What kind of UV's is the clay character being projected? Assuming it is in cubic my hopes are up, but if he's being UV mapped first then my C4D senses will start tingling
redshift permutation is easy,oc permutation is smooth. oc is smooth because it is based on pixel permutation, while redshift is based on model permutation, so it is very clunky. I strongly urge redshift transpose to be as smooth as oc based on pixel transpose.
Jesus! So laggy and boring. I Hope Maxon team simplify this, we don't need all of that complex options just to get a displacement texture. Take Corona and Cycles as example, why to make things harder?