorburn Me too, but for some reason, when the resolution is increased above 520, the blender crashes due to overloaded RAM.
@jaynitrox3783
@jaynitrox3783 20 дней назад
The pc:🏎️🏎️🏎️🏎️🏎️🏎️🏎️🏎️
@AlbinThorburn
@AlbinThorburn 18 дней назад
Wrooooom wroooom
@chrionite
@chrionite 29 дней назад
what was the point of the human armature tho
@AlbinThorburn
@AlbinThorburn 29 дней назад
To make the clouds less lonely :)
@jijijijijijijijijijijijiji
@jijijijijijijijijijijijiji 28 дней назад
Scale reference
@UnchartedWorlds
@UnchartedWorlds Месяц назад
Everything makes sense and is beautiful except that human rig, why is that needed? It could have been skipped? Anyways no critique, this is great work, thank you for sharing 😊👏👏
@AlbinThorburn
@AlbinThorburn Месяц назад
Haha thank you! Yes, the rig is optional ;)
@kerhabplays
@kerhabplays Месяц назад
sense of scale ig?
@UnchartedWorlds
@UnchartedWorlds Месяц назад
@@kerhabplays use a standard 2 meter high cube Greg! 😁
@Whooopsnobodybusinessactually
@Whooopsnobodybusinessactually 25 дней назад
I always use the rig
@victorobi2619
@victorobi2619 13 дней назад
Can this be exported to ue5
@AlbinThorburn
@AlbinThorburn День назад
not sure unfortunately :/
@RomboutVersluijs
@RomboutVersluijs 27 дней назад
Sorry but what is the point of the metarig?! Each square is 1x1m. You not even making real size, so what is the use case for the metarig than?
@AlbinThorburn
@AlbinThorburn 26 дней назад
Haha you’re absolutely right! It’s a good way to reference scale in scenes in my opinion
@RomboutVersluijs
@RomboutVersluijs 26 дней назад
@@AlbinThorburn yeah Indo that too, but was a bit confused here. Materials looked great by the way
@AlbinThorburn
@AlbinThorburn 26 дней назад
@@RomboutVersluijs Thank you man!
@Jp3game
@Jp3game 18 дней назад
Its not pronounced ori gin, its ori jin
@AlbinThorburn
@AlbinThorburn 18 дней назад
Thanks mate, I’m from Sweden so English isn’t my native language
@saadmosar7423
@saadmosar7423 День назад
totally failed in every single step, not that im stupid but the settings are a lot different ! just didn't work
@AlbinThorburn
@AlbinThorburn День назад
Damn, that sucks! I guess you can take some of the methods I used and kinda make them your own? Maybe get the cloud shapes in another way and then use the smoke workflow I did? Sucks to hear it didn't work for you :(
@saadmosar7423
@saadmosar7423 22 часа назад
@@AlbinThorburn I did until reached mid video and.. smoke doesn't work, the way it's out of control makes me hate blender. I'm using blender 4.1, the issue being smoke renders as solid or as a chunk of ugly matter. thank you for the tutorial thou, I did learn using cloud displace to create animations as side note.
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