Less than a year and this video is already outdated. Recently another prototype Xbox build even earlier than the one used for this video has been found. I haven’t done a thorough analysis but it appears to have all of these voice clips without the aggressive compression so it sounds much better. Someday I might update this video with the higher quality recordings. For now though I think this does the job, at least we have a better idea of what the story was going to be.
@@Nextilia If you don't like it then why are you here? look at the rest of the comment section. everyone else is talking positively about the game. What are you doing here if you don't like it?
Turok Evolution: Too much ambition, not enough time. A spy, greater dialogue between the Slegss to flesh them and their culture out, mentions of people from the future of Earth such as Manhattan, a Raptor Riding mechanic, Pseudo-Hub through the village, this is perhaps the most interesting thing to come out of Turok in *ages* and I am here for it.
Listening to this audio really helps to characterize Tarkeen as a morally grey possibly even sinister individual. It’s a real shame we didn’t get the game devs wanted.
As a huge Evolution fan, this just leaves me speechless. Its so sad knowing acclaim rushed this game so much that we werent able to experience this or the possible cutscenes or even the game's full potential in general!!
This is amazing, truly made my day. Hearing this audio dialouge just makes me wish some studio will pick this game up again and do Turok Evolution justice. I feel like its time
16:19 Even though the final game is riddled with plot holes, this one here would've made sense when Tal'Set defeated Bruckner and called himself Turok.
Mace and I's video on the game is what inspired you to delve into this games files, I take it? ;) Since I'm no longer associated with the Turok community, it's just as well that you and operativelm take on the mantle of Turok: Evolution expert from now on instead of me. You've clearly got alot of love and passion for the game and I look forward to seeing more of your discoveries.
Truth be told while testing out the prototype I noticed there were two extra alert themes during the sneaking mission not in the final release. I suspected there were other unused songs so I extracted the files and sure enough there were a few. What I didn't expect to find was over 1500 wav files worth of compressed voice clips that paint a much better picture of the story than what we ultimately got. I knew the game was rushed but not nearly to this extent. There were other unused voice files but they didn't really fit with the story related ones so I didn't include them in this video. There are several in other languages but I have no idea what is being said. I also recall one of a woman saying "Shop til you drop!" or something along those lines. I think it was either a leftover from when Tal'Set could originally purchase health and ammo from the village shop, or the shopkeeper was going to be a playable multiplayer character and that was her pre-match taunt. I could be completely wrong though. I haven't seen the Turok Evolution in-house cinematic you uploaded until now. Nice find and very interesting to see, I wonder what else is hidden away in Acclaim's archives? I think there was a pitch for a Turok 2 3d animated series based off the comics that didn't see the light of day outside of a preview clip taken from Acclaim's website. The way the clip abruptly ended implied there was more, maybe someday someone will find the rest of it.
@@RedSonRay This is but the tip of the iceberg! Feel free to watch Mace and I's 2-parter on the game, as well as the rest of the previously lost content found on my channel, to see just how much of this game really got cut. The final product is like 5% of the intended game. Also, which prototype did you use for this? I dumped most of the ones found online from my own discs, but I've yet to find a way to properly convert the files found in the SuperTREE archives of the Xbox version to Windows compatible formats. Would you be so kind as to maybe upload all of the voice lines somewhere like Mega or to upload all of the miscellaneous ones you just mentioned in a seperate video? Sorry if I take a while to respond to your replies. Like I said, I'm not involved with any communities anymore and keep to myself, but I will always love this game and an always happy to see people discover new stuff for it that even I had missed.
@@EvolutionArchive23 I'll be sure to give the videos a watch, I haven't given the design doc for Evolution more than a quick skim so if it's covered that saves me the time. These were taken from the July 11 2002 build. I used quickbms to extract the supertree archives. I could only get supertree0.tre to extract while keeping folders and file names intact. It contains what seem to be models, textures, animations, and the levels themselves. The other supertree files can be extracted but for whatever reason it doesn't preserve folders and filenames. I'm sure it can be done though. Since I was mainly interested in the audio files I used quickbms to scan the archives for wav files since the Xbox port used that format for audio. It extracted seemingly every audio file, over 40,000 of them. Quite time consuming to go through. While going through it I noticed a few voice lines I didn't recognize and ultimately that led to this video. The files are around 700mb total when extracted: www.mediafire.com/file/qeb42zly25dmjyo/supertree_audio.7z
@@EvolutionArchive23 Finally had the chance to watch both. Great work, very well produced and deserve more views. I've never seen the April 12 2000 document before, interesting that the Campaigner from Turok 1 was going to be in the game at one point. In my head I assumed the raptor riding segment was going to be third person like the flying segments but judging by your restoration of whatever was left it was going to be first person, that would've been interesting to play. I didn't know there were screenshots of the village and beach trench levels in prerelease magazines. I figured the levels were just scrapped early on bit it seems they definitely worked on them. Who knows, maybe those levels are buried unfinished somewhere in the prototype assets just like these unused voice clips were.
