Oh, those are some sweet looking clouds, great tutorial too. Skipped through most of it but the essential steps are really clear. Excellent tutorial. I would've loved to see the clouds a bit more at the end or start, to really appreciate the beauty. They're so freaking pretty.
Dang, really creative method to create clouds. But imo the biggest challenge is simulating cloudscape formations using real fluid sim solvers that can be seen moving subtlely in real time when rendered in animations. Seems like Houdini's the only software that can do that rn
I’ve been working a lot with clouds in blender over the last year and you’re absolutely right! Blender smoke sim is very outdated… I’ve seen some videos where people do clouds in houdini and they’re so beautiful
I really like your attempt with that large, displaced mesh. However, I feel like converting the mesh to a volume and using volume displacements would be way easier and less time-consuming. If you don't know what I mean: If you create an empty volume (shift+a > volume > empty) and then go to the modifiers tab, you can select "mesh to volume", which lets you select a mesh to generate a volume from. Additionally, you can use the "volume displacement" modifier to apply displacements. On the other hand, your attempt might be beneficial for animation the clouds or getting those more natural looking shapes through the simulation. Nevertheless, great video! I really appreciate your work and cool projects!
I like grabbing the volume attribute from Geometry nodes, you can build the shapes there and convert to volume instantly. Eevee Next also allows you to apply density attribute in volume now, so it's very fast. But you loose the fluid sim. Using textures to add the wispy details consumes more ram though
The tutorial was incredibly helpful, and I appreciate it more than you realize. If possible, could you also display the buttons you’re clicking? That would be quite useful.
I'm not sure what I'm doing wrong. When I apply the displacement I just get very large out of place blobs even if I scale up the size of the clouds texture.
They aren't realistic, but very beautiful. This is what truly matters, as your tutorial deserves like. If you want some shader magic, take a look for Dagor engine code. There's a sample showing procedural volumetric clouds, it's closer to reality.
everything went sideways for me really quick on this video. After the random selections and extrusions, adding Solidify and Remesh did not look anything like whats in the video. My geometry looks more like the yolk from an egg and not separate at all. I have no idea why, I did everything they did in the video. Cloud kept disappearing when I changed the resolution until my graphics card caught up or something...not sure what happened.
хай БРОУ!!! зыс ис видео рыли кулл👍👍👍 ю ноу ам сэинг??? бат май тичер сэинг сделать тоже самое что ин ёр видео, так что я немношко недолюбливаю тебя....
Everything makes sense and is beautiful except that human rig, why is that needed? It could have been skipped? Anyways no critique, this is great work, thank you for sharing 😊👏👏
Damn, that sucks! I guess you can take some of the methods I used and kinda make them your own? Maybe get the cloud shapes in another way and then use the smoke workflow I did? Sucks to hear it didn't work for you :(
@@AlbinThorburn I did until reached mid video and.. smoke doesn't work, the way it's out of control makes me hate blender. I'm using blender 4.1, the issue being smoke renders as solid or as a chunk of ugly matter. thank you for the tutorial thou, I did learn using cloud displace to create animations as side note.