It's incredible. I went out for a walk today and was thinking about how I can make an camera rig using geometry-nodes to simulate the behavior of lens flares. I thought my idea was brilliant and no one had done this before, but I went on RU-vid and found your video... Anyway, thanks for the information, you've saved me a lot of time
"This will look intimidating, but I swear it's not." As your inexperienced subscriber I'm not intimidated at all. On the other hand, J. J. Abrams for sure disagrees
I tried in many ways to reproduce what you did, but I can't get past the first 2 minutes of the video, this is very challenging for me, but I'll keep trying
looks really awesome! I'd be interested in buying this but it's not really clear to me what comes with your package. how much manual setup is still required? which nodes are included? a deeper look into that would be great
This is very impressive, how where you able to figure that all out, did you do some kind of research in how they occur in real lenses? or did you get there simply through observation? Either way, the result looks fantastic, thanks for sharing !
Thank you! This is all from trying to copy the way they look. Nothing here is physically accurate, though you could simulate real lens flares in Cycles if you have enough time. But that is insanely resource intensive.
In a geometry nodes graph, add the two empties (just drag them in from the outliner to make the nodes) and hook up their location outputs to the start and end sockets of a mesh line node. If you're stuck at that point, the rest is probably going to be quite challenging. You may want to start with an easier GeoNodes project. But I wish you the best of luck!
First, really good solution and really amazing result, very very good. Second, I just don't understand why Blender does not have a good solution for flares implemented directly in the software, it's just a must. I understand most people will do it in post, but I find it simpler and faster when done directly in blender. Third, for this I use flared, and it work well too, but I find it really unacurate, your method can be better, if you take your time to match de kind of flare that a real camera resolve, so kudos for that. And last, I did a similar project a time ago, but I only used geo-nodes. the first step (the constraints) can be done directly with maths inside the geo-nodes. I love your work, keep doing this great work.