A few things I forgot to mention: - The parts where Tarkeen talks directly to Tal'Set (5:51, 24:07, 1:05:20, 1:31:30) weren't included with the other voice clips but I felt it was related to the story in some capacity so I placed them where I thought it was appropriate. Maybe at the start or end of a chapter Tarkeen was originally going to summarize the story? - In the "Meeting Tarkeen" part the beginning is a little strange. Tal'Set says "You speak in riddles" and Tarkeen just repeats his previous line almost word for word. Something appears to be missing but I didn't want to exclude story related voice clips so I kept it in, the rest of the conversation flows fine. - At 24:04 and 25:37 the abrupt cutoff isn't an editing error. Mayana's voice lines were corrupted and that was all that could be salvaged from it. I don't know if she said anything more but "Wait" and "Thank you" still get the intended point of the scene across. - I debated excluding 46:20 to 50:20 since it's just four minutes of snoring. But I didn't know if any of the sleep talking was unused so I kept it just in case. Apologies if it's annoying.
@@RedSonRayHad the game development not have been rushed, it would’ve been released probably around in 2004 or 2005. Hopefully a remaster would be announced by Nightdrive Studios.
1:06:12 LOL Glad they kept that outtake in there. Thanks for all the hard work! I feel like I've been waiting years for this. I always knew there was so much more to the lore than what was in the finished game.
Interesting that you were supposed to be with Jun during the beginning levels. That makes sense why the pilot says "Looks like Jun got you here in one piece." I used to never get why she said that. It's a shame so much was cut from the game due to Acclaim's ruthless deadlines. The story actually makes sense now (explaining the tears and how the work, etc).
This is beautiful turok evolution is a game with alot of depth. Turok has the potential too be the best fps ever you can literally fight anything in the lost land
I played this game alot as a kid, i actually got emotional hearing the name Tyrannus since this game is what made me discover that name and i been using ever since, can't believe a old game had me so invested back then wish they added these audio and remaster/remake it world would be amazing to play again
Echoing the general sentiment here that it absolutely kills me how much was cut from this game. I was obsessed with it since I was first able to really play a game and even then something felt so strangely empty about the game- the concept art, the music, and so many details in the environments all made me think there was something bigger meant for the game that I thought I'd never have access to. Thank you for this, it feels like a piece of my soul being restored lol. I'm writing fanfic for this game and will be using the setting as a basis for a TTRPG with friends and this is helping so much, I was filling in so many blanks myself before finding this. Here's to hoping the series gets what is deserves someday...
Thanks a lot for sharing this I love all the extra Sleg Troop dialogue, especially the parts where they are arguing. Have you found many secret areas in the game?
Such a shame this never made it in i wonder if they were to do a remaster of this game, would they include the cut content and finish what would never appear into the original game.
I'm guessing not enough time to implement some of the seemingly more interactive bits into the game properly. The Village sounded like it would have been a psudo-hub for the early chapters and the Raptor Convoy and the Firestorm segment seemed to have a lot of action planned like almost on the level of a Halo Chapter at the time. The Final game seems to avoid a lot of scripted events that would require a lot of animation to pull off which definitely put it at a disadvantage looking at Say Halo released a year prior and Half-Life 2 which was originally set to come out the following year. Sucks they had their work divided between this and Vexx, probably had the hugest impact on their final product, This had all the potential to be a great return to the series and it's saddening to see it was going to be much more ambitious and even had a Sequel planned before they went under.
Turok Evolution was genuinely nuts. Mad how much story and narrative world-building stuff was clunkily hinted at and skipped over because the devs had to cram for launch. It's suggestive of a huge scale story, but the end result was so thin and confusing.
This is actually heartbreaking, there was a ton of depth here for certain characters.... Evolution could have been so much more....most of the story was gutted out....what a shame.
i always felt that the transition of chapter 3 to chapter 4 felt like there was a huge chunk of context missing. like you arrive at the wooden gate, but the entrance of chapter 4 doesn’t have a wooden gate (it always baffled me). the final cutscene of chapter 5 to chapter 6 also missed a huge chunk of context, because why did i spawn in a jungle without a reason? i can finally die in peace knowing the context 😂