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I think that killing T95 anywhere other than the spawn point should be considered a war crime. You can't just kill someone who wasted a year reaching the centre of the map.
@@NoName5589 it's not the tank. Britons belived that they can use this tank as tank destroyer against Bengal Tiger. Read Robert A. Slayton's book "Niszczycielska Broń" (I have no idea how it's in English).
3:06 Lesson learned: When tutels are in a pack, they become very attached to each other. When one of their brethren is killed, the others seem to become irrationally angry and actively seek out their brother's assassin with the sole goal to murder it
Well, not much else to do. It's like seeing a KV-2. You know damn well you can kill it, probably easily, but it's got a fear factor to it. So the only thing to do is take out the gun and hurriedly flank before their team mates arrive
The purpose of a heavy tank is to make enemy have difficulty trying to pen it. But in gaijin brain, for the sake of "balance" they make this tank fight cold war tank and atgm
And what WW2 era vehicles you want it facing? It already facing most of the post WW2 vehicles such as the IS series (minus the 7) T-10 and Centurions. It also facing King Tigers and Jadgtigers and the Maus and E-100. Also Ho-Rii's. Is there anything else you want it to be facing? We can slap in the IS-7 and The Object 279 since these were also WW2 planned vehicles, but the Doomtutel would have lots of trouble trying to pen these ones. Edit: i typed "Object 768" and it was "Object 279"
@@tejoadi4349 Nope. Decision to build it was in 1943 and they started to build it in 1945. And finally in 1947 they finished their tests but the US never built more than 2 prototypes
How to play the doom turtle Step one: take 10 minutes to drive to the battle Step two: immediately die from heat-fs, apds, apsfds, atgm's, rockets, bombs, cannons from planes
Ever since the Introduction of all those Tanks that came after the War, especially the ones with APFS-DS and all those HEAT Thrower, they rob the Role of a lot of old Tanks where you had to use all Kinds of Tricks Years ago to stop and destroying them, nowadays you sit in one of those Tanks, and dont even have to use your Head and penetrate them like Butter. I Remember before they added all those Tanks from the 1950s + the Horror Players were feeling when a T95, Maus, Upleveld Tiger2H, IS3/IS4 etc were rolling down that Street in Cologne or other narrow Areas on other Maps, and all you could do was stop them by shooting there Tracks and Gun, and hope to somehow being able to flank and destroy them.. nowadays you cant even enjoy driving with those Tanks anymore, and even on lower Levels its no fun anymore driving Panther, Tiger1 etc (dont want to know what else they added over the last 2 Years between 3.0 and 6.0 in regards of "Modern" Vehicel). Which is one of many Reasons that i didnt played since 2 Years, i like driving a Tank (though a Plane is rather hard to control especially in RB so i rarely to never used them) but facing Vehicel/Tanks from the 1980s in your WW2 Tank is just no fun at all (i have no Problem fighting against Vehicel up to 1950-1955 since quite a lot of them still used regular Ammo or rather bad Heat Ammo and APDS with still quite some Flaws) but anything beyond that is just frustrating.
Power creep has ruined this game. I love playing heavy tanks but now that every br above ~6.0 is full of heatfs, atgms, and apds/fs it isnt fun or feasible anymore.
The German AA tree being balanced around AT for at least most of that era also tends to make the lighter stuff several brands of obsolete, the Churchill I is generally depression.mp4 with no speed, armor that the PZ-4 and T-34 both can happily match while they each have a gun that wasn't only useful in the 1920s, the Italian tree being pretty much exclusively kept playable by introductions of foreign vehicles at the BR they are in the other tech tree plus some mid to late cold war things being dropped down to fighting Pz4s.
I think I remember reading that the T95 would've struggled in actual warfare against fortifications ( It's intended role) Since a lot of bunkers and what not were elevated. So that nice flat top of the T95 could probably be penetrated easily.
The pain of driving a Tutel, I know it well. The T28/95, Tortoise and Maus form the triangle of pain with the latter having so many errors in it that it is less historical than the Coelian they removed :p Good thing I like pain, eh?
I still remember that, E100, Maus, tutel, is6 and late war heavies are scary. But now they are large moving target practice for bombers and tanks with heatfs or apfsds
Gaijin thinks it's ok to keep the turtles speed historically accurate, but not the fact that a tiger and tiger 2 cannot turn their turret while turning the tracks. Not to mention their traverse rates are insane. Dropped this dumb game for so many reasons, thanks for suffering for us.
Yep..our one attempt at a super heavy tank...turned super tank destroyer...turned abandoned in a Virginia forest for several decades before some random hunter found it
it was just yesterday, i asked myself if i want to add this to my 7.3 lineup. but after a check of HP/t ... just nah... ty :D let the youtubers suffer this :D
Miss your shot using tutel, your barrel gets shot or you get flanked, but if you miss your shot when fighting tutel you the one who's gonna die even if your a heavy tank (probably)