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Tutorial - Active Time Battle for RPG Developer Bakin 

Majestic Studio SC
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15 сен 2024

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Комментарии : 21   
@Ilovepapayas
@Ilovepapayas Год назад
Awesome! An ATB only with events... great work! Thanks fpr that tutorial!
@MajesticStudioSC
@MajesticStudioSC Год назад
Thank you so much. We are glad to be helpful.
@Furrynokaka5430
@Furrynokaka5430 Год назад
soo, bakin dont let you force an action...but you can still force to skip actions on the other characters and bam! atb.... thats quite a smart move there!!, really well done!, thanks for the tutorial!
@MajesticStudioSC
@MajesticStudioSC Год назад
Actually, our first approach was to force actions during the battle. To do this, we used the 'specify battle cast action' command. However, this only happened when it was the character turn and didn't let us move the ATB icons continuously. For that reason, we changed our strategy, we think this one is better. Thank you.
@melontoucan7327
@melontoucan7327 Год назад
Ah ha! That's how you're doing it. Clever!
@MajesticStudioSC
@MajesticStudioSC Год назад
Thank you
@gameaki
@gameaki Год назад
Great idea! I learned a lot!
@MajesticStudioSC
@MajesticStudioSC Год назад
Thank you!
@darkandarts227
@darkandarts227 Год назад
bro awesome! now we need a tactical rpg tutorial XDxd
@MajesticStudioSC
@MajesticStudioSC Год назад
In fact, one of our goals is to create a tactical RPG battle system by using RPG Developer Bakin. This will take some time, but be sure we will share a tutorial as soon as we achieve it. Thanks for your comment.
@bksphantom7867
@bksphantom7867 5 месяцев назад
That's my dream too! It is actually a planned feature on the roadmap, maybe it is worth waiting the official support for tactical and maybe improve it?@@MajesticStudioSC
@MajesticStudioSC
@MajesticStudioSC 5 месяцев назад
@@bksphantom7867 Yes, the implementation of the tactical battle system is a milestone on the roadmap of RPGBakin. We've paused our efforts in creating this system ourselves and are awaiting its official support to test it. Thanks for your comment.
@jvrxh3526
@jvrxh3526 Месяц назад
Would you need to copy and paste this to every single fight? And what about random encounters?
@MajesticStudioSC
@MajesticStudioSC Месяц назад
Hi, @jvrxh3526. Battle events occur whenever a battle starts, regardless of the type of battle. Best regards.
@jvrxh3526
@jvrxh3526 Месяц назад
@@MajesticStudioSC so I wouldn't need to copy and paste this event chart into every single fight I make?
@MajesticStudioSC
@MajesticStudioSC Месяц назад
@@jvrxh3526 ​ You are right. All the battles will use this event chart (you must place it in Battle Events panel).
@NoLootStudios
@NoLootStudios Год назад
Hey! Can you make 2D games with this, or does all games have to be 3D? This engine is starting to look more interesting the more videos I see of it.
@MajesticStudioSC
@MajesticStudioSC Год назад
Hi! Yes. You can build 2D and 3D Game.
@NoLootStudios
@NoLootStudios Год назад
@@MajesticStudioSC Thanks :D
@MajesticStudioSC
@MajesticStudioSC Год назад
@@NoLootStudios You're welcome. You can download and play a 2D demo from here: rpgbakin.com/en#SampleGame
@NoLootStudios
@NoLootStudios Год назад
@@MajesticStudioSC Huge thanks again haha!
